added detailed collisions to hands, needs to be configured for Vivegit status! Also, added more complex collisions to furniture and simplified existing scene object collisions

This commit is contained in:
2025-10-29 21:32:26 +02:00
parent 84a925b68f
commit a3975d85f7
30 changed files with 5470 additions and 266 deletions

View File

@@ -101,15 +101,15 @@ namespace _PROJECT.NewHandPresence
ShowTeleportHint();
break;
case TutorialState.WaitForGrip:
SetHandsVisibility(true);
//SetHandsVisibility(true);
break;
case TutorialState.Grip:
SetHandsVisibility(false);
//SetHandsVisibility(false);
CreateBillboard(_grabInteractable.gameObject, "Grab me!");
ShowGripHint();
break;
case TutorialState.Done:
SetHandsVisibility(true);
//SetHandsVisibility(true);
DestroyBillboard();
break;
default: