car's sound was updated: fmod modulation, integration into Unity and fixing the overall sound through a different script

This commit is contained in:
Timur Nizamov
2025-11-29 18:53:11 +02:00
parent 1727379952
commit bcf7e3121d
50 changed files with 184 additions and 97 deletions

View File

@@ -27,7 +27,13 @@
<value>cursorPosition</value>
</property>
<property name="speedAscending">
<value>0.17999999225139618</value>
<value>0.079999998211860657</value>
</property>
<property name="speedDescending">
<value>0.059999998658895493</value>
</property>
<property name="asymmetric">
<value>true</value>
</property>
</object>
</objects>

View File

@@ -13,7 +13,7 @@
</object>
<object class="GameParameter" id="{fb894807-eb7f-48db-b3de-e2f5dd3322a2}">
<property name="initialValue">
<value>1</value>
<value>0</value>
</property>
<relationship name="modulators">
<destination>{a1523d7a-fecc-424f-8e27-bd2c5cb9a80f}</destination>

View File

@@ -16,7 +16,7 @@
<value>-1</value>
</property>
<property name="initialValue">
<value>-1</value>
<value>-0.5</value>
</property>
</object>
</objects>