Add trees, more posters, fix mesh issues

This commit is contained in:
Toomas Tamm
2021-04-08 18:08:32 +03:00
parent a7e5409b0d
commit bd5af05ae4
122 changed files with 12186 additions and 454 deletions

View File

@@ -6,7 +6,7 @@ using UnityEngine.Rendering;
public class GenerateLightProbes : MonoBehaviour
{
[MenuItem("Tools/Generate Light Probe Groups - Low Resolution")]
[MenuItem("Tools/Light Probe Generation/Generate Light Probe Groups - Low Resolution")]
static void generateLow()
{
@@ -38,7 +38,7 @@ public class GenerateLightProbes : MonoBehaviour
lightProbes.GetComponent<LightProbeGroup>().probePositions = probeLocations.ToArray();
}
[MenuItem("Tools/Generate Light Probe Groups - Medium Resolution")]
[MenuItem("Tools/Light Probe Generation/Generate Light Probe Groups - Medium Resolution")]
static void generateMedium()
{
@@ -66,7 +66,7 @@ public class GenerateLightProbes : MonoBehaviour
lightProbes.GetComponent<LightProbeGroup>().probePositions = probeLocations.ToArray();
}
[MenuItem("Tools/Generate Light Probe Groups - High Resolution")]
[MenuItem("Tools/Light Probe Generation/Generate Light Probe Groups - High Resolution")]
static void generateHigh()
{
@@ -103,7 +103,7 @@ public class GenerateLightProbes : MonoBehaviour
lightProbes.GetComponent<LightProbeGroup>().probePositions = probeLocations.ToArray();
}
[MenuItem("Tools/Generate Light Probe Groups - Very High Resolution")]
[MenuItem("Tools/Light Probe Generation/Generate Light Probe Groups - Very High Resolution")]
static void generateVeryHigh()
{
@@ -139,6 +139,4 @@ public class GenerateLightProbes : MonoBehaviour
lightProbes.GetComponent<LightProbeGroup>().probePositions = probeLocations.ToArray();
}
}