Initial testinf of ReverbRooms and Snapshots, fire alarm logic is improved

This commit is contained in:
Timur Nizamov
2025-12-27 17:59:09 +02:00
parent 23e453de77
commit a65562e701
19 changed files with 587 additions and 100 deletions

View File

@@ -36,7 +36,11 @@ public class AlarmTrigger : MonoBehaviour
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ServerRoomButton, PushButton.gameObject); //3d oneshot instance
Debug.Log("Alarm button Pressed!");
AlarmSound.start();
if (!AudioManager.IsPlaying(AlarmSound))
{
AlarmSound.start();
}
}
void Update()