Create lightmap uvs with blender
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@@ -106,6 +106,6 @@ Material:
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m_Colors:
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- _BaseColor: {r: 1, g: 0.9019608, b: 0.57254905, a: 1}
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- _Color: {r: 1, g: 0.9019608, b: 0.57254905, a: 1}
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- _EmissionColor: {r: 22.363522, g: 20.255964, b: 12.879515, a: 1}
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- _EmissionColor: {r: 5.992157, g: 5.427451, b: 3.4509804, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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