Merge commit 'e7f8693f' into SamWorkset
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						afab7d7810
					
				| @ -7,9 +7,7 @@ public class FloorButtonVisualizer : MonoBehaviour | |||||||
| { | { | ||||||
|     public Sprite InactiveSprite; |     public Sprite InactiveSprite; | ||||||
|     public Sprite ActiveSprite; |     public Sprite ActiveSprite; | ||||||
|     public float FloorUpperCoordiantes; |     public bool ActiveState; | ||||||
|     public float FloorLowerCoordiantes; |  | ||||||
|     private bool activeState = true; |  | ||||||
|     private Image buttonImage; |     private Image buttonImage; | ||||||
|     // Start is called before the first frame update |     // Start is called before the first frame update | ||||||
|     void Start() |     void Start() | ||||||
| @ -17,25 +15,16 @@ public class FloorButtonVisualizer : MonoBehaviour | |||||||
|         buttonImage = gameObject.GetComponent<Image>(); |         buttonImage = gameObject.GetComponent<Image>(); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     // Update is called once per frame |     public void Activate() | ||||||
|     void Update() |  | ||||||
|     { |     { | ||||||
|         float height = gameObject.transform.position.y; |         this.ActiveState = true; | ||||||
|         if (height < FloorUpperCoordiantes && height > FloorLowerCoordiantes) |  | ||||||
|         { |  | ||||||
|             if (!activeState) {  |  | ||||||
|                 activeState = true; |  | ||||||
|         buttonImage.sprite = ActiveSprite; |         buttonImage.sprite = ActiveSprite; | ||||||
|  |         //Debug.Log("Floorbutton of " + gameObject.name + " activated"); | ||||||
|     } |     } | ||||||
|              |     public void Deactivate() | ||||||
|         } |  | ||||||
|         else |  | ||||||
|     { |     { | ||||||
|             if (activeState) |         this.ActiveState = false; | ||||||
|             { |  | ||||||
|                 activeState = false; |  | ||||||
|         buttonImage.sprite = InactiveSprite; |         buttonImage.sprite = InactiveSprite; | ||||||
|             } |         //Debug.Log("Floorbutton of " + gameObject.name + " deactivated"); | ||||||
|         } |  | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | |||||||
| @ -3,6 +3,7 @@ using System.Collections; | |||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
| using Unity.XR.CoreUtils; | using Unity.XR.CoreUtils; | ||||||
| using UnityEngine; | using UnityEngine; | ||||||
|  | using UnityEngine.Rendering; | ||||||
| using UnityEngine.UI; | using UnityEngine.UI; | ||||||
| using UnityEngine.XR.Interaction.Toolkit; | using UnityEngine.XR.Interaction.Toolkit; | ||||||
| 
 | 
 | ||||||
| @ -25,19 +26,37 @@ public class MenuTeleportButton : MonoBehaviour | |||||||
|         button.onClick.AddListener(TeleportPlayer); |         button.onClick.AddListener(TeleportPlayer); | ||||||
| 
 | 
 | ||||||
|         TeleportLocation[] locations = FindObjectsOfType<TeleportLocation>(); // Fetches all teleport locations from scene. |         TeleportLocation[] locations = FindObjectsOfType<TeleportLocation>(); // Fetches all teleport locations from scene. | ||||||
|         Debug.Log("The amount of teleport locations is " + locations.Length); |         //Debug.Log("The amount of teleport locations is " + locations.Length); | ||||||
|         foreach (TeleportLocation location in locations) // Finds the target. |         foreach (TeleportLocation location in locations) // Finds the target. | ||||||
|         { |         { | ||||||
|             if (location.Name.Equals(TargetName)) |             if (location.Name.Equals(TargetName)) | ||||||
|             { |             { | ||||||
|                 target = location; |                 target = location; | ||||||
