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shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2020-12-21 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done diff --git a/Assets/Editor/x64/Bakery/.ftracelog.txt b/Assets/Editor/x64/Bakery/.ftracelog.txt index 392123b1..7b50c87a 100644 --- a/Assets/Editor/x64/Bakery/.ftracelog.txt +++ b/Assets/Editor/x64/Bakery/.ftracelog.txt @@ -43289,3 +43289,111346 @@ sun, suncloudshadow, arealight, texarealight, pointlight, batchpointlight, cubem - PADDING defines the amount of dilation (expanding rendered pixels to prevent seams) - LMID is the lightmap ID. Only objects with this ID in lmid.bin will be rendered. - In fixpos12 rendermode MODESETTINGSFILE is treated as fake shadow bias. +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.785 sec +Writing... +uvpos_Main_scene_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA12.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.738 sec +Writing... +uvpos_Main_scene_LMA12.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA20.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.748 sec +Writing... +uvpos_Main_scene_LMA20.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA19.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.726 sec +Writing... +uvpos_Main_scene_LMA19.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.721 sec +Writing... +uvpos_Main_scene_LMA11.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.703 sec +Writing... +uvpos_Main_scene_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.715 sec +Writing... +uvpos_Main_scene_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.7 sec +Writing... +uvpos_Main_scene_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.715 sec +Writing... +uvpos_Main_scene_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA15.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.727 sec +Writing... +uvpos_Main_scene_LMA15.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA18.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.707 sec +Writing... +uvpos_Main_scene_LMA18.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.663 sec +Writing... +uvpos_Main_scene_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.685 sec +Writing... +uvpos_Main_scene_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA13.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.72 sec +Writing... +uvpos_Main_scene_LMA13.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA14.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.743 sec +Writing... +uvpos_Main_scene_LMA14.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.733 sec +Writing... +uvpos_Main_scene_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA17.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.703 sec +Writing... +uvpos_Main_scene_LMA17.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.72 sec +Writing... +uvpos_Main_scene_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA16.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.738 sec +Writing... +uvpos_Main_scene_LMA16.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.733 sec +Writing... +uvpos_Main_scene_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.701 sec +Writing... +uvpos_Main_scene_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.727 sec +Writing... +uvpos_Main_scene_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA12.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.677 sec +Writing... +uvpos_Main_scene_LMA12.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA20.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.76 sec +Writing... +uvpos_Main_scene_LMA20.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA19.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.766 sec +Writing... +uvpos_Main_scene_LMA19.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.699 sec +Writing... +uvpos_Main_scene_LMA11.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.69 sec +Writing... +uvpos_Main_scene_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.724 sec +Writing... +uvpos_Main_scene_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.725 sec +Writing... +uvpos_Main_scene_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.691 sec +Writing... +uvpos_Main_scene_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA15.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.681 sec +Writing... +uvpos_Main_scene_LMA15.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA18.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.685 sec +Writing... +uvpos_Main_scene_LMA18.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.74 sec +Writing... +uvpos_Main_scene_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.725 sec +Writing... +uvpos_Main_scene_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA13.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.674 sec +Writing... +uvpos_Main_scene_LMA13.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA14.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.69 sec +Writing... +uvpos_Main_scene_LMA14.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.733 sec +Writing... +uvpos_Main_scene_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA17.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.735 sec +Writing... +uvpos_Main_scene_LMA17.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.713 sec +Writing... +uvpos_Main_scene_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA16.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.697 sec +Writing... +uvpos_Main_scene_LMA16.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.699 sec +Writing... +uvpos_Main_scene_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 491 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4531 +----- +Render time: 0.751 sec +Writing... +uvpos_Main_scene_LMA2.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LM0_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.328 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA12_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.166 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA20_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.845 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA19_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 2.668 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA11_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.254 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA9_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.209 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA10_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.138 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA7_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.319 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA5_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.272 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA15_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.193 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA18_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.572 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA6_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.132 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA4_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.152 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA13_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.127 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA14_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.261 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA1_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 0.915 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA17_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.41 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA8_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.32 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA16_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.437 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA3_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 0.927 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA2_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 0.81 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_ao_Mask.lz4 +Done +Init... +batchpointlightprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlightprobesh +USING HALF +Load shaders... +Loading shader lmBatchPointLightProbeSH.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass PointBatch_21_0_8_HDR... +Skipping pass Mask +Pass PointBatch_21_0_8_RNM0... +Pass PointBatch_21_0_8_RNM1... +Pass PointBatch_21_0_8_RNM2... +Pass PointBatch_21_0_8_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4544mb +----- +Mem stats: +Total: 492 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 40 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.703 sec + + + + + +Writing... +PointBatch_21_0_8_HDR.lz4 +PointBatch_21_0_8_RNM0.lz4 +PointBatch_21_0_8_RNM1.lz4 +PointBatch_21_0_8_RNM2.lz4 +PointBatch_21_0_8_RNM3.lz4 +Done +Init... +skycubemapprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemapprobesh +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemapProbeSH.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 6 +Num tex: 6 +Skipping pass LDR +Pass light_1340649188_21_HDR... +Pass light_1340649188_21_RNM0... +Pass light_1340649188_21_RNM1... +Pass light_1340649188_21_RNM2... +Pass light_1340649188_21_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4516mb +----- +Mem stats: +Total: 520 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 40 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.262 sec + + + + + +Writing... +light_1340649188_21_HDR.lz4 +light_1340649188_21_RNM0.lz4 +light_1340649188_21_RNM1.lz4 +light_1340649188_21_RNM2.lz4 +light_1340649188_21_RNM3.lz4 +Done +Init... +sunprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sunprobesh +USING HALF +Load shaders... +Loading shader lmSunProbeSH.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_2104029182_21_HDR... +Skipping pass Mask +Pass light_2104029182_21_RNM0... +Pass light_2104029182_21_RNM1... +Pass light_2104029182_21_RNM2... +Pass light_2104029182_21_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4540mb +----- +Mem stats: +Total: 496 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 40 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.031 sec + + + + + +Writing... +light_2104029182_21_HDR.lz4 +light_2104029182_21_RNM0.lz4 +light_2104029182_21_RNM1.lz4 +light_2104029182_21_RNM2.lz4 +light_2104029182_21_RNM3.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_19_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.54 sec + +Writing... +PointBatch_19_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_19_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.46 sec + +Writing... +light_1340649188_19_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_19_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.283 sec + +Writing... +light_2104029182_19_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_7_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.013 sec + +Writing... +PointBatch_7_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_7_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.091 sec + +Writing... +light_1340649188_7_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.025 sec + +Writing... +light_2104029182_7_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_10_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.013 sec + +Writing... +PointBatch_10_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_10_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 5.72 sec + +Writing... +light_1340649188_10_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.403 sec + +Writing... +light_2104029182_10_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_20_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.004 sec + +Writing... +PointBatch_20_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_20_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 10.615 sec + +Writing... +light_1340649188_20_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_20_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 2.065 sec + +Writing... +light_2104029182_20_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_8_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.03 sec + +Writing... +PointBatch_8_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_8_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.111 sec + +Writing... +light_1340649188_8_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.04 sec + +Writing... +light_2104029182_8_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_0_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.013 sec + +Writing... +PointBatch_0_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_0_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.284 sec + +Writing... +light_1340649188_0_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.089 sec + +Writing... +light_2104029182_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_9_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.976 sec + +Writing... +PointBatch_9_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_9_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.988 sec + +Writing... +light_1340649188_9_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.952 sec + +Writing... +light_2104029182_9_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_12_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.022 sec + +Writing... +PointBatch_12_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_12_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.474 sec + +Writing... +light_1340649188_12_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_12_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.103 sec + +Writing... +light_2104029182_12_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_14_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.981 sec + +Writing... +PointBatch_14_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_14_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.273 sec + +Writing... +light_1340649188_14_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_14_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.115 sec + +Writing... +light_2104029182_14_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_4_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.029 sec + +Writing... +PointBatch_4_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_4_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.46 sec + +Writing... +light_1340649188_4_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.029 sec + +Writing... +light_2104029182_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_1_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.022 sec + +Writing... +PointBatch_1_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_1_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 5.052 sec + +Writing... +light_1340649188_1_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.161 sec + +Writing... +light_2104029182_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_13_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.033 sec + +Writing... +PointBatch_13_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_13_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.356 sec + +Writing... +light_1340649188_13_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_13_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.024 sec + +Writing... +light_2104029182_13_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_15_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.006 sec + +Writing... +PointBatch_15_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_15_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.573 sec + +Writing... +light_1340649188_15_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_15_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.065 sec + +Writing... +light_2104029182_15_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_6_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.026 sec + +Writing... +PointBatch_6_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_6_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.006 sec + +Writing... +light_1340649188_6_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.997 sec + +Writing... +light_2104029182_6_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_5_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.995 sec + +Writing... +PointBatch_5_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_5_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.629 sec + +Writing... +light_1340649188_5_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.048 sec + +Writing... +light_2104029182_5_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_18_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.027 sec + +Writing... +PointBatch_18_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_18_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 2.31 sec + +Writing... +light_1340649188_18_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_18_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.848 sec + +Writing... +light_2104029182_18_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_2_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.06 sec + +Writing... +PointBatch_2_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_2_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.353 sec + +Writing... +light_1340649188_2_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.181 sec + +Writing... +light_2104029182_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_11_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.051 sec + +Writing... +PointBatch_11_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_11_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.164 sec + +Writing... +light_1340649188_11_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.177 sec + +Writing... +light_2104029182_11_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_3_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.013 sec + +Writing... +PointBatch_3_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_3_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.848 sec + +Writing... +light_1340649188_3_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.151 sec + +Writing... +light_2104029182_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_16_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.964 sec + +Writing... +PointBatch_16_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_16_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 2.584 sec + +Writing... +light_1340649188_16_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_16_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.918 sec + +Writing... +light_2104029182_16_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_17_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.967 sec + +Writing... +PointBatch_17_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_17_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.759 sec + +Writing... +light_1340649188_17_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_17_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.792 sec + +Writing... +light_2104029182_17_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.854 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.87 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.843 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.506 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.921 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.838 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.796 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.377 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.17 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.911 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.419 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.738 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.777 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.702 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.994 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.233 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.159 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.005 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.362 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.354 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.026 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.594 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.884 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.836 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.53 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.93 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.843 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.8 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.339 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.181 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.909 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.466 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.724 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.777 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.674 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.988 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.245 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.154 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.018 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.361 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.356 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.042 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.715 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.922 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 3.039 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.855 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.011 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.881 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.843 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.364 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.235 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.061 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.587 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.751 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.788 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.665 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.016 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.276 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.19 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.069 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.442 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.334 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.029 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.609 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.872 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.935 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.669 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.943 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.879 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.841 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.437 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.242 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.968 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.559 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.856 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.984 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.685 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.988 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.248 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.134 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.037 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.359 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.314 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.079 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgiprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgiprobesh +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGIProbeSH.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass probes_final_HDR... +Skipping pass HDR2 +Pass probes_final_RNM0... +Pass probes_final_RNM1... +Pass probes_final_RNM2... +Pass probes_final_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4335mb +----- +Mem stats: +Total: 701 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 40 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.085 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +probes_final_HDR.lz4 +probes_final_RNM0.lz4 +probes_final_RNM1.lz4 +probes_final_RNM2.lz4 +probes_final_RNM3.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.632 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.861 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.876 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 4.58 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.952 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.852 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.819 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.358 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.181 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.946 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.406 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.687 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.811 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.632 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.971 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.234 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.133 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.021 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.352 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.362 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.012 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_final_HDR.lz4 +Done +Init... +addsh +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addsh +USING FLOAT +Loading shader addSH.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader dilate.ptx::oxMain... +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.727 sec +Writing... +uvpos_Main_scene_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA12.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.697 sec +Writing... +uvpos_Main_scene_LMA12.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA20.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.701 sec +Writing... +uvpos_Main_scene_LMA20.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA19.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.794 sec +Writing... +uvpos_Main_scene_LMA19.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.713 sec +Writing... +uvpos_Main_scene_LMA11.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.687 sec +Writing... +uvpos_Main_scene_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.681 sec +Writing... +uvpos_Main_scene_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.758 sec +Writing... +uvpos_Main_scene_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.713 sec +Writing... +uvpos_Main_scene_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA15.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.679 sec +Writing... +uvpos_Main_scene_LMA15.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA18.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.688 sec +Writing... +uvpos_Main_scene_LMA18.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.692 sec +Writing... +uvpos_Main_scene_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.745 sec +Writing... +uvpos_Main_scene_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA13.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.721 sec +Writing... +uvpos_Main_scene_LMA13.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA14.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.675 sec +Writing... +uvpos_Main_scene_LMA14.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.678 sec +Writing... +uvpos_Main_scene_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA17.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.769 sec +Writing... +uvpos_Main_scene_LMA17.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.729 sec +Writing... +uvpos_Main_scene_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA16.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.701 sec +Writing... +uvpos_Main_scene_LMA16.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.672 sec +Writing... +uvpos_Main_scene_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.671 sec +Writing... +uvpos_Main_scene_LMA2.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LM0_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.154 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA12_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.138 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA20_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.8 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA19_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 2.704 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA11_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.221 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA9_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.18 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA10_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.181 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA7_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.37 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA5_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.321 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA15_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.227 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA18_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.564 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA6_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.193 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA4_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.179 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA13_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.079 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA14_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.205 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA1_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 0.895 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA17_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.45 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA8_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.331 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA16_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.476 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA3_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 0.96 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA2_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 0.772 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_ao_Mask.lz4 +Done +Init... +batchpointlightprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlightprobesh +USING HALF +Load shaders... +Loading shader lmBatchPointLightProbeSH.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass PointBatch_21_0_8_HDR... +Skipping pass Mask +Pass PointBatch_21_0_8_RNM0... +Pass PointBatch_21_0_8_RNM1... +Pass PointBatch_21_0_8_RNM2... +Pass PointBatch_21_0_8_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4544mb +----- +Mem stats: +Total: 492 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 40 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.137 sec + + + + + +Writing... +PointBatch_21_0_8_HDR.lz4 +PointBatch_21_0_8_RNM0.lz4 +PointBatch_21_0_8_RNM1.lz4 +PointBatch_21_0_8_RNM2.lz4 +PointBatch_21_0_8_RNM3.lz4 +Done +Init... +skycubemapprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemapprobesh +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemapProbeSH.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 6 +Num tex: 6 +Skipping pass LDR +Pass light_1340649188_21_HDR... +Pass light_1340649188_21_RNM0... +Pass light_1340649188_21_RNM1... +Pass light_1340649188_21_RNM2... +Pass light_1340649188_21_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4516mb +----- +Mem stats: +Total: 520 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 40 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.953 sec + + + + + +Writing... +light_1340649188_21_HDR.lz4 +light_1340649188_21_RNM0.lz4 +light_1340649188_21_RNM1.lz4 +light_1340649188_21_RNM2.lz4 +light_1340649188_21_RNM3.lz4 +Done +Init... +sunprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sunprobesh +USING HALF +Load shaders... +Loading shader lmSunProbeSH.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_2104029182_21_HDR... +Skipping pass Mask +Pass light_2104029182_21_RNM0... +Pass light_2104029182_21_RNM1... +Pass light_2104029182_21_RNM2... +Pass light_2104029182_21_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4540mb +----- +Mem stats: +Total: 496 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 40 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.721 sec + + + + + +Writing... +light_2104029182_21_HDR.lz4 +light_2104029182_21_RNM0.lz4 +light_2104029182_21_RNM1.lz4 +light_2104029182_21_RNM2.lz4 +light_2104029182_21_RNM3.