car occlusion, space ambience done
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@@ -3,6 +3,10 @@ using UnityEngine;
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public class FMODEvents : MonoBehaviour
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{
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[field: Header("Musical Ambiences")]
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[field: SerializeField] public EventReference Kosmos { get; private set; }
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[field: Header("SFX")]
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[field: SerializeField] public EventReference Steps { get; private set; }
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[field: SerializeField] public EventReference StepSpin { get; private set; }
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