car's sound was updated: fmod modulation, integration into Unity and fixing the overall sound through a different script

This commit is contained in:
Timur Nizamov
2025-11-29 18:53:11 +02:00
parent 1727379952
commit bcf7e3121d
50 changed files with 184 additions and 97 deletions

View File

@@ -97,6 +97,9 @@
</relationship>
</object>
<object class="EventMixerMaster" id="{f65a5ce4-c06c-46df-9a06-859ff71e3316}">
<property name="overridingInputFormat">
<value>1</value>
</property>
<relationship name="automators">
<destination>{577898e3-8d39-419b-8a71-df165b29fdb3}</destination>
</relationship>
@@ -165,7 +168,7 @@
</object>
<object class="EventMixerGroup" id="{d606328d-d47d-42d7-8be4-de72450a50d8}">
<property name="volume">
<value>-7.5</value>
<value>1</value>
</property>
<property name="name">
<value>Audio 1</value>
@@ -426,7 +429,7 @@
<value>ApplyDA</value>
</property>
<property name="value">
<value>2</value>
<value>1</value>
</property>
<property name="minimumValue">
<value>0</value>
@@ -454,7 +457,7 @@
<value>ApplyDir</value>
</property>
<property name="value">
<value>2</value>
<value>1</value>
</property>
<property name="minimumValue">
<value>0</value>
@@ -814,10 +817,10 @@
</object>
<object class="AutomationPoint" id="{c22d4e22-49ba-4f40-b2ef-ddc8dd15ce81}">
<property name="position">
<value>1</value>
<value>0.81000000000000005</value>
</property>
<property name="value">
<value>65</value>
<value>20</value>
</property>
</object>
<object class="AutomationPoint" id="{56dbb96b-e49d-4a8b-a678-97662e9bd824}">