|                 Debug.Log("Teleport target of " + target.Name + " found."); |                 //Debug.Log("Teleport target of " + target.Name + " found."); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|  |         if (target == null) Debug.Log("Teleport target of " + TargetName + " not found."); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     void Update() |     public void SetStateSelected() | ||||||
|     { |     { | ||||||
|  |         if (button != null) | ||||||
|  |         { | ||||||
|  |             if (HoverSprite != null) | ||||||
|  |             { | ||||||
|  |                 button.targetGraphic.GetComponent<Image>().sprite = HoverSprite; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     public void SetStateDefault() | ||||||
|  |     { | ||||||
|  |         // Refresh the button state. | ||||||
|  |         button.interactable = false; | ||||||
|  |         button.interactable = true; | ||||||
|  |         if (NormalSprite != null)  | ||||||
|  |         {  | ||||||
|  |             button.targetGraphic.GetComponent<Image>().sprite = NormalSprite; | ||||||
|  |         } | ||||||
|      |      | ||||||
|     } |     } | ||||||
|     public void SetStateDefault() |     public void SetStateDefault() | ||||||
| @ -47,16 +66,27 @@ public class MenuTeleportButton : MonoBehaviour | |||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| 
 |  | ||||||
|     private void TeleportPlayer() |     private void TeleportPlayer() | ||||||
|     { |     { | ||||||
|         Debug.Log("Teleport button clicked"); |         //Debug.Log("Teleport button clicked"); | ||||||
|  | 
 | ||||||
|         if (target != null && Player != null && Player.Camera != null) |         if (target != null && Player != null && Player.Camera != null) | ||||||
|         { |         { | ||||||
|             // Teleport the XR Origin to the specified coordinates. |  | ||||||
|             Player.transform.position = target.transform.position; |             Player.transform.position = target.transform.position; | ||||||
|             Player.Camera.transform.rotation = target.transform.rotation; |  | ||||||
| 
 | 
 | ||||||
|  |             // Calculate the rotation offset needed for the player | ||||||
|  |             Vector3 targetEulerAngles = target.transform.rotation.eulerAngles; | ||||||
|  |             Vector3 currentCameraEulerAngles = Player.Camera.transform.rotation.eulerAngles; | ||||||
|  | 
 | ||||||
|  |             // Determine the rotation delta around the Y-axis | ||||||
|  |             float rotationDeltaY = targetEulerAngles.y - currentCameraEulerAngles.y; | ||||||
|  | 
 | ||||||
|  |             // Apply the rotation delta to the XR Origin | ||||||
|  |             Player.transform.Rotate(0, rotationDeltaY, 0, Space.World); | ||||||
|  | 
 | ||||||
|  |             // Refresh the button state. | ||||||
|  |             button.interactable = false; | ||||||
|  |             button.interactable = true; | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | |||||||
| @ -3,6 +3,7 @@ using System.Collections; | |||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
| using UnityEngine; | using UnityEngine; | ||||||
| using UnityEngine.InputSystem; | using UnityEngine.InputSystem; | ||||||
|  | using UnityEngine.InputSystem.LowLevel; | ||||||
| using UnityEngine.UI; | using UnityEngine.UI; | ||||||
| 
 | 
 | ||||||
| public class Menu : MonoBehaviour | public class Menu : MonoBehaviour | ||||||
| @ -10,19 +11,29 @@ public class Menu : MonoBehaviour | |||||||
|     public GameObject MenuRotator; |     public GameObject MenuRotator; | ||||||
|     public GameObject Floor1Panel; |     public GameObject Floor1Panel; | ||||||
|     public GameObject Floor2Panel; |     public GameObject Floor2Panel; | ||||||