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_19_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.987 sec + +Writing... +PointBatch_19_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_19_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.283 sec + +Writing... +light_1340649188_19_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_19_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.014 sec + +Writing... +light_2104029182_19_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_7_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.981 sec + +Writing... +PointBatch_7_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_7_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.063 sec + +Writing... +light_1340649188_7_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.997 sec + +Writing... +light_2104029182_7_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_10_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.001 sec + +Writing... +PointBatch_10_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_10_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 5.678 sec + +Writing... +light_1340649188_10_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.403 sec + +Writing... +light_2104029182_10_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_20_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.981 sec + +Writing... +PointBatch_20_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_20_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 10.564 sec + +Writing... +light_1340649188_20_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_20_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 2.028 sec + +Writing... +light_2104029182_20_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_8_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1 sec + +Writing... +PointBatch_8_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_8_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.137 sec + +Writing... +light_1340649188_8_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.101 sec + +Writing... +light_2104029182_8_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_0_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.985 sec + +Writing... +PointBatch_0_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_0_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.284 sec + +Writing... +light_1340649188_0_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.097 sec + +Writing... +light_2104029182_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_9_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.996 sec + +Writing... +PointBatch_9_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_9_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.941 sec + +Writing... +light_1340649188_9_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.984 sec + +Writing... +light_2104029182_9_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_12_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.998 sec + +Writing... +PointBatch_12_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_12_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.428 sec + +Writing... +light_1340649188_12_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_12_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.105 sec + +Writing... +light_2104029182_12_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_14_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.997 sec + +Writing... +PointBatch_14_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_14_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.206 sec + +Writing... +light_1340649188_14_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_14_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.067 sec + +Writing... +light_2104029182_14_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_4_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.002 sec + +Writing... +PointBatch_4_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_4_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.451 sec + +Writing... +light_1340649188_4_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.041 sec + +Writing... +light_2104029182_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_1_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.005 sec + +Writing... +PointBatch_1_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_1_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 5.073 sec + +Writing... +light_1340649188_1_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.174 sec + +Writing... +light_2104029182_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_13_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.992 sec + +Writing... +PointBatch_13_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_13_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.19 sec + +Writing... +light_1340649188_13_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_13_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.044 sec + +Writing... +light_2104029182_13_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_15_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.977 sec + +Writing... +PointBatch_15_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_15_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.252 sec + +Writing... +light_1340649188_15_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_15_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.026 sec + +Writing... +light_2104029182_15_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_6_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.005 sec + +Writing... +PointBatch_6_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_6_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.756 sec + +Writing... +light_1340649188_6_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.925 sec + +Writing... +light_2104029182_6_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_5_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.023 sec + +Writing... +PointBatch_5_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_5_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.181 sec + +Writing... +light_1340649188_5_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.991 sec + +Writing... +light_2104029182_5_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_18_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.949 sec + +Writing... +PointBatch_18_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_18_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 2.119 sec + +Writing... +light_1340649188_18_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_18_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.873 sec + +Writing... +light_2104029182_18_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_2_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.959 sec + +Writing... +PointBatch_2_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_2_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.974 sec + +Writing... +light_1340649188_2_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.099 sec + +Writing... +light_2104029182_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_11_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.949 sec + +Writing... +PointBatch_11_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_11_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.78 sec + +Writing... +light_1340649188_11_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.119 sec + +Writing... +light_2104029182_11_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_3_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.948 sec + +Writing... +PointBatch_3_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_3_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.426 sec + +Writing... +light_1340649188_3_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.137 sec + +Writing... +light_2104029182_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_16_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.95 sec + +Writing... +PointBatch_16_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_16_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 2.373 sec + +Writing... +light_1340649188_16_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_16_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.896 sec + +Writing... +light_2104029182_16_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_17_0_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.966 sec + +Writing... +PointBatch_17_0_8_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_17_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.575 sec + +Writing... +light_1340649188_17_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_17_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.797 sec + +Writing... +light_2104029182_17_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.569 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.728 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.62 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.115 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.787 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.778 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.73 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.16 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.044 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.763 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.285 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.597 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.656 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.505 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.861 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.145 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.991 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.861 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.188 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.287 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 0.972 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.503 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.756 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.601 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.177 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.82 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.732 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.687 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.186 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.029 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.78 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.259 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.659 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.654 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.518 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.843 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.145 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.993 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.889 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.438 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.437 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.211 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.276 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.088 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 3.069 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.62 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.936 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.881 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.805 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.529 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.367 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.174 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.653 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.861 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.933 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.967 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.141 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.298 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.262 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.06 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.437 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.435 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.082 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.698 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.931 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.913 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.77 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.114 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.997 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.964 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.408 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.247 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.027 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.441 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.817 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.851 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.678 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.083 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.296 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.343 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.15 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.577 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.346 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.052 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgiprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgiprobesh +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGIProbeSH.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass probes_final_HDR... +Skipping pass HDR2 +Pass probes_final_RNM0... +Pass probes_final_RNM1... +Pass probes_final_RNM2... +Pass probes_final_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4335mb +----- +Mem stats: +Total: 701 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 40 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 0.937 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +probes_final_HDR.lz4 +probes_final_RNM0.lz4 +probes_final_RNM1.lz4 +probes_final_RNM2.lz4 +probes_final_RNM3.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.688 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.899 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 3.086 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 4.708 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.947 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.933 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.974 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.486 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.263 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.001 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.45 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.76 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.783 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.716 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.039 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.288 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.344 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.189 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.572 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.386 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.07 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_final_HDR.lz4 +Done +Init... +addsh +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addsh +USING FLOAT +Loading shader addSH.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader dilate.ptx::oxMain... +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.703 sec +Writing... +uvpos_Main_scene_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA12.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.718 sec +Writing... +uvpos_Main_scene_LMA12.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA20.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.729 sec +Writing... +uvpos_Main_scene_LMA20.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA19.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.802 sec +Writing... +uvpos_Main_scene_LMA19.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.732 sec +Writing... +uvpos_Main_scene_LMA11.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.716 sec +Writing... +uvpos_Main_scene_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.832 sec +Writing... +uvpos_Main_scene_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.703 sec +Writing... +uvpos_Main_scene_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.7 sec +Writing... +uvpos_Main_scene_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA15.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.696 sec +Writing... +uvpos_Main_scene_LMA15.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA18.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.762 sec +Writing... +uvpos_Main_scene_LMA18.