Add trees, more posters, fix mesh issues
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@@ -6,7 +6,7 @@ using UnityEngine.Rendering;
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public class GenerateLightProbes : MonoBehaviour
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{
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[MenuItem("Tools/Generate Light Probe Groups - Low Resolution")]
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[MenuItem("Tools/Light Probe Generation/Generate Light Probe Groups - Low Resolution")]
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static void generateLow()
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{
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@@ -38,7 +38,7 @@ public class GenerateLightProbes : MonoBehaviour
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lightProbes.GetComponent<LightProbeGroup>().probePositions = probeLocations.ToArray();
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}
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[MenuItem("Tools/Generate Light Probe Groups - Medium Resolution")]
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[MenuItem("Tools/Light Probe Generation/Generate Light Probe Groups - Medium Resolution")]
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static void generateMedium()
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{
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@@ -66,7 +66,7 @@ public class GenerateLightProbes : MonoBehaviour
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lightProbes.GetComponent<LightProbeGroup>().probePositions = probeLocations.ToArray();
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}
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[MenuItem("Tools/Generate Light Probe Groups - High Resolution")]
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[MenuItem("Tools/Light Probe Generation/Generate Light Probe Groups - High Resolution")]
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static void generateHigh()
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{
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@@ -103,7 +103,7 @@ public class GenerateLightProbes : MonoBehaviour
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lightProbes.GetComponent<LightProbeGroup>().probePositions = probeLocations.ToArray();
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}
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[MenuItem("Tools/Generate Light Probe Groups - Very High Resolution")]
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[MenuItem("Tools/Light Probe Generation/Generate Light Probe Groups - Very High Resolution")]
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static void generateVeryHigh()
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{
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@@ -139,6 +139,4 @@ public class GenerateLightProbes : MonoBehaviour
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lightProbes.GetComponent<LightProbeGroup>().probePositions = probeLocations.ToArray();
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}
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}
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