|     public Button Floor1Button; |     public FloorButtonVisualizer Floor1Button; | ||||||
|     public Button Floor2Button; |     public FloorButtonVisualizer Floor2Button; | ||||||
|     public Camera Camera; |     public Camera Camera; | ||||||
|     public Image Playericon; |     public Image PlayericonFloor1; | ||||||
|  |     public Image PlayericonFloor2; | ||||||
|  |     public GameObject PlayericonFloor1Parent; | ||||||
|  |     public GameObject PlayericonFloor2Parent; | ||||||
|  | 
 | ||||||
|     public InputActionReference openMenuAction; |     public InputActionReference openMenuAction; | ||||||
|     private Canvas canvas; |     private Canvas canvas; | ||||||
| 
 | 
 | ||||||
|     public Vector2 rotatedPlayerPos = new Vector2(); |     // Values for setting the position of the player marker. Do not touch them without great cause. | ||||||
|     public float worldToMapAngle = 130.0f; |     private Vector2 rotatedPlayerPos = new Vector2(); | ||||||
|     public Vector2 VR_P1 = new Vector2(-77.4f, 10.1f); // - 71.2f (alumine punkt) |     private float worldToMapAngle = 130.0f; | ||||||
|     public Vector2 VR_P2 = new Vector2(95.7f, -82.8f); |     private Vector2 VR_P1 = new Vector2(-77.4f, 10.1f); // - 71.2f (alumine punkt) | ||||||
|     public Vector2 IMG_P1 = new Vector2(-387.2f, 193.1f); //  |     private Vector2 VR_P2 = new Vector2(95.7f, -82.8f); | ||||||
|     public Vector2 IMG_P2 = new Vector2(389.7f, -221.4f); //  |     private Vector2 IMG_P1 = new Vector2(-387.2f, 193.1f); //  | ||||||
|  |     private Vector2 IMG_P2 = new Vector2(389.7f, -221.4f); //  | ||||||
|  | 
 | ||||||
|  |     protected static float cameraToMapIconRotationOffset = -50; | ||||||
|  |     private float floor2UpperLimit = 9; | ||||||
|  |     private float floorsMidpointLimit = 2.5f; | ||||||
|  |     private float floor1LowerLimit = -5; | ||||||
| 
 | 
 | ||||||
|     private void Awake() |     private void Awake() | ||||||
|     { |     { | ||||||
| @ -52,8 +63,8 @@ public class Menu : MonoBehaviour | |||||||
|     // Start is called before the first frame update |     // Start is called before the first frame update | ||||||
|     void Start() |     void Start() | ||||||
|     { |     { | ||||||
|         Floor1Button.onClick.AddListener(DisplayFloor1); |         Floor1Button.GetComponent<Button>().onClick.AddListener(DisplayFloor1); | ||||||
|         Floor2Button.onClick.AddListener(DisplayFloor2); |         Floor2Button.GetComponent<Button>().onClick.AddListener(DisplayFloor2); | ||||||
|         DisplayFloor2(); |         DisplayFloor2(); | ||||||
|     } |     } | ||||||
|     private void DisplayFloor1() |     private void DisplayFloor1() | ||||||
| @ -61,13 +72,39 @@ public class Menu : MonoBehaviour | |||||||
|         //Debug.Log("Dispaling floor 1"); |         //Debug.Log("Dispaling floor 1"); | ||||||
|         Floor1Panel.gameObject.SetActive(true); |         Floor1Panel.gameObject.SetActive(true); | ||||||
|         Floor2Panel.gameObject.SetActive(false); |         Floor2Panel.gameObject.SetActive(false); | ||||||
|  | 
 | ||||||
|  |         Button buttonComponent = Floor1Button.GetComponent<Button>(); | ||||||
|  | 
 | ||||||
|  |         // Refresh the state of the button. | ||||||
|  |         buttonComponent.interactable = false; | ||||||
|  |         buttonComponent.interactable = true; | ||||||
|     } |     } | ||||||
|     private void DisplayFloor2() |     private void DisplayFloor2() | ||||||
|     { |     { | ||||||
|         //Debug.Log("Dispaling floor 2"); |         //Debug.Log("Dispaling floor 2"); | ||||||
|         Floor1Panel.gameObject.SetActive(false); |         Floor1Panel.gameObject.SetActive(false); | ||||||
|         Floor2Panel.gameObject.SetActive(true); |         Floor2Panel.gameObject.SetActive(true); | ||||||
