car's sound was updated: fmod modulation, integration into Unity and fixing the overall sound through a different script
This commit is contained in:
@@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<objects serializationModel="Studio.02.03.00">
|
||||
<object class="AudioFile" id="{f08195f0-52fa-42ed-9119-6f6530f5a576}">
|
||||
<property name="assetPath">
|
||||
<value>Vehicles, Electric, Car, Tesla, Model 3, Idle, Engine Compartment 03 SND66189 7.wav</value>
|
||||
</property>
|
||||
<property name="isStreaming">
|
||||
<value>true</value>
|
||||
</property>
|
||||
<property name="frequencyInKHz">
|
||||
<value>96</value>
|
||||
</property>
|
||||
<property name="channelCount">
|
||||
<value>2</value>
|
||||
</property>
|
||||
<property name="length">
|
||||
<value>13.224645833333334</value>
|
||||
</property>
|
||||
<relationship name="masterAssetFolder">
|
||||
<destination>{0fbc34f9-6022-42da-8b3b-f18344a8ea0f}</destination>
|
||||
</relationship>
|
||||
</object>
|
||||
</objects>
|
||||
Reference in New Issue
Block a user