car's sound was updated: fmod modulation, integration into Unity and fixing the overall sound through a different script
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@@ -20,12 +20,14 @@ public class FMODEvents : MonoBehaviour
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[field: Header("CAR")]
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[field: SerializeField] public EventReference DoorOpen { get; private set; }
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[field: SerializeField] public EventReference DoorClose { get; private set; }
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[field: SerializeField] public EventReference CarModulatedDriving { get; private set; }
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[field: Header("UI")]
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[field: SerializeField] public EventReference Click { get; private set; }
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[field: SerializeField] public EventReference MapOpen { get; private set; }
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[field: SerializeField] public EventReference Hover { get; private set; }
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[field: SerializeField] public EventReference LetterEnter { get; private set; }
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[field: SerializeField] public EventReference LetterHover { get; private set; }
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[field: Header("Initial events")]
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[field: SerializeField] public EventReference PortalSpacial { get; private set; }
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