car occlusion, space ambience done

This commit is contained in:
Timur Nizamov
2025-11-18 22:29:02 +02:00
parent 47d37f2b7f
commit ab737e016c
32 changed files with 812 additions and 35 deletions

View File

@@ -26,9 +26,6 @@ public class FirstPersonOcclusion : MonoBehaviour
private bool initialisedExternally = false;
// ============================================================
// NEW <20> Optional external initialiser
// ============================================================
public void InitialiseWithInstance(EventInstance instance)
{
AudioOccluded = instance;
@@ -43,32 +40,30 @@ public class FirstPersonOcclusion : MonoBehaviour
AudioOccluded.getDescription(out AudioDes);
AudioDes.getMinMaxDistance(out float min, out MaxDistance);
}
// ============================================================
// ORIGINAL START <20> kept exactly the same unless external init used
// ============================================================
private IEnumerator Start()
{
// If already initialised, skip internal creation
// 1. Event Instance Creation
if (!initialisedExternally)
{
AudioOccluded = RuntimeManager.CreateInstance(SelectAudio);
// 2. Attaching Instance
RuntimeManager.AttachInstanceToGameObject(AudioOccluded, gameObject);
// 3. Starting Audio
AudioOccluded.start();
// 4. Releasing Instance (This allows the event to self-manage its lifetime, which is fine)
AudioOccluded.release();
// 5. Getting Event Description and Max Distance
AudioDes = RuntimeManager.GetEventDescription(SelectAudio);
AudioDes.getMinMaxDistance(out float minDistance, out MaxDistance);
}
// Find listener (kept exactly as before)
// 6. Finding Listener
yield return new WaitUntil(() => FindObjectOfType<StudioListener>() != null);
Listener = FindObjectOfType<StudioListener>();
}
// ============================================================
// UNCHANGED core functionality
// ============================================================
private void FixedUpdate()
{
if (Listener == null) return;
@@ -77,16 +72,19 @@ public class FirstPersonOcclusion : MonoBehaviour
AudioOccluded.getPlaybackState(out pb);
ListenerDistance = Vector3.Distance(transform.position, Listener.transform.position);
// 7. Check Occlusion Condition
if (!AudioIsVirtual && pb == PLAYBACK_STATE.PLAYING && ListenerDistance <= MaxDistance)
{
OccludeBetween(transform.position, Listener.transform.position);
}
// 8. Reset Hit Count
lineCastHitCount = 0f;
}
private void OccludeBetween(Vector3 sound, Vector3 listener)
{
// 9. Calculate Points (Log only a few to avoid clutter)
Vector3 SoundLeft = CalculatePoint(sound, listener, SoundOcclusionWidening, true);
Vector3 SoundRight = CalculatePoint(sound, listener, SoundOcclusionWidening, false);
@@ -98,6 +96,7 @@ public class FirstPersonOcclusion : MonoBehaviour
Vector3 ListenerAbove = new Vector3(listener.x, listener.y + PlayerOcclusionWidening * .5f, listener.z);
Vector3 ListenerBelow = new Vector3(listener.x, listener.y - PlayerOcclusionWidening * .5f, listener.z);
// 10. Casting Lines (The line casts themselves will log hits)
CastLine(SoundLeft, ListenerLeft);
CastLine(SoundLeft, listener);
CastLine(SoundLeft, ListenerRight);
@@ -143,6 +142,7 @@ public class FirstPersonOcclusion : MonoBehaviour
private void CastLine(Vector3 Start, Vector3 End)
{
RaycastHit hit;
// 11. Raycast result
bool isHit = Physics.Linecast(Start, End, out hit, OcclusionLayer);
if (isHit)
@@ -159,6 +159,7 @@ public class FirstPersonOcclusion : MonoBehaviour
private void SetParameter()
{
float occlusionValue = lineCastHitCount / 11;
// 12. Final Parameter Value
AudioOccluded.setParameterByName("Occlusion", occlusionValue);
}
}