From 9f65f3d47663b2d2e117d3d6d9c7637b70516a03 Mon Sep 17 00:00:00 2001 From: mxssw Date: Fri, 29 Aug 2025 15:53:25 +0300 Subject: [PATCH] fixed build freezing issue, added decorations to door card readers --- Assets/Materials.meta | 8 + Assets/Materials/Lit Variant.mat | 44 ++++ Assets/Materials/Lit Variant.mat.meta | 8 + .../Components/Bow/Scripts/ScoreBoard.cs | 25 ++- .../card reader Variant.prefab | 210 +++++++++++++++++- Assets/_PROJECT/Models/Logos.meta | 8 + .../Models/Logos/card reader logo.png | 3 + .../Models/Logos/card reader logo.png.meta | 160 +++++++++++++ .../_PROJECT/Models/Logos/serveri ikoon 2.png | 3 + .../Models/Logos/serveri ikoon 2.png.meta | 160 +++++++++++++ .../_PROJECT/Models/Logos/serveri ikoon.png | 3 + .../Models/Logos/serveri ikoon.png.meta | 160 +++++++++++++ .../_PROJECT/Scenes/DeltaBuilding_base.unity | 4 +- Build.zip | 4 +- highscore.json | 2 +- highscores.json | 8 + 16 files changed, 794 insertions(+), 16 deletions(-) create mode 100644 Assets/Materials.meta create mode 100644 Assets/Materials/Lit Variant.mat create mode 100644 Assets/Materials/Lit Variant.mat.meta create mode 100644 Assets/_PROJECT/Models/Logos.meta create mode 100644 Assets/_PROJECT/Models/Logos/card reader logo.png create mode 100644 Assets/_PROJECT/Models/Logos/card reader logo.png.meta create mode 100644 Assets/_PROJECT/Models/Logos/serveri ikoon 2.png create mode 100644 Assets/_PROJECT/Models/Logos/serveri ikoon 2.png.meta create mode 100644 Assets/_PROJECT/Models/Logos/serveri ikoon.png create mode 100644 Assets/_PROJECT/Models/Logos/serveri ikoon.png.meta create mode 100644 highscores.json diff --git a/Assets/Materials.meta b/Assets/Materials.meta new file mode 100644 index 00000000..eb73f4ad --- /dev/null +++ b/Assets/Materials.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d8be822b805a1a743a8ce4e297f22632 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Materials/Lit Variant.mat b/Assets/Materials/Lit Variant.mat new file mode 100644 index 00000000..ed4aba47 --- /dev/null +++ b/Assets/Materials/Lit Variant.mat @@ -0,0 +1,44 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Lit Variant + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: -6478536213147159724, guid: 248e38dcb931fa345a11dbf79e87036f, + type: 3} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: + RenderType: Opaque + disabledShaderPasses: [] + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: [] + m_Ints: [] + m_Floats: [] + m_Colors: [] + m_BuildTextureStacks: [] +--- !u!114 &6311866733530308580 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: + version: 7 diff --git a/Assets/Materials/Lit Variant.mat.meta b/Assets/Materials/Lit Variant.mat.meta new file mode 100644 index 00000000..b36c44ab --- /dev/null +++ b/Assets/Materials/Lit Variant.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2a434b8ce7febdc44909acb2b1ffe4ce +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_PROJECT/Components/Bow/Scripts/ScoreBoard.cs b/Assets/_PROJECT/Components/Bow/Scripts/ScoreBoard.cs index f3346fd8..fa690a2e 100644 --- a/Assets/_PROJECT/Components/Bow/Scripts/ScoreBoard.cs +++ b/Assets/_PROJECT/Components/Bow/Scripts/ScoreBoard.cs @@ -33,26 +33,39 @@ public class ScoreBoard : MonoBehaviour public void SaveScore(string playerName, float score) { - 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