voiceover vca and volume slider added to Unity and FMOD
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@@ -2551,7 +2551,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: ebe1ab889a9bed940995d4f47bc743ef, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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target: 2
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target: 5
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--- !u!1 &3847096334227967442
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GameObject:
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m_ObjectHideFlags: 0
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@@ -3539,8 +3539,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -2000.1, y: 34.7}
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m_SizeDelta: {x: 117.7, y: 49.6}
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m_AnchoredPosition: {x: -2404.8, y: 34.7}
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m_SizeDelta: {x: 220, y: 49.6}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2306375091028476275
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CanvasRenderer:
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@@ -3570,7 +3570,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: 'Music:'
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m_text: 'Voiceovers:'
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: d564a6b9a8a781b438125b614edcc297, type: 2}
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m_sharedMaterial: {fileID: 2467261418627247352, guid: d564a6b9a8a781b438125b614edcc297,
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@@ -4890,7 +4890,7 @@ GameObject:
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- component: {fileID: 9123126080211807181}
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- component: {fileID: 2844805864736818914}
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m_Layer: 5
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m_Name: Music Slider
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m_Name: Voiceover Slider
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -8,7 +8,8 @@ public class SliderToVCA : MonoBehaviour
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Ambiences,
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Music,
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SFX,
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UI
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UI,
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Voiceovers
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}
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public VCATarget target;
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@@ -40,6 +41,8 @@ private float GetInitialValueFromAudioManager()
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return AudioManager.Instance.SFXVolume;
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case VCATarget.UI:
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return AudioManager.Instance.UIVolume;
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case VCATarget.Voiceovers:
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return AudioManager.Instance.VoiceoverVolume;
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default:
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return 0.5f;
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}
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@@ -76,6 +79,10 @@ private float GetInitialValueFromAudioManager()
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case VCATarget.UI:
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AudioManager.Instance.SetUIVCA(value);
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break;
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case VCATarget.Voiceovers:
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AudioManager.Instance.SetVoiceoverVCA(value);
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break;
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}
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}
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}
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Binary file not shown.
@@ -20,6 +20,7 @@ public class AudioManager : MonoBehaviour
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private VCA sfxVCA;
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private VCA uiVCA;
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private VCA ambienceVCA;
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private VCA voiceoverVCA;
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[SerializeField]
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[Header("Volume")]
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@@ -40,6 +41,9 @@ public class AudioManager : MonoBehaviour
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public float UIVolume = 0.5f;
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[Range(0, 1)]
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public float VoiceoverVolume = 0.5f;
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[Range(0, 1)]
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private Bus masterBus;
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private Bus ambientBus;
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private Bus musicBus;
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@@ -109,18 +113,19 @@ public class AudioManager : MonoBehaviour
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_instance.sfxBus = RuntimeManager.GetBus("bus:/SFX");
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_instance.uiBus = RuntimeManager.GetBus("bus:/UI");
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_instance.masterVCA = RuntimeManager.GetVCA("vca:/Master");
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_instance.musicVCA = RuntimeManager.GetVCA("vca:/Music");
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_instance.ambienceVCA = RuntimeManager.GetVCA("vca:/Ambiences");
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_instance.sfxVCA = RuntimeManager.GetVCA("vca:/SFX");
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_instance.uiVCA = RuntimeManager.GetVCA("vca:/UI");
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_instance.voiceoverVCA = RuntimeManager.GetVCA("vca:/Voiceovers");
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_instance.masterVCA.setVolume(_instance.MasterVolume);
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_instance.musicVCA.setVolume(_instance.MusicVolume);
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_instance.ambienceVCA.setVolume(_instance.AmbienceVolume);
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_instance.sfxVCA.setVolume(_instance.SFXVolume);
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_instance.uiVCA.setVolume(_instance.UIVolume);
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_instance.voiceoverVCA.setVolume(_instance.VoiceoverVolume);
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_instance.dialogueCallback = new EVENT_CALLBACK(DialogueEventCallback);
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@@ -156,6 +161,11 @@ public class AudioManager : MonoBehaviour
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UIVolume = value;
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uiVCA.setVolume(UIVolume);
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}
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public void SetVoiceoverVCA(float value)
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{
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VoiceoverVolume = value;
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voiceoverVCA.setVolume(VoiceoverVolume);
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}
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private void Awake()
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