added detailed collisions to hands, needs to be configured for Vivegit status! Also, added more complex collisions to furniture and simplified existing scene object collisions

This commit is contained in:
2025-10-29 21:32:26 +02:00
parent 84a925b68f
commit a3975d85f7
30 changed files with 5470 additions and 266 deletions

View File

@@ -11,7 +11,7 @@ GameObject:
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- component: {fileID: 6054601686838909212}
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- component: {fileID: 5827954271023824867}
m_Layer: 0
m_Name: Kitchen_small_sink
m_TagString: Untagged
@@ -86,8 +86,8 @@ MeshRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &5871128214041560587
BoxCollider:
--- !u!64 &5827954271023824867
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
@@ -104,6 +104,7 @@ BoxCollider:
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m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 0.70958424, y: 0.3866297, z: 0.9589028}
m_Center: {x: -0.35479414, y: 0.1928826, z: 0.47888783}
serializedVersion: 5
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: -5495902117074765545, guid: fe140e95278031b478297f1bbdbabd19, type: 3}