Updated the UI. Refresh button is disabled for now and multiplayer needs testing. Added quit button.

This commit is contained in:
2025-09-25 18:53:36 +03:00
parent a8568685ab
commit bad94ab628
5 changed files with 218 additions and 4 deletions

View File

@@ -1,5 +1,6 @@
using FishNet;
using FishNet.Discovery;
using FishNet.Managing.Scened;
using System.Collections;
using System.Collections.Generic;
using System.Net;
@@ -10,15 +11,21 @@ using UnityEngine.UI;
public class NetworkMenuUI : MonoBehaviour
{
[Header("UI References")]
public Toggle VRToggle;
public Button startPlayingButton;
public Button reloadButton;
public Button joinMultiplayerButton;
public Transform serverListContainer;
public GameObject serverListItemPrefab;
public TMP_Text statusText;
public Button quitButton;
[Header("Networking")]
public NetworkDiscovery networkDiscovery;
public Camera uiCamera; // Optional, disable if connecting
public Camera uiCamera;
public AudioListener placeholderAudioListener;
private bool _useVR;
//public Image coverImage;
private readonly List<IPEndPoint> foundServers = new();
@@ -28,8 +35,22 @@ public class NetworkMenuUI : MonoBehaviour
if (networkDiscovery == null)
networkDiscovery = FindObjectOfType<NetworkDiscovery>();
_useVR = PlayerPrefs.GetInt("UseVR", 0) == 1;
VRToggle.isOn = _useVR;
// React to UI toggle changes
VRToggle.onValueChanged.AddListener((isOn) =>
{
_useVR = isOn;
PlayerPrefs.SetInt("UseVR", _useVR ? 1 : 0);
PlayerPrefs.Save();
Debug.Log($"UseVR set to {_useVR}");
});
startPlayingButton.onClick.AddListener(OnStartPlaying);
reloadButton.onClick.AddListener(OnReload);
joinMultiplayerButton.onClick.AddListener(OnJoinMultiplayer);
quitButton.onClick.AddListener(OnQuit);
networkDiscovery.ServerFoundCallback += OnServerFound;
}
@@ -40,6 +61,14 @@ public class NetworkMenuUI : MonoBehaviour
StartCoroutine(HostAndSearchRoutine());
}
private void OnReload()
{
//UnityEngine.SceneManagement.Scene currentScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
//UnityEngine.SceneManagement.SceneManager.LoadScene(currentScene.name);
}
private void OnJoinMultiplayer()
{
@@ -49,6 +78,12 @@ public class NetworkMenuUI : MonoBehaviour
networkDiscovery.StartSearchingForServers();
}
private void OnQuit()
{
Debug.Log("Quitting application");
Application.Quit();
}
private void OnServerFound(IPEndPoint endPoint)
{
if (foundServers.Contains(endPoint)) return;
@@ -61,9 +96,11 @@ public class NetworkMenuUI : MonoBehaviour
networkDiscovery.StopSearchingForServers();
uiCamera.enabled = false;
Debug.Log("Disabled placeholder audio source");
placeholderAudioListener.enabled = false;
//coverImage.gameObject.SetActive(false);
InstanceFinder.ClientManager.StartConnection("192.168.42.212");
InstanceFinder.ClientManager.StartConnection(endPoint.Address.ToString());
statusText.text = $"Joined server: {endPoint.Address}";
return;
}
@@ -78,6 +115,10 @@ public class NetworkMenuUI : MonoBehaviour
{
networkDiscovery.StopSearchingForServers();
if (uiCamera != null) uiCamera.enabled = false;
if (placeholderAudioListener != null) {
Debug.Log("Disabled placeholder audio source");
placeholderAudioListener.enabled = false;
}
//coverImage.gameObject.SetActive(false);
InstanceFinder.ClientManager.StartConnection(endPoint.Address.ToString());
statusText.text = $"Joined server: {endPoint.Address}";
@@ -121,6 +162,12 @@ public class NetworkMenuUI : MonoBehaviour
{
var firstServer = foundServers[0];
//networkDiscovery.StopAdvertisingServer();
if (uiCamera != null) uiCamera.enabled = false;
if (placeholderAudioListener != null)
{
Debug.Log("Disabled placeholder audio source");
placeholderAudioListener.enabled = false;
}
networkDiscovery.StopSearchingForServers();
InstanceFinder.ClientManager.StartConnection(firstServer.Address.ToString());
statusText.text = $"Joined server: {firstServer.Address}";