added portals

This commit is contained in:
mxssw 2025-01-24 03:14:07 +02:00
parent 9f4da45c40
commit 960991b17d
158 changed files with 9588 additions and 235 deletions

View File

@ -90,7 +90,7 @@ Material:
- _ClearCoatSmoothness: 0 - _ClearCoatSmoothness: 0
- _Cull: 2 - _Cull: 2
- _Cutoff: 0.5 - _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1 - _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1 - _DetailNormalMapScale: 1
- _DstBlend: 0 - _DstBlend: 0

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@ -1,223 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Unity.XR.CoreUtils;
using UnityEngine;
using UnityEngine.XR;
public class Portal : MonoBehaviour
{
public bool allowRender;
private bool _canRender;
private bool _shouldRender = true;
public Portal targetPortal;
public Transform normalVisible;
public Transform normalInvisible;
public Camera portalLCamera;
public Camera portalRCamera;
public Renderer viewThroughRenderer;
private RenderTexture _viewThroughRenderTextureL;
private RenderTexture _viewThroughRenderTextureR;
private Material _viewThroughMaterial;
private Camera _mainCamera;
private Vector4 _vectorPlane;
public bool _shouldTeleport;
private bool ShouldRender(Plane[] cameraPlanes) =>
viewThroughRenderer.isVisible &&
GeometryUtility.TestPlanesAABB(cameraPlanes,
viewThroughRenderer.bounds);
private void Start()
{
// Generate bounding plane
var plane = new Plane(normalVisible.forward, transform.position + normalVisible.forward * -0.01f);
_vectorPlane = new Vector4(plane.normal.x, plane.normal.y, plane.normal.z, plane.distance);
if (allowRender)
{
float scaleX = transform.localScale.x;
float scaleY = transform.localScale.y;
// Create render texture
_viewThroughRenderTextureL =
new RenderTexture((1440), (1600), 24);
_viewThroughRenderTextureL.Create();
_viewThroughRenderTextureR =
new RenderTexture((1440), (1600), 24);
_viewThroughRenderTextureR.Create();
// Assign render texture to portal camera
portalLCamera.targetTexture = _viewThroughRenderTextureL;
portalRCamera.targetTexture = _viewThroughRenderTextureR;
// Assign render texture to portal material (cloned)
_viewThroughMaterial = viewThroughRenderer.material;
_viewThroughMaterial.SetTexture("_TexL", _viewThroughRenderTextureL);
_viewThroughMaterial.SetTexture("_TexR", _viewThroughRenderTextureR);
// Cache the main camera
_mainCamera = Camera.main;
Application.onBeforeRender += OnBeforeRender;
_shouldTeleport = true;
_canRender = true;
}
else
{
portalLCamera.gameObject.SetActive(false);
portalRCamera.gameObject.SetActive(false);
viewThroughRenderer.enabled = false;
}
}
private void OnBeforeRender()
{
if (!_canRender) return;
var cameraPlanes = GeometryUtility.CalculateFrustumPlanes(_mainCamera);
if (!ShouldRender(cameraPlanes))
{
if (!_shouldRender) return;
Debug.Log("Disabling render for " + transform.name);
viewThroughRenderer.material = new Material(Shader.Find("Unlit/Color"));
portalLCamera.enabled = false;
portalRCamera.enabled = false;
_shouldRender = false;
return;
}
if (!_shouldRender)
{
Debug.Log("Enabling render for " + transform.name);
viewThroughRenderer.material = _viewThroughMaterial;
portalLCamera.enabled = true;
portalRCamera.enabled = true;
_shouldRender = true;
}
UpdateCamera(portalLCamera, XRNode.LeftEye);
UpdateCamera(portalRCamera, XRNode.RightEye);
}
private void UpdateCamera(Camera portalCamera, XRNode eye)
{
// Calculate portal camera position and rotation
var virtualPosition = TransformPositionBetweenPortals(this, targetPortal, GetEyeWorldPosition(eye));
var virtualRotation = TransformRotationBetweenPortals(this, targetPortal, GetEyeRotation(eye));
// Position camera
portalCamera.transform.SetPositionAndRotation(virtualPosition, virtualRotation);
// Calculate projection matrix
var clipThroughSpace = Matrix4x4.Transpose(Matrix4x4.Inverse(portalCamera.worldToCameraMatrix)) *
targetPortal._vectorPlane;
// Set portal camera projection matrix to clip walls between target portal and portal camera
// Inherits main camera near/far clip plane and FOV settings
portalCamera.projectionMatrix =
CalculateObliqueMatrix(
_mainCamera.GetStereoProjectionMatrix(eye == XRNode.LeftEye
? Camera.StereoscopicEye.Left
: Camera.StereoscopicEye.Right), clipThroughSpace);
}
private void OnDestroy()
{
if (!_canRender) return;
Application.onBeforeRender -= OnBeforeRender;
// Release render texture from GPU
_viewThroughRenderTextureL.Release();
_viewThroughRenderTextureR.Release();
// Destroy cloned material and render texture
Destroy(_viewThroughMaterial);
Destroy(_viewThroughRenderTextureL);
Destroy(_viewThroughRenderTextureR);
}
private static Vector3 TransformPositionBetweenPortals(Portal sender, Portal target, Vector3 position)
{
return
target.normalInvisible.TransformPoint(
sender.normalVisible.InverseTransformPoint(position));
}
private static Quaternion TransformRotationBetweenPortals(Portal sender, Portal target, Quaternion rotation)
{
return
target.normalInvisible.rotation *
Quaternion.Inverse(sender.normalVisible.rotation) *
rotation;
}
private Vector3 GetEyeWorldPosition(XRNode eye)
{
if (!XRSettings.enabled) return _mainCamera.transform.position;
InputDevice device = InputDevices.GetDeviceAtXRNode(eye);
if (!device.isValid) return default;
float cameraSeparation = _mainCamera.stereoSeparation;
return _mainCamera.transform.position + _mainCamera.transform.right *
(eye == XRNode.LeftEye ? -cameraSeparation : cameraSeparation) / 2;
}
private Quaternion GetEyeRotation(XRNode _)
{
return _mainCamera.transform.rotation;
}
static Matrix4x4 CalculateObliqueMatrix(Matrix4x4 projection, Vector4 clipPlane)
{
Matrix4x4 obliqueMatrix = projection;
Vector4 q = projection.inverse * new Vector4(
Math.Sign(clipPlane.x),
Math.Sign(clipPlane.y),
1.0f,
1.0f
);
Vector4 c = clipPlane * (2.0F / (Vector4.Dot(clipPlane, q)));
obliqueMatrix[2] = c.x - projection[3];
obliqueMatrix[6] = c.y - projection[7];
obliqueMatrix[10] = c.z - projection[11];
obliqueMatrix[14] = c.w - projection[15];
return obliqueMatrix;
}
private void OnTriggerEnter(Collider other)
{
if (!_canRender || !_shouldTeleport) return;
if (!other.CompareTag("Player")) return;
Debug.Log(transform.name + " player entered and should teleport");
targetPortal._shouldTeleport = false;
// Move player to target portal collider relative position
other.transform.position = TransformPositionBetweenPortals(this, targetPortal, other.transform.position);
other.transform.rotation = TransformRotationBetweenPortals(this, targetPortal, other.transform.rotation);
}
private void OnTriggerExit(Collider other)
{
if (!_canRender || !_shouldTeleport || IsInvoking(nameof(AllowTeleport))) return;
if (!other.CompareTag("Player")) return;
Debug.Log(transform.name + " player exited");
Invoke(nameof(AllowTeleport), 1f);
}
private void AllowTeleport()
{
_shouldTeleport = true;
}
}