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.711 sec +Writing... +uvpos_Main_scene_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.735 sec +Writing... +uvpos_Main_scene_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA13.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.687 sec +Writing... +uvpos_Main_scene_LMA13.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA14.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.736 sec +Writing... +uvpos_Main_scene_LMA14.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.755 sec +Writing... +uvpos_Main_scene_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA17.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.736 sec +Writing... +uvpos_Main_scene_LMA17.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.898 sec +Writing... +uvpos_Main_scene_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA16.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.695 sec +Writing... +uvpos_Main_scene_LMA16.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.695 sec +Writing... +uvpos_Main_scene_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.88 sec +Writing... +uvpos_Main_scene_LMA2.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LM0_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.124 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA12_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.195 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA20_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 2.086 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA19_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 2.747 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA11_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.229 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA9_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.198 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA10_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.177 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA7_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.377 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA5_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.325 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA15_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.216 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA18_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.6 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA6_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.176 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA4_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.171 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA13_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.14 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA14_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.204 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA1_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 0.872 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA17_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.437 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA8_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.336 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA16_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.483 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA3_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 0.972 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA2_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 0.82 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_ao_Mask.lz4 +Done +Init... +batchpointlightprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlightprobesh +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLightProbeSH.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass PointBatch_21_0_9_HDR... +Skipping pass Mask +Pass PointBatch_21_0_9_RNM0... +Pass PointBatch_21_0_9_RNM1... +Pass PointBatch_21_0_9_RNM2... +Pass PointBatch_21_0_9_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4542mb +----- +Mem stats: +Total: 494 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 40 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 1.722 sec + + + + + +Writing... +PointBatch_21_0_9_HDR.lz4 +PointBatch_21_0_9_RNM0.lz4 +PointBatch_21_0_9_RNM1.lz4 +PointBatch_21_0_9_RNM2.lz4 +PointBatch_21_0_9_RNM3.lz4 +Done +Init... +skycubemapprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemapprobesh +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemapProbeSH.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 6 +Num tex: 6 +Skipping pass LDR +Pass light_1340649188_21_HDR... +Pass light_1340649188_21_RNM0... +Pass light_1340649188_21_RNM1... +Pass light_1340649188_21_RNM2... +Pass light_1340649188_21_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4516mb +----- +Mem stats: +Total: 520 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 40 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.949 sec + + + + + +Writing... +light_1340649188_21_HDR.lz4 +light_1340649188_21_RNM0.lz4 +light_1340649188_21_RNM1.lz4 +light_1340649188_21_RNM2.lz4 +light_1340649188_21_RNM3.lz4 +Done +Init... +sunprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sunprobesh +USING HALF +Load shaders... +Loading shader lmSunProbeSH.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_2104029182_21_HDR... +Skipping pass Mask +Pass light_2104029182_21_RNM0... +Pass light_2104029182_21_RNM1... +Pass light_2104029182_21_RNM2... +Pass light_2104029182_21_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4540mb +----- +Mem stats: +Total: 496 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 40 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.753 sec + + + + + +Writing... +light_2104029182_21_HDR.lz4 +light_2104029182_21_RNM0.lz4 +light_2104029182_21_RNM1.lz4 +light_2104029182_21_RNM2.lz4 +light_2104029182_21_RNM3.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_19_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 1.671 sec + +Writing... +PointBatch_19_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_19_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.39 sec + +Writing... +light_1340649188_19_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_19_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.003 sec + +Writing... +light_2104029182_19_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_7_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 1.01 sec + +Writing... +PointBatch_7_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_7_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.117 sec + +Writing... +light_1340649188_7_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.975 sec + +Writing... +light_2104029182_7_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_10_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.996 sec + +Writing... +PointBatch_10_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_10_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 5.717 sec + +Writing... +light_1340649188_10_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.475 sec + +Writing... +light_2104029182_10_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_20_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 1.021 sec + +Writing... +PointBatch_20_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_20_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 10.541 sec + +Writing... +light_1340649188_20_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_20_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 2.001 sec + +Writing... +light_2104029182_20_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_8_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.99 sec + +Writing... +PointBatch_8_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_8_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.214 sec + +Writing... +light_1340649188_8_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.041 sec + +Writing... +light_2104029182_8_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_0_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.992 sec + +Writing... +PointBatch_0_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_0_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.326 sec + +Writing... +light_1340649188_0_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.095 sec + +Writing... +light_2104029182_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_9_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.999 sec + +Writing... +PointBatch_9_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_9_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.006 sec + +Writing... +light_1340649188_9_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.956 sec + +Writing... +light_2104029182_9_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_12_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.996 sec + +Writing... +PointBatch_12_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_12_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.551 sec + +Writing... +light_1340649188_12_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_12_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.124 sec + +Writing... +light_2104029182_12_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_14_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.993 sec + +Writing... +PointBatch_14_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_14_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.22 sec + +Writing... +light_1340649188_14_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_14_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.11 sec + +Writing... +light_2104029182_14_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_4_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 1.007 sec + +Writing... +PointBatch_4_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_4_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.576 sec + +Writing... +light_1340649188_4_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.037 sec + +Writing... +light_2104029182_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_1_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.981 sec + +Writing... +PointBatch_1_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_1_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 5.057 sec + +Writing... +light_1340649188_1_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.16 sec + +Writing... +light_2104029182_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_13_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.997 sec + +Writing... +PointBatch_13_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_13_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.394 sec + +Writing... +light_1340649188_13_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_13_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.027 sec + +Writing... +light_2104029182_13_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_15_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.992 sec + +Writing... +PointBatch_15_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_15_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.473 sec + +Writing... +light_1340649188_15_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_15_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.013 sec + +Writing... +light_2104029182_15_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_6_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.99 sec + +Writing... +PointBatch_6_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_6_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.088 sec + +Writing... +light_1340649188_6_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.958 sec + +Writing... +light_2104029182_6_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_5_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 1.047 sec + +Writing... +PointBatch_5_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_5_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.637 sec + +Writing... +light_1340649188_5_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.087 sec + +Writing... +light_2104029182_5_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_18_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.982 sec + +Writing... +PointBatch_18_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_18_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 2.337 sec + +Writing... +light_1340649188_18_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_18_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.857 sec + +Writing... +light_2104029182_18_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_2_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.987 sec + +Writing... +PointBatch_2_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_2_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.388 sec + +Writing... +light_1340649188_2_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.19 sec + +Writing... +light_2104029182_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_11_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.994 sec + +Writing... +PointBatch_11_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_11_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.219 sec + +Writing... +light_1340649188_11_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.179 sec + +Writing... +light_2104029182_11_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_3_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 1.001 sec + +Writing... +PointBatch_3_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_3_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.926 sec + +Writing... +light_1340649188_3_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.175 sec + +Writing... +light_2104029182_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_16_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 1.038 sec + +Writing... +PointBatch_16_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_16_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 2.68 sec + +Writing... +light_1340649188_16_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_16_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.942 sec + +Writing... +light_2104029182_16_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_17_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 1.058 sec + +Writing... +PointBatch_17_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_17_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.767 sec + +Writing... +light_1340649188_17_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_17_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.868 sec + +Writing... +light_2104029182_17_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.712 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.926 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.9 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.68 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.997 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.855 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.813 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.382 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.204 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.933 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.44 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.742 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.775 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.678 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.02 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.257 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.178 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.079 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.419 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.332 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.03 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.663 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.943 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.889 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.588 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.934 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.848 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.872 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.379 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.206 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.93 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.441 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.753 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.934 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.818 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.029 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.258 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.221 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.083 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.478 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.364 