added detailed collisions to hands, needs to be configured for Vivegit status! Also, added more complex collisions to furniture and simplified existing scene object collisions
This commit is contained in:
@@ -101,15 +101,15 @@ namespace _PROJECT.NewHandPresence
|
||||
ShowTeleportHint();
|
||||
break;
|
||||
case TutorialState.WaitForGrip:
|
||||
SetHandsVisibility(true);
|
||||
//SetHandsVisibility(true);
|
||||
break;
|
||||
case TutorialState.Grip:
|
||||
SetHandsVisibility(false);
|
||||
//SetHandsVisibility(false);
|
||||
CreateBillboard(_grabInteractable.gameObject, "Grab me!");
|
||||
ShowGripHint();
|
||||
break;
|
||||
case TutorialState.Done:
|
||||
SetHandsVisibility(true);
|
||||
//SetHandsVisibility(true);
|
||||
DestroyBillboard();
|
||||
break;
|
||||
default:
|
||||
|
||||
Reference in New Issue
Block a user