finished portal fundimentals
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31
Assets/Scripts/InputHandler.cs
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31
Assets/Scripts/InputHandler.cs
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//InputHandler.cs
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using UnityEngine;
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using System.Collections.Generic;
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using System.Linq;
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public class InputHandler : MonoBehaviour
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{
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// SerializeField let's us assign a value in the Unity editor for private variables.
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[SerializeField]
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// The character currently being commanded
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private GridMovement currentActor;
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// A list of all characters in the scene
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private List<GridMovement> allActors;
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// Variables for binding commands to input and executing commands
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public List<Command> Keymap = new List<Command>(); // keycode to command mapping
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// Use this for initialization
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void Awake()
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{
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// TODO: Add movement commands to the list
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}
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void Update()
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{
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// TODO: Loop through all commands and execute them on correct actor via correct key press.
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}
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}
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