finished portal fundimentals
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Assets/Scripts/Command.cs
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24
Assets/Scripts/Command.cs
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//Command.cs
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using UnityEngine;
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public abstract class Command
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{
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public abstract KeyCode Key { get; set; }
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public abstract string Description { get; }
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/*
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Todo:
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1. Add an abstract Execute method with an argument for receiver.
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For your consideration:
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What would make for a good Execute receiver parameter?
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Should we try to limit the receiver types?
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How precisely can we limit the receiver's type?
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Could we move the receiver into command data instead?
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What are the benefits of either approach? Which works best here?
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*/
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/*
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2. Create a MoveCommand class, which executes Walk method in TileBasedMovement component.
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Execute method of this command should call the Walk(Vector3 direction) method of GridMovement.
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*/
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}
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