Fix Vive controllers, add repeating game loop to breakout
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@@ -354,7 +354,7 @@ GameObject:
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- component: {fileID: 6830999020486091146}
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- component: {fileID: 8579609115951157415}
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- component: {fileID: 8606222079484180125}
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m_Layer: 0
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m_Layer: 31
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m_Name: VR-door
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -14,7 +14,7 @@ GameObject:
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- component: {fileID: 8722459144436683749}
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- component: {fileID: 8722459144436683745}
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- component: {fileID: 8722459144436683744}
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m_Layer: 0
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m_Layer: 19
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m_Name: Ball
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -29,7 +29,7 @@ Transform:
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m_GameObject: {fileID: 683641809410680648}
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m_LocalRotation: {x: 0.5, y: 0.5, z: -0.5, w: 0.5}
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m_LocalPosition: {x: 0.050354015, y: 2.664, z: -0.050353996}
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m_LocalScale: {x: 10, y: 0.4999999, z: 5}
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m_LocalScale: {x: 12, y: 0.5, z: 5}
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m_Children: []
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m_Father: {fileID: 683641811316564866}
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m_RootOrder: 0
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@@ -133,7 +133,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 683641810726029905}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 176.99866, y: -15.076772, z: 23.519966}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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@@ -171,7 +171,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 683641811316564867}
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m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
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m_LocalPosition: {x: -153.767, y: 19.684, z: -23.217}
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m_LocalPosition: {x: -153.767, y: 19.684, z: -23.389}
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m_LocalScale: {x: 0.02, y: 0.15, z: 0.02}
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m_Children:
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- {fileID: 683641809410680631}
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