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"AudioClipGroup")] + public class AudioClipGroup : ScriptableObject + { + [Range(0, 2)] public float volumeMin = 1; + [Range(0, 2)] public float volumeMax = 1; + [Range(0, 2)] public float pitchMin = 1; + [Range(0, 2)] public float pitchMax = 1; + + public float delay = 0.1f; + public List audioClips; + + private float _timestamp; + + public void OnEnable() + { + _timestamp = 0; + } + + public void Play() + { + if (AudioSourcePool.Instance == null) return; + + Play(AudioSourcePool.Instance.GetAudioSource()); + } + + public void Play(AudioSource source) + { + if (audioClips.Count <= 0) return; + if (_timestamp > Time.time) return; + _timestamp = Time.time + delay; + + source.volume = Random.Range(volumeMin, volumeMax); + source.pitch = Random.Range(pitchMin, pitchMax); + source.clip = audioClips[Random.Range(0, audioClips.Count)]; + source.Play(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Audio/AudioClipGroup.cs.meta b/Assets/Scripts/Audio/AudioClipGroup.cs.meta new file mode 100644 index 00000000..07ac3ab0 --- /dev/null +++ b/Assets/Scripts/Audio/AudioClipGroup.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e4f2dd8befe0f4a48b0c418911ffa5c0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Audio/AudioSourcePool.cs b/Assets/Scripts/Audio/AudioSourcePool.cs new file mode 100644 index 00000000..dfe8edc3 --- /dev/null +++ b/Assets/Scripts/Audio/AudioSourcePool.cs @@ -0,0 +1,34 @@ +using System.Collections.Generic; +using UnityEngine; + +namespace Audio +{ + public class AudioSourcePool : MonoBehaviour + { + public static AudioSourcePool Instance; + public AudioSource audioSourcePrefab; + + private List _audioSources; + + public void Awake() + { + Instance = this; + _audioSources = new List(); + } + + public AudioSource GetAudioSource() + { + foreach (AudioSource source in _audioSources) + { + if (!source.isPlaying) + { + return source; + } + } + + AudioSource newSource = Instantiate(audioSourcePrefab, this.transform); + _audioSources.Add(newSource); + return newSource; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Audio/AudioSourcePool.cs.meta b/Assets/Scripts/Audio/AudioSourcePool.cs.meta new file mode 100644 index 00000000..2a2dfcb1 --- /dev/null +++ b/Assets/Scripts/Audio/AudioSourcePool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 20146867efb6b0c4ab2cf17e2d044c63 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Bow/Arrow.cs b/Assets/Scripts/Bow/Arrow.cs index e438afc3..a0ac17e4 100644 --- a/Assets/Scripts/Bow/Arrow.cs +++ b/Assets/Scripts/Bow/Arrow.cs @@ -1,5 +1,6 @@ using System; using System.Collections; +using Audio; using UnityEngine; using UnityEngine.XR.Interaction.Toolkit; @@ -7,6 +8,8 @@ namespace Bow { public class Arrow : XRGrabInteractable { + public AudioClipGroup hitSounds; + public float speed = 2000.0f; public Transform tip = null; @@ -37,6 +40,7 @@ namespace Bow hit.collider.gameObject.SendMessage("OnArrowHit", this, SendMessageOptions.DontRequireReceiver); Stop(); + hitSounds.Play(); } } diff --git a/Assets/Scripts/Bow/Notch.cs b/Assets/Scripts/Bow/Notch.cs index f6ec1a59..f5a3fd06 100644 --- a/Assets/Scripts/Bow/Notch.cs +++ b/Assets/Scripts/Bow/Notch.cs @@ -1,13 +1,16 @@ -using UnityEngine.XR.Interaction.Toolkit; +using Audio; +using UnityEngine.XR.Interaction.Toolkit; namespace Bow { public class Notch : XRSocketInteractor { + public AudioClipGroup nockSounds; + public AudioClipGroup releaseSounds; + private Puller _puller = null; private Arrow _currentArrow = null; - protected override void Awake() { base.Awake(); @@ -34,10 +37,10 @@ namespace Bow private void StoreArrow(XRBaseInteractable interactable) { - if (interactable is Arrow arrow) - { - _currentArrow = arrow; - } + if (!(interactable is Arrow arrow)) return; + + _currentArrow = arrow; + nockSounds.Play(); } private void TryToReleaseArrow(XRBaseInteractor interactor) @@ -60,6 +63,7 @@ namespace Bow { _currentArrow.Release(_puller.PullAmount); _currentArrow = null; + releaseSounds.Play(); } public override XRBaseInteractable.MovementType? selectedInteractableMovementTypeOverride => diff --git a/Assets/Scripts/Bow/Puller.cs b/Assets/Scripts/Bow/Puller.cs index dabd2f39..cd5fd0c8 100644 --- a/Assets/Scripts/Bow/Puller.cs +++ b/Assets/Scripts/Bow/Puller.cs @@ -1,4 +1,5 @@ -using UnityEngine; +using Audio; +using UnityEngine; using UnityEngine.XR.Interaction.Toolkit; namespace Bow @@ -6,6 +7,9 @@ namespace Bow public class Puller : XRBaseInteractable { public float PullAmount { get; private set; } = 0.0f; + public AudioClipGroup pullSounds; + public AudioClipGroup maxPullSounds; + public Transform start = null; public Transform end = null; @@ -33,7 +37,19 @@ namespace Bow if (!isSelected) return; Vector3 pullPosition = _pullingInteractor.transform.position; - PullAmount = CalculatePull(pullPosition); + + float newPull = CalculatePull(pullPosition); + if (PullAmount == 0 & newPull > 0) + { + pullSounds.Play(); + } + + if (PullAmount < 0.98f & newPull >= 0.98f) + { + maxPullSounds.Play(); + } + + PullAmount = newPull; } private float CalculatePull(Vector3 pullPosition) diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 19cc2c25..9a9bc9ee 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -198,7 +198,7 @@ "depth": 1, "source": "registry", "dependencies": { - "com.unity.subsystemregistration": "1.0.6" + "com.unity.subsystemregistration": "1.0.5" }, "url": "https://packages.unity.com" },