car's sound was updated: fmod modulation, integration into Unity and fixing the overall sound through a different script

This commit is contained in:
Timur Nizamov
2025-11-29 18:53:11 +02:00
parent 1727379952
commit bcf7e3121d
50 changed files with 184 additions and 97 deletions

View File

@@ -20,12 +20,14 @@ public class FMODEvents : MonoBehaviour
[field: Header("CAR")]
[field: SerializeField] public EventReference DoorOpen { get; private set; }
[field: SerializeField] public EventReference DoorClose { get; private set; }
[field: SerializeField] public EventReference CarModulatedDriving { get; private set; }
[field: Header("UI")]
[field: SerializeField] public EventReference Click { get; private set; }
[field: SerializeField] public EventReference MapOpen { get; private set; }
[field: SerializeField] public EventReference Hover { get; private set; }
[field: SerializeField] public EventReference LetterEnter { get; private set; }
[field: SerializeField] public EventReference LetterHover { get; private set; }
[field: Header("Initial events")]
[field: SerializeField] public EventReference PortalSpacial { get; private set; }