added detailed collisions to hands, needs to be configured for Vivegit status! Also, added more complex collisions to furniture and simplified existing scene object collisions
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@@ -11,7 +11,7 @@ GameObject:
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- component: {fileID: 8818553792229760979}
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- component: {fileID: 520954435837912549}
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- component: {fileID: 6054601686838909212}
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- component: {fileID: 5871128214041560587}
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- component: {fileID: 5827954271023824867}
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m_Layer: 0
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m_Name: Kitchen_small_sink
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m_TagString: Untagged
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@@ -86,8 +86,8 @@ MeshRenderer:
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!65 &5871128214041560587
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BoxCollider:
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--- !u!64 &5827954271023824867
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MeshCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@@ -104,6 +104,7 @@ BoxCollider:
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 3
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m_Size: {x: 0.70958424, y: 0.3866297, z: 0.9589028}
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m_Center: {x: -0.35479414, y: 0.1928826, z: 0.47888783}
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serializedVersion: 5
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m_Convex: 0
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m_CookingOptions: 30
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m_Mesh: {fileID: -5495902117074765545, guid: fe140e95278031b478297f1bbdbabd19, type: 3}
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