|  | 
 | ||||||
|  |         Button buttonComponent = Floor2Button.GetComponent<Button>(); | ||||||
|  | 
 | ||||||
|  |         // Refresh the state of the button. | ||||||
|  |         buttonComponent.interactable = false; | ||||||
|  |         buttonComponent.interactable = true; | ||||||
|     } |     } | ||||||
|  |     private int DeterminePlayerCurrentFloor() | ||||||
|  |     { | ||||||
|  |         float yPos = gameObject.transform.position.y; | ||||||
|  |         if (yPos > floorsMidpointLimit && yPos < floor2UpperLimit) // Floor 2 | ||||||
|  |         { | ||||||
|  |             return 2; | ||||||
|  |         } | ||||||
|  |         if (yPos > floor1LowerLimit && yPos <= floorsMidpointLimit) // Floor 1 | ||||||
|  |         { | ||||||
|  |             return 1; | ||||||
|  |         } | ||||||
|  |         return -1; // If the player should not be on the map | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     private void OnDeviceChange(InputDevice device, InputDeviceChange change) // To avoid bugs with controllers disconnecting. |     private void OnDeviceChange(InputDevice device, InputDeviceChange change) // To avoid bugs with controllers disconnecting. | ||||||
|     { |     { | ||||||
|         switch (change) |         switch (change) | ||||||
| @ -94,6 +131,81 @@ public class Menu : MonoBehaviour | |||||||
|             } |             } | ||||||
|         } |         } | ||||||
|          |          | ||||||
|  |         UpdatePlayerIconPosition(); | ||||||
|  |         UpdatePlayerIconRotation(); | ||||||
|  |         UpdateActveFloor(); | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |     } | ||||||
|  |     private void UpdatePlayerIconRotation() | ||||||
|  |     { | ||||||
|  |         float cameraRotationY = -Camera.transform.eulerAngles.y; | ||||||
|  |         float iconRotation = cameraRotationY + cameraToMapIconRotationOffset; | ||||||
|  |         if (PlayericonFloor1Parent.activeSelf) | ||||||
|  |         { | ||||||
|  |             PlayericonFloor1.transform.rotation = Quaternion.Euler(transform.eulerAngles.x, transform.eulerAngles.y, iconRotation); | ||||||
|  |         } | ||||||
|  |         if (PlayericonFloor2Parent.activeSelf) | ||||||
|  |         { | ||||||
|  |             PlayericonFloor2.transform.rotation = Quaternion.Euler(transform.eulerAngles.x, transform.eulerAngles.y, iconRotation); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     private void UpdateActveFloor() | ||||||
|  |     { | ||||||
|  |         int playerCurrentFloor = DeterminePlayerCurrentFloor(); | ||||||
|  |         //Debug.Log("Player current floor is " + playerCurrentFloor); | ||||||
|  |         switch (playerCurrentFloor) | ||||||
|  |         { | ||||||
|  |             case 1: | ||||||
|  |                 if (!Floor1Button.ActiveState) | ||||||
|  |                 { | ||||||
|  |                     //Debug.Log("Activating floor 1 Button."); | ||||||
|  |                     Floor1Button.Activate(); | ||||||
|  |                     Floor2Button.Deactivate(); | ||||||
|  |                 } | ||||||
|  |                 if (!PlayericonFloor1Parent.activeSelf) | ||||||
|  |                 { | ||||||
|  |                     PlayericonFloor1Parent.SetActive(true); | ||||||
|  |                     PlayericonFloor2Parent.SetActive(false); | ||||||
|  |                 } | ||||||
|  |                 break; | ||||||
|  |             case 2: | ||||||
|  |                 if (!Floor2Button.ActiveState) | ||||||
|  |                 { | ||||||
|  |                     //Debug.Log("Activating floor 2 Button."); | ||||||
|  |                     Floor1Button.Deactivate(); | ||||||
|  |                     Floor2Button.Activate(); | ||||||
|  |                 } | ||||||