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@ -358,8 +358,8 @@ BoxCollider:
m_ProvidesContacts: 0 m_ProvidesContacts: 0
m_Enabled: 1 m_Enabled: 1
serializedVersion: 3 serializedVersion: 3
m_Size: {x: 1, y: 1, z: 0.25} m_Size: {x: 1, y: 1, z: 0.4}
m_Center: {x: 0, y: 0, z: -0.125} m_Center: {x: 0, y: 0, z: 0}
--- !u!114 &7305371174892849299 --- !u!114 &7305371174892849299
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

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@ -38,7 +38,8 @@ public class StencilPortal : MonoBehaviour
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
if (!other.CompareTag("Player")) return; //Debug.Log(transform.name + " player entered and should teleport");
if (other.GetComponent<XROrigin>() == null) return;
if (occlusionPortal != null) if (occlusionPortal != null)
{ {
occlusionPortal.open = !occlusionPortal.open; occlusionPortal.open = !occlusionPortal.open;
@ -58,15 +59,32 @@ public class StencilPortal : MonoBehaviour
// Move player to target portal collider relative position // Move player to target portal collider relative position
other.transform.position = TransformPositionBetweenPortals(this, targetPortal, other.transform.position); other.transform.position = TransformPositionBetweenPortals(this, targetPortal, other.transform.position);
other.transform.rotation = TransformRotationBetweenPortals(this, targetPortal, other.transform.rotation); other.transform.rotation = TransformRotationBetweenPortals(this, targetPortal, other.transform.rotation);
//rotatePlayer(other,targetPortal);
if (destroyAfterTeleport) if (destroyAfterTeleport)
{ {
Destroy(gameObject, 0.5f); Destroy(gameObject, 0.5f);
} }
} }
private void rotatePlayer(Collider collider, StencilPortal target)
{
XROrigin Player = collider.GetComponent<XROrigin>();
if (target != null && Player != null && Player.Camera != null)
{
// Calculate the rotation offset needed for the player
Vector3 targetEulerAngles = target.transform.rotation.eulerAngles;
Vector3 currentCameraEulerAngles = Player.Camera.transform.rotation.eulerAngles;
// Determine the rotation delta around the Y-axis
float rotationDeltaY = targetEulerAngles.y - currentCameraEulerAngles.y - 180;
// Apply the rotation delta to the XR Origin
Player.transform.Rotate(0, rotationDeltaY, 0, Space.World);
}
}
private void OnTriggerExit(Collider other) private void OnTriggerExit(Collider other)
{ {
AllowTeleport();
if (!_shouldTeleport || IsInvoking(nameof(AllowTeleport))) return; if (!_shouldTeleport || IsInvoking(nameof(AllowTeleport))) return;
if (!other.CompareTag("Player")) return; if (!other.CompareTag("Player")) return;
Debug.Log(transform.name + " player exited"); Debug.Log(transform.name + " player exited");

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Racing Kit (2.0)
Created/distributed by Kenney (www.kenney.nl)
Creation date: 07-11-2018 00:26
------------------------------
License: (Creative Commons Zero, CC0)
http://creativecommons.org/publicdomain/zero/1.0/
This content is free to use in personal, educational and commercial projects.
Support us by crediting Kenney or www.kenney.nl (this is not mandatory)
------------------------------
Donate: http://support.kenney.nl
Request: http://request.kenney.nl
Patreon: http://patreon.com/kenney/
Follow on Twitter for updates:
http://twitter.com/KenneyNL

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