added detailed collisions to hands, needs to be configured for Vivegit status! Also, added more complex collisions to furniture and simplified existing scene object collisions
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@@ -11,7 +11,7 @@ GameObject:
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- component: {fileID: 3433565891224890937}
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- component: {fileID: 5980075807795860495}
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- component: {fileID: 126652916762126582}
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- component: {fileID: -1041750701434723366}
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- component: {fileID: 3563985972252939477}
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m_Layer: 0
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m_Name: EM-19.2
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m_TagString: Untagged
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@@ -32,7 +32,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 152
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0.02, y: 0, z: -75}
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--- !u!33 &5980075807795860495
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MeshFilter:
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@@ -86,8 +86,8 @@ MeshRenderer:
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!65 &-1041750701434723366
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BoxCollider:
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--- !u!64 &3563985972252939477
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MeshCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@@ -104,6 +104,7 @@ BoxCollider:
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 3
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m_Size: {x: 5.6808934, y: 0.9362376, z: 2.3016322}
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m_Center: {x: 2.8404458, y: 0.4681192, z: 1.1508161}
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serializedVersion: 5
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m_Convex: 0
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m_CookingOptions: 30
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m_Mesh: {fileID: -5495902117074765545, guid: ae4441afaecb7f94388510f9713142a9, type: 3}
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