|  |                 if (!PlayericonFloor2Parent.activeSelf) | ||||||
|  |                 { | ||||||
|  |                     Debug.Log("PlayericonFloor2Parent is inactive"); | ||||||
|  |                     PlayericonFloor1Parent.SetActive(false); | ||||||
|  |                     PlayericonFloor2Parent.SetActive(true); | ||||||
|  |                     Debug.Log(PlayericonFloor2Parent.activeSelf); | ||||||
|  |                 } | ||||||
|  |                 break; | ||||||
|  |             default: | ||||||
|  |                 if (PlayericonFloor1Parent.activeSelf || PlayericonFloor2Parent.activeSelf)  | ||||||
|  |                 { | ||||||
|  |                     //Debug.Log("Deactivating floor Buttons."); | ||||||
|  |                     Floor1Button.Deactivate(); | ||||||
|  |                     Floor2Button.Deactivate(); | ||||||
|  |                 } | ||||||
|  |                 if (PlayericonFloor1.enabled || PlayericonFloor2.enabled) | ||||||
|  |                 { | ||||||
|  |                     PlayericonFloor1Parent.SetActive(false); | ||||||
|  |                     PlayericonFloor2Parent.SetActive(false); | ||||||
|  |                 } | ||||||
|  |                 break; | ||||||
|  | 
 | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |     private void UpdatePlayerIconPosition() | ||||||
|  |     { | ||||||
|         float worldToMapAngleRad = worldToMapAngle * Mathf.Deg2Rad; |         float worldToMapAngleRad = worldToMapAngle * Mathf.Deg2Rad; | ||||||
| 
 | 
 | ||||||
|         //Vector2 VR_Player = new Vector2(transform.position.x, transform.position.z); |         //Vector2 VR_Player = new Vector2(transform.position.x, transform.position.z); | ||||||
| @ -121,7 +233,14 @@ public class Menu : MonoBehaviour | |||||||
|         Vector2 IMG_L = IMG_P2 - IMG_P1; |         Vector2 IMG_L = IMG_P2 - IMG_P1; | ||||||
| 
 | 
 | ||||||
|         Vector2 IMG_Player = (VR_Player - VR_P1) / VR_L * IMG_L + IMG_P1; |         Vector2 IMG_Player = (VR_Player - VR_P1) / VR_L * IMG_L + IMG_P1; | ||||||
|         Playericon.GetComponent<RectTransform>().anchoredPosition = IMG_Player; |         if (PlayericonFloor1Parent.activeSelf) | ||||||
|  |         { | ||||||
|  |             PlayericonFloor1.GetComponent<RectTransform>().anchoredPosition = IMG_Player; | ||||||
|  |         } | ||||||
|  |         if (PlayericonFloor2Parent.activeSelf) | ||||||
|  |         { | ||||||
|  |             PlayericonFloor2.GetComponent<RectTransform>().anchoredPosition = IMG_Player; | ||||||
|  |         } | ||||||
| 
 | 
 | ||||||
|         /* |         /* | ||||||
|         float VR_X = transform.position.x; |         float VR_X = transform.position.x; | ||||||
| @ -142,14 +261,13 @@ public class Menu : MonoBehaviour | |||||||
|         //Playericon.transform.position.Set(IMG_X,0,0); |         //Playericon.transform.position.Set(IMG_X,0,0); | ||||||
|         //Playericon.GetComponent<RectTransform>().anchoredPosition = new Vector2(IMG_X, IMG_Y); |         //Playericon.GetComponent<RectTransform>().anchoredPosition = new Vector2(IMG_X, IMG_Y); | ||||||
|         //Debug.Log(IMG_X + " vs " + Playericon.GetComponent<RectTransform>().anchoredPosition.x); |         //Debug.Log(IMG_X + " vs " + Playericon.GetComponent<RectTransform>().anchoredPosition.x); | ||||||
|          |  | ||||||
|     } |     } | ||||||
|     private void OnDestroy() |     private void OnDestroy() | ||||||
|     { |     { | ||||||
|         openMenuAction.action.Disable(); |         openMenuAction.action.Disable(); | ||||||
|         openMenuAction.action.performed -= ToggleMenu; |         openMenuAction.action.performed -= ToggleMenu; | ||||||
|         InputSystem.onDeviceChange -= OnDeviceChange; |         InputSystem.onDeviceChange -= OnDeviceChange; | ||||||