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.071 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.705 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.926 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.984 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.702 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.068 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.124 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.963 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.486 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.379 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.112 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.552 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.955 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.821 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.679 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.008 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.25 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.153 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.02 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.382 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.33 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.052 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.686 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.881 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.851 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.575 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.942 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.85 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.826 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.379 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.194 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.926 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.45 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.751 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.762 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.663 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.237 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.184 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.047 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.41 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.318 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.027 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgiprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgiprobesh +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGIProbeSH.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass probes_final_HDR... +Skipping pass HDR2 +Pass probes_final_RNM0... +Pass probes_final_RNM1... +Pass probes_final_RNM2... +Pass probes_final_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4335mb +----- +Mem stats: +Total: 701 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 40 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 0.819 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +probes_final_HDR.lz4 +probes_final_RNM0.lz4 +probes_final_RNM1.lz4 +probes_final_RNM2.lz4 +probes_final_RNM3.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.658 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.893 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.849 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 4.607 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.936 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.866 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.849 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.398 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.215 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.984 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.476 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.733 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.858 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.696 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.004 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.244 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.147 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.022 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.364 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.342 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.073 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_final_HDR.lz4 +Done +Init... +addsh +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addsh +USING FLOAT +Loading shader addSH.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader dilate.ptx::oxMain... +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.822 sec +Writing... +uvpos_Main_scene_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA12.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.765 sec +Writing... +uvpos_Main_scene_LMA12.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA20.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.765 sec +Writing... +uvpos_Main_scene_LMA20.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA19.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.728 sec +Writing... +uvpos_Main_scene_LMA19.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.75 sec +Writing... +uvpos_Main_scene_LMA11.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.759 sec +Writing... +uvpos_Main_scene_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.722 sec +Writing... +uvpos_Main_scene_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.685 sec +Writing... +uvpos_Main_scene_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.743 sec +Writing... +uvpos_Main_scene_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA15.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.725 sec +Writing... +uvpos_Main_scene_LMA15.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA18.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.714 sec +Writing... +uvpos_Main_scene_LMA18.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.689 sec +Writing... +uvpos_Main_scene_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.691 sec +Writing... +uvpos_Main_scene_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA13.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.749 sec +Writing... +uvpos_Main_scene_LMA13.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA14.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.723 sec +Writing... +uvpos_Main_scene_LMA14.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.681 sec +Writing... +uvpos_Main_scene_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA17.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.695 sec +Writing... +uvpos_Main_scene_LMA17.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.744 sec +Writing... +uvpos_Main_scene_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA16.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.735 sec +Writing... +uvpos_Main_scene_LMA16.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.702 sec +Writing... +uvpos_Main_scene_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.699 sec +Writing... +uvpos_Main_scene_LMA2.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LM0_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.064 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA12_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.112 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA20_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.737 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA19_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 2.524 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA11_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.225 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA9_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.198 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA10_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.164 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA7_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.379 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA5_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.306 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA15_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.219 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA18_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.613 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA6_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.322 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA4_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.171 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA13_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.16 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA14_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.241 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA1_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 0.831 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA17_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.402 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA8_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.27 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA16_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.473 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA3_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 0.944 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA2_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 0.854 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_ao_Mask.lz4 +Done +Init... +batchpointlightprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlightprobesh +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLightProbeSH.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass PointBatch_21_0_0_HDR... +Skipping pass Mask +Pass PointBatch_21_0_0_RNM0... +Pass PointBatch_21_0_0_RNM1... +Pass PointBatch_21_0_0_RNM2... +Pass PointBatch_21_0_0_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4542mb +----- +Mem stats: +Total: 494 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 40 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 1.152 sec + + + + + +Writing... +PointBatch_21_0_0_HDR.lz4 +PointBatch_21_0_0_RNM0.lz4 +PointBatch_21_0_0_RNM1.lz4 +PointBatch_21_0_0_RNM2.lz4 +PointBatch_21_0_0_RNM3.lz4 +Done +Init... +batchpointlightprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlightprobesh +USING HALF +Load shaders... +Loading shader lmBatchPointLightProbeSH.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass PointBatch_21_1_9_HDR... +Skipping pass Mask +Pass PointBatch_21_1_9_RNM0... +Pass PointBatch_21_1_9_RNM1... +Pass PointBatch_21_1_9_RNM2... +Pass PointBatch_21_1_9_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4544mb +----- +Mem stats: +Total: 492 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 40 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.168 sec + + + + + +Writing... +PointBatch_21_1_9_HDR.lz4 +PointBatch_21_1_9_RNM0.lz4 +PointBatch_21_1_9_RNM1.lz4 +PointBatch_21_1_9_RNM2.lz4 +PointBatch_21_1_9_RNM3.lz4 +Done +Init... +skycubemapprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemapprobesh +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemapProbeSH.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 6 +Num tex: 6 +Skipping pass LDR +Pass light_1340649188_21_HDR... +Pass light_1340649188_21_RNM0... +Pass light_1340649188_21_RNM1... +Pass light_1340649188_21_RNM2... +Pass light_1340649188_21_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4516mb +----- +Mem stats: +Total: 520 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 40 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.954 sec + + + + + +Writing... +light_1340649188_21_HDR.lz4 +light_1340649188_21_RNM0.lz4 +light_1340649188_21_RNM1.lz4 +light_1340649188_21_RNM2.lz4 +light_1340649188_21_RNM3.lz4 +Done +Init... +sunprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sunprobesh +USING HALF +Load shaders... +Loading shader lmSunProbeSH.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_2104029182_21_HDR... +Skipping pass Mask +Pass light_2104029182_21_RNM0... +Pass light_2104029182_21_RNM1... +Pass light_2104029182_21_RNM2... +Pass light_2104029182_21_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4540mb +----- +Mem stats: +Total: 496 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 40 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.724 sec + + + + + +Writing... +light_2104029182_21_HDR.lz4 +light_2104029182_21_RNM0.lz4 +light_2104029182_21_RNM1.lz4 +light_2104029182_21_RNM2.lz4 +light_2104029182_21_RNM3.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_19_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.958 sec + +Writing... +PointBatch_19_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_19_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.986 sec + +Writing... +PointBatch_19_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_19_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.138 sec + +Writing... +light_1340649188_19_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_19_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.952 sec + +Writing... +light_2104029182_19_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_7_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.963 sec + +Writing... +PointBatch_7_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_7_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.953 sec + +Writing... +PointBatch_7_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_7_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.825 sec + +Writing... +light_1340649188_7_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.95 sec + +Writing... +light_2104029182_7_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_10_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.967 sec + +Writing... +PointBatch_10_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_10_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.975 sec + +Writing... +PointBatch_10_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_10_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 5.387 sec + +Writing... +light_1340649188_10_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.387 sec + +Writing... +light_2104029182_10_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_20_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 1.003 sec + +Writing... +PointBatch_20_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_20_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.185 sec + +Writing... +PointBatch_20_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_20_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 10.883 sec + +Writing... +light_1340649188_20_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_20_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 2.032 sec + +Writing... +light_2104029182_20_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_8_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.975 sec + +Writing... +PointBatch_8_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_8_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.995 sec + +Writing... +PointBatch_8_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_8_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.148 sec + +Writing... +light_1340649188_8_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.029 sec + +Writing... +light_2104029182_8_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_0_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.988 sec + +Writing... +PointBatch_0_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_0_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.009 sec + +Writing... +PointBatch_0_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_0_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.316 sec + +Writing... +light_1340649188_0_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.105 sec + +Writing... +light_2104029182_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_9_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 1.003 sec + +Writing... +PointBatch_9_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_9_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.985 sec + +Writing... +PointBatch_9_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_9_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.985 sec + +Writing... +light_1340649188_9_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.949 sec + +Writing... +light_2104029182_9_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_12_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.988 sec + +Writing... +PointBatch_12_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_12_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.991 sec + +Writing... +PointBatch_12_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_12_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.482 sec + +Writing... +light_1340649188_12_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_12_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.129 sec + +Writing... +light_2104029182_12_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_14_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.987 sec + +Writing... +PointBatch_14_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_14_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.994 sec + +Writing... +PointBatch_14_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_14_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.246 sec + +Writing... +light_1340649188_14_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_14_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.087 sec + +Writing... +light_2104029182_14_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_4_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.995 sec + +Writing... +PointBatch_4_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_4_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.01 sec + +Writing... +PointBatch_4_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_4_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.456 sec + +Writing... +light_1340649188_4_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.05 sec + +Writing... +light_2104029182_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_1_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 1.001 sec + +Writing... +PointBatch_1_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_1_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.006 sec + +Writing... +PointBatch_1_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_1_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 5.09 sec + +Writing... +light_1340649188_1_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.174 sec + +Writing... +light_2104029182_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_13_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 1.001 sec + +Writing... +PointBatch_13_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_13_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.031 sec + +Writing... +PointBatch_13_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_13_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.389 sec + +Writing... +light_1340649188_13_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_13_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.018 sec + +Writing... +light_2104029182_13_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_15_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 1.002 sec + +Writing... +PointBatch_15_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_15_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.998 sec + +Writing... +PointBatch_15_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_15_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.49 sec + +Writing... +light_1340649188_15_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_15_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.035 sec + +Writing... +light_2104029182_15_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_6_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.997 sec + +Writing... +PointBatch_6_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_6_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.985 sec + +Writing... +PointBatch_6_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_6_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.007 sec + +Writing... +light_1340649188_6_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.95 sec + +Writing... +light_2104029182_6_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_5_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 1.005 sec + +Writing... +PointBatch_5_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_5_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.99 sec + +Writing... +PointBatch_5_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_5_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.611 sec + +Writing... +light_1340649188_5_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.076 sec + +Writing... +light_2104029182_5_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_18_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 1.01 sec + +Writing... +PointBatch_18_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_18_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.985 sec + +Writing... +PointBatch_18_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_18_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 2.388 sec + +Writing... +light_1340649188_18_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_18_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.86 sec + +Writing... +light_2104029182_18_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_2_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.982 sec + +Writing... +PointBatch_2_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_2_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.016 sec + +Writing... +PointBatch_2_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_2_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.339 sec + +Writing... +light_1340649188_2_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.171 sec + +Writing... +light_2104029182_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_11_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.983 sec + +Writing... +PointBatch_11_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_11_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1 sec + +Writing... +PointBatch_11_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_11_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.201 sec + +Writing... +light_1340649188_11_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.175 sec + +Writing... +light_2104029182_11_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_3_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.994 sec + +Writing... +PointBatch_3_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_3_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.047 sec + +Writing... +PointBatch_3_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_3_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.852 sec + +Writing... +light_1340649188_3_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.214 sec + +Writing... +light_2104029182_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_16_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.987 sec + +Writing... +PointBatch_16_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_16_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.989 sec + +Writing... +PointBatch_16_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_16_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 2.583 sec + +Writing... +light_1340649188_16_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_16_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.929 sec + +Writing... +light_2104029182_16_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +# COOKIE: 128 128 +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_17_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4574mb +----- +Mem stats: +Total: 462 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4534 +----- +Render time: 0.982 sec + +Writing... +PointBatch_17_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_17_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.005 sec + +Writing... +PointBatch_17_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_17_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.727 sec + +Writing... +light_1340649188_17_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_17_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.851 sec + +Writing... +light_2104029182_17_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.656 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.919 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.865 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.811 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.918 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.959 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.872 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.557 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.277 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.002 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.456 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.789 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.787 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.653 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.049 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.295 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.156 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.002 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.363 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.317 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.037 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.64 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.884 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.873 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.546 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.927 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.882 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.839 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.349 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.194 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.944 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.476 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.743 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.773 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.66 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.999 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.276 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.153 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.014 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.351 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.329 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.028 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.661 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.878 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.998 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.661 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.945 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.927 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.864 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.443 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.356 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.999 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.494 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.773 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.958 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.77 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.041 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.288 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.312 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.157 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.36 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.333 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.063 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.675 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.868 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.829 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.61 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.927 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.84 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.824 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.4 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.176 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.894 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.44 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.744 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.762 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.661 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.019 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.247 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.2 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.041 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.412 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.324 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.057 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgiprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgiprobesh +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGIProbeSH.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass probes_final_HDR... +Skipping pass HDR2 +Pass probes_final_RNM0... +Pass probes_final_RNM1... +Pass probes_final_RNM2... +Pass probes_final_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4335mb +----- +Mem stats: +Total: 701 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 40 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 0.846 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +probes_final_HDR.lz4 +probes_final_RNM0.lz4 +probes_final_RNM1.lz4 +probes_final_RNM2.lz4 +probes_final_RNM3.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.698 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.896 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.843 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 4.546 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.943 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.872 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.823 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.358 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.209 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.934 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.425 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.747 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.765 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.673 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.017 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.257 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.157 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.067 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.406 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.308 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4367mb +----- +Mem stats: +Total: 669 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.028 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_final_HDR.lz4 +Done +Init... +addsh +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addsh +USING FLOAT +Loading shader addSH.ptx::oxMain... +Launched +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader dilate.ptx::oxMain... +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.772 sec +Writing... +uvpos_Main_scene_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA12.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.72 sec +Writing... +uvpos_Main_scene_LMA12.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA20.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.713 sec +Writing... +uvpos_Main_scene_LMA20.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA19.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.766 sec +Writing... +uvpos_Main_scene_LMA19.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.903 sec +Writing... +uvpos_Main_scene_LMA11.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.844 sec +Writing... +uvpos_Main_scene_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.878 sec +Writing... +uvpos_Main_scene_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.73 sec +Writing... +uvpos_Main_scene_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.755 sec +Writing... +uvpos_Main_scene_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA15.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.716 sec +Writing... +uvpos_Main_scene_LMA15.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA18.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.745 sec +Writing... +uvpos_Main_scene_LMA18.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.737 sec +Writing... +uvpos_Main_scene_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.705 sec +Writing... +uvpos_Main_scene_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA13.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.683 sec +Writing... +uvpos_Main_scene_LMA13.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA14.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.657 sec +Writing... +uvpos_Main_scene_LMA14.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.726 sec +Writing... +uvpos_Main_scene_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA17.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.73 sec +Writing... +uvpos_Main_scene_LMA17.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.686 sec +Writing... +uvpos_Main_scene_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA16.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.69 sec +Writing... +uvpos_Main_scene_LMA16.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.742 sec +Writing... +uvpos_Main_scene_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.741 sec +Writing... +uvpos_Main_scene_LMA2.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LM0_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.086 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA12_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.177 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA20_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.923 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA19_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 2.727 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA11_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.301 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA9_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.211 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA10_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.152 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA7_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.272 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA5_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.266 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA15_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.154 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA18_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.509 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA6_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.109 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA4_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.122 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA13_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.09 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA14_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.152 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA1_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 0.887 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA17_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.369 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA8_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.274 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA16_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.39 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA3_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 0.973 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA2_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 0.778 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_ao_Mask.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_21_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.817 sec + +Writing... +PointBatch_21_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_21_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 2.04 sec + +Writing... +PointBatch_21_1_9_HDR.lz4 +Done +Init... +skycubemapprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemapprobesh +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemapProbeSH.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 6 +Num tex: 6 +Skipping pass LDR +Pass light_1340649188_21_HDR... +Pass light_1340649188_21_RNM0... +Pass light_1340649188_21_RNM1... +Pass light_1340649188_21_RNM2... +Pass light_1340649188_21_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4516mb +----- +Mem stats: +Total: 520 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 40 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.919 sec + + + + + +Writing... +light_1340649188_21_HDR.lz4 +light_1340649188_21_RNM0.lz4 +light_1340649188_21_RNM1.lz4 +light_1340649188_21_RNM2.lz4 +light_1340649188_21_RNM3.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_21_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.756 sec + +Writing... +light_2104029182_21_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_19_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.987 sec + +Writing... +PointBatch_19_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_19_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.968 sec + +Writing... +PointBatch_19_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_19_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.114 sec + +Writing... +light_1340649188_19_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_19_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.062 sec + +Writing... +light_2104029182_19_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_7_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.978 sec + +Writing... +PointBatch_7_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_7_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.985 sec + +Writing... +PointBatch_7_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_7_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.763 sec + +Writing... +light_1340649188_7_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.956 sec + +Writing... +light_2104029182_7_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_10_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.952 sec + +Writing... +PointBatch_10_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_10_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.019 sec + +Writing... +PointBatch_10_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_10_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 5.208 sec + +Writing... +light_1340649188_10_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.375 sec + +Writing... +light_2104029182_10_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_20_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.95 sec + +Writing... +PointBatch_20_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_20_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.989 sec + +Writing... +PointBatch_20_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_20_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 9.56 sec + +Writing... +light_1340649188_20_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_20_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.908 sec + +Writing... +light_2104029182_20_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_8_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.941 sec + +Writing... +PointBatch_8_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_8_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.04 sec + +Writing... +PointBatch_8_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_8_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.955 sec + +Writing... +light_1340649188_8_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.063 sec + +Writing... +light_2104029182_8_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_0_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.964 sec + +Writing... +PointBatch_0_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_0_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.999 sec + +Writing... +PointBatch_0_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_0_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.164 sec + +Writing... +light_1340649188_0_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.089 sec + +Writing... +light_2104029182_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_9_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.012 sec + +Writing... +PointBatch_9_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_9_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.978 sec + +Writing... +PointBatch_9_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_9_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.762 sec + +Writing... +light_1340649188_9_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.93 sec + +Writing... +light_2104029182_9_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_12_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.003 sec + +Writing... +PointBatch_12_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_12_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.958 sec + +Writing... +PointBatch_12_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_12_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.15 sec + +Writing... +light_1340649188_12_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_12_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.039 sec + +Writing... +light_2104029182_12_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_14_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.972 sec + +Writing... +PointBatch_14_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_14_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.946 sec + +Writing... +PointBatch_14_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_14_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.879 sec + +Writing... +light_1340649188_14_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_14_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.028 sec + +Writing... +light_2104029182_14_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_4_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.018 sec + +Writing... +PointBatch_4_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_4_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.047 sec + +Writing... +PointBatch_4_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_4_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.13 sec + +Writing... +light_1340649188_4_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.023 sec + +Writing... +light_2104029182_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_1_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.014 sec + +Writing... +PointBatch_1_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_1_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.018 sec + +Writing... +PointBatch_1_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_1_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.621 sec + +Writing... +light_1340649188_1_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.158 sec + +Writing... +light_2104029182_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_13_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.089 sec + +Writing... +PointBatch_13_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_13_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.985 sec + +Writing... +PointBatch_13_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_13_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.23 sec + +Writing... +light_1340649188_13_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_13_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.053 sec + +Writing... +light_2104029182_13_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_15_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.051 sec + +Writing... +PointBatch_15_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_15_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.05 sec + +Writing... +PointBatch_15_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_15_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.347 sec + +Writing... +light_1340649188_15_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_15_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.974 sec + +Writing... +light_2104029182_15_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_6_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.019 sec + +Writing... +PointBatch_6_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_6_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.026 sec + +Writing... +PointBatch_6_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_6_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.744 sec + +Writing... +light_1340649188_6_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.974 sec + +Writing... +light_2104029182_6_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_5_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.941 sec + +Writing... +PointBatch_5_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_5_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.068 sec + +Writing... +PointBatch_5_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_5_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.354 sec + +Writing... +light_1340649188_5_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.028 sec + +Writing... +light_2104029182_5_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_18_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.01 sec + +Writing... +PointBatch_18_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_18_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.112 sec + +Writing... +PointBatch_18_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_18_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 2.189 sec + +Writing... +light_1340649188_18_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_18_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.854 sec + +Writing... +light_2104029182_18_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_2_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.967 sec + +Writing... +PointBatch_2_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_2_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.983 sec + +Writing... +PointBatch_2_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_2_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.124 sec + +Writing... +light_1340649188_2_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.102 sec + +Writing... +light_2104029182_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_11_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.993 sec + +Writing... +PointBatch_11_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_11_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.992 sec + +Writing... +PointBatch_11_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_11_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.897 sec + +Writing... +light_1340649188_11_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.085 sec + +Writing... +light_2104029182_11_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_3_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.971 sec + +Writing... +PointBatch_3_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_3_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.945 sec + +Writing... +PointBatch_3_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_3_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.42 sec + +Writing... +light_1340649188_3_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.143 sec + +Writing... +light_2104029182_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_16_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.958 sec + +Writing... +PointBatch_16_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_16_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.983 sec + +Writing... +PointBatch_16_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_16_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 2.387 sec + +Writing... +light_1340649188_16_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_16_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.859 sec + +Writing... +light_2104029182_16_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_17_0_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.96 sec + +Writing... +PointBatch_17_0_0_HDR.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_17_1_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.961 sec + +Writing... +PointBatch_17_1_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_17_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.589 sec + +Writing... +light_1340649188_17_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_17_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.802 sec + +Writing... +light_2104029182_17_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.55 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.836 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.695 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.274 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.765 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.712 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.723 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.18 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.029 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.793 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.26 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.627 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.673 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.542 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.855 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.168 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.988 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.861 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.185 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.23 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 0.948 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.509 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.753 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.602 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.138 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.794 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.702 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.675 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.189 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.053 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.787 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.252 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.594 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.637 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.512 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.839 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.164 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.999 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.858 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.172 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.222 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 0.953 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.516 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.792 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.601 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.15 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.813 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.701 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.675 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.198 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.029 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.771 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.254 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.623 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.644 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.539 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.832 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.146 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.962 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.859 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.209 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.265 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 0.98 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.546 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.727 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.678 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.137 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.775 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.697 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.716 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.17 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.029 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.771 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.242 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.599 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.675 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.518 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.888 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.19 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.016 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.88 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.177 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.243 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 0.965 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgiprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgiprobesh +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGIProbeSH.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass probes_final_HDR... +Pass probes_final_HDR2... +Pass probes_final_RNM0... +Pass probes_final_RNM1... +Pass probes_final_RNM2... +Pass probes_final_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4327mb +----- +Mem stats: +Total: 709 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 48 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.026 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +probes_final_HDR.lz4 +probes_final_HDR2.lz4 +probes_final_RNM0.lz4 +probes_final_RNM1.lz4 +probes_final_RNM2.lz4 +probes_final_RNM3.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_final_HDR... +Pass Main_scene_LM0_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.729 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_final_HDR.lz4 +Main_scene_LM0_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_final_HDR... +Pass Main_scene_LMA12_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.748 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_final_HDR.lz4 +Main_scene_LMA12_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_final_HDR... +Pass Main_scene_LMA20_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.629 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_final_HDR.lz4 +Main_scene_LMA20_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_final_HDR... +Pass Main_scene_LMA19_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 4.118 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_final_HDR.lz4 +Main_scene_LMA19_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_final_HDR... +Pass Main_scene_LMA11_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.884 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_final_HDR.lz4 +Main_scene_LMA11_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_final_HDR... +Pass Main_scene_LMA9_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.732 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_final_HDR.lz4 +Main_scene_LMA9_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_final_HDR... +Pass Main_scene_LMA10_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.696 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_final_HDR.lz4 +Main_scene_LMA10_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_final_HDR... +Pass Main_scene_LMA7_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.206 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_final_HDR.lz4 +Main_scene_LMA7_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_final_HDR... +Pass Main_scene_LMA5_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.074 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_final_HDR.lz4 +Main_scene_LMA5_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_final_HDR... +Pass Main_scene_LMA15_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.839 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_final_HDR.lz4 +Main_scene_LMA15_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_final_HDR... +Pass Main_scene_LMA18_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.292 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_final_HDR.lz4 +Main_scene_LMA18_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_final_HDR... +Pass Main_scene_LMA6_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.609 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_final_HDR.lz4 +Main_scene_LMA6_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_final_HDR... +Pass Main_scene_LMA4_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.697 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_final_HDR.lz4 +Main_scene_LMA4_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_final_HDR... +Pass Main_scene_LMA13_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.539 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_final_HDR.lz4 +Main_scene_LMA13_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_final_HDR... +Pass Main_scene_LMA14_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.838 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_final_HDR.lz4 +Main_scene_LMA14_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_final_HDR... +Pass Main_scene_LMA1_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.14 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_final_HDR.lz4 +Main_scene_LMA1_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_final_HDR... +Pass Main_scene_LMA17_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.971 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_final_HDR.lz4 +Main_scene_LMA17_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_final_HDR... +Pass Main_scene_LMA8_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.863 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_final_HDR.lz4 +Main_scene_LMA8_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_final_HDR... +Pass Main_scene_LMA16_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.178 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_final_HDR.lz4 +Main_scene_LMA16_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_final_HDR... +Pass Main_scene_LMA3_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.248 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_final_HDR.lz4 +Main_scene_LMA3_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_final_HDR... +Pass Main_scene_LMA2_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.007 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_final_HDR.lz4 +Main_scene_LMA2_final_HDR2.lz4 +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +addsh +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addsh +USING FLOAT +Loading shader addSH.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader dilate.ptx::oxMain... +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.95 sec +Writing... +uvpos_Main_scene_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA12.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 1.161 sec +Writing... +uvpos_Main_scene_LMA12.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA20.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.96 sec +Writing... +uvpos_Main_scene_LMA20.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA19.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.913 sec +Writing... +uvpos_Main_scene_LMA19.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.93 sec +Writing... +uvpos_Main_scene_LMA11.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.882 sec +Writing... +uvpos_Main_scene_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.934 sec +Writing... +uvpos_Main_scene_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.998 sec +Writing... +uvpos_Main_scene_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 1.05 sec +Writing... +uvpos_Main_scene_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA15.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.906 sec +Writing... +uvpos_Main_scene_LMA15.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA18.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.895 sec +Writing... +uvpos_Main_scene_LMA18.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.86 sec +Writing... +uvpos_Main_scene_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.927 sec +Writing... +uvpos_Main_scene_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA13.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.845 sec +Writing... +uvpos_Main_scene_LMA13.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA14.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.887 sec +Writing... +uvpos_Main_scene_LMA14.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.79 sec +Writing... +uvpos_Main_scene_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA17.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.718 sec +Writing... +uvpos_Main_scene_LMA17.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.771 sec +Writing... +uvpos_Main_scene_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA16.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.737 sec +Writing... +uvpos_Main_scene_LMA16.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.756 sec +Writing... +uvpos_Main_scene_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.751 sec +Writing... +uvpos_Main_scene_LMA2.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LM0_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.128 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA12_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.204 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA20_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.824 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA19_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 2.721 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA11_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.241 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA9_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.217 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA10_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.212 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA7_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.353 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA5_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.318 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA15_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.24 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA18_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.58 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA6_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.188 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA4_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.166 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA13_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.11 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA14_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.23 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA1_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 0.876 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA17_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.416 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA8_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.299 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA16_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.434 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA3_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 0.981 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA2_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 0.832 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_ao_Mask.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_21_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.027 sec + +Writing... +PointBatch_21_0_9_HDR.lz4 +Done +Init... +skycubemapprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemapprobesh +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemapProbeSH.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 6 +Num tex: 6 +Skipping pass LDR +Pass light_1340649188_21_HDR... +Pass light_1340649188_21_RNM0... +Pass light_1340649188_21_RNM1... +Pass light_1340649188_21_RNM2... +Pass light_1340649188_21_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4516mb +----- +Mem stats: +Total: 520 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 40 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.957 sec + + + + + +Writing... +light_1340649188_21_HDR.lz4 +light_1340649188_21_RNM0.lz4 +light_1340649188_21_RNM1.lz4 +light_1340649188_21_RNM2.lz4 +light_1340649188_21_RNM3.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_21_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.766 sec + +Writing... +light_2104029182_21_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_19_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.055 sec + +Writing... +PointBatch_19_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_19_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.204 sec + +Writing... +light_1340649188_19_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_19_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.023 sec + +Writing... +light_2104029182_19_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_7_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.07 sec + +Writing... +PointBatch_7_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_7_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.98 sec + +Writing... +light_1340649188_7_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.007 sec + +Writing... +light_2104029182_7_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_10_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.034 sec + +Writing... +PointBatch_10_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_10_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 5.599 sec + +Writing... +light_1340649188_10_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.454 sec + +Writing... +light