|         Floor1Button.onClick.RemoveListener(DisplayFloor1); |         Floor1Button.GetComponent<Button>().onClick.RemoveListener(DisplayFloor1); | ||||||
|         Floor2Button.onClick.RemoveListener(DisplayFloor2); |         Floor2Button.GetComponent<Button>().onClick.RemoveListener(DisplayFloor2); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | |||||||
| @ -97,7 +97,7 @@ MonoBehaviour: | |||||||
|     m_SelectOnDown: {fileID: 0} |     m_SelectOnDown: {fileID: 0} | ||||||
|     m_SelectOnLeft: {fileID: 0} |     m_SelectOnLeft: {fileID: 0} | ||||||
|     m_SelectOnRight: {fileID: 0} |     m_SelectOnRight: {fileID: 0} | ||||||
|   m_Transition: 1 |   m_Transition: 2 | ||||||
|   m_Colors: |   m_Colors: | ||||||
|     m_NormalColor: {r: 1, g: 1, b: 1, a: 0.78431374} |     m_NormalColor: {r: 1, g: 1, b: 1, a: 0.78431374} | ||||||
|     m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} |     m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} | ||||||
| @ -136,6 +136,7 @@ MonoBehaviour: | |||||||
|   m_EditorClassIdentifier:  |   m_EditorClassIdentifier:  | ||||||
|   NormalSprite: {fileID: 0} |   NormalSprite: {fileID: 0} | ||||||
|   HoverSprite: {fileID: 0} |   HoverSprite: {fileID: 0} | ||||||
|   TeleportCoordinates: {fileID: 0} |   TargetName:  | ||||||
|   LeftXRInteractor: {fileID: 0} |   LeftXRInteractor: {fileID: 0} | ||||||
|   RightXRInteractor: {fileID: 0} |   RightXRInteractor: {fileID: 0} | ||||||
|  |   Player: {fileID: 0} | ||||||
|  | |||||||
| @ -12,7 +12,7 @@ GameObject: | |||||||
|   - component: {fileID: 1865875317547819479} |   - component: {fileID: 1865875317547819479} | ||||||
|   - component: {fileID: 7554133574101087666} |   - component: {fileID: 7554133574101087666} | ||||||
|   m_Layer: 5 |   m_Layer: 5 | ||||||
|   m_Name: PlayerIcon |   m_Name: Player Icon Circle | ||||||
|   m_TagString: Untagged |   m_TagString: Untagged | ||||||
|   m_Icon: {fileID: 0} |   m_Icon: {fileID: 0} | ||||||
|   m_NavMeshLayer: 0 |   m_NavMeshLayer: 0 | ||||||
| @ -26,17 +26,18 @@ RectTransform: | |||||||
|   m_PrefabAsset: {fileID: 0} |   m_PrefabAsset: {fileID: 0} | ||||||
|   m_GameObject: {fileID: 293094293084247706} |   m_GameObject: {fileID: 293094293084247706} | ||||||
|   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} |   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} | ||||||
|   m_LocalPosition: {x: 0, y: 0, z: 0} |   m_LocalPosition: {x: 0, y: 0, z: -0.00003311369} | ||||||
|   m_LocalScale: {x: 1, y: 1, z: 1} |   m_LocalScale: {x: 1, y: 1, z: 1} | ||||||
|   m_ConstrainProportionsScale: 1 |   m_ConstrainProportionsScale: 1 | ||||||
|   m_Children: [] |   m_Children: | ||||||
|   m_Father: {fileID: 2286496909341254318} |   - {fileID: 9121855117153263295} | ||||||
|  |   m_Father: {fileID: 5949257944611421401} | ||||||
|   m_RootOrder: -1 |   m_RootOrder: -1 | ||||||
|   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} | ||||||
|   m_AnchorMin: {x: 0.5, y: 0.5} |   m_AnchorMin: {x: 0.5, y: 0.5} | ||||||
|   m_AnchorMax: {x: 0.5, y: 0.5} |   m_AnchorMax: {x: 0.5, y: 0.5} | ||||||
|   m_AnchoredPosition: {x: 44.7, y: 193.1} |   m_AnchoredPosition: {x: 44.7, y: 193.1} | ||||||
|   m_SizeDelta: {x: 42, y: 56} |   m_SizeDelta: {x: 23.7, y: 23.7} | ||||||
|   m_Pivot: {x: 0.5, y: 0.5} |   m_Pivot: {x: 0.5, y: 0.5} | ||||||
| --- !u!222 &1865875317547819479 | --- !u!222 &1865875317547819479 | ||||||
| CanvasRenderer: | CanvasRenderer: | ||||||
| @ -66,7 +67,7 @@ MonoBehaviour: | |||||||
|   m_OnCullStateChanged: |   m_OnCullStateChanged: | ||||||
|     m_PersistentCalls: |     m_PersistentCalls: | ||||||
|       m_Calls: [] |       m_Calls: [] | ||||||
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								Assets/_PROJECT/Scenes/DeltaBuilding_base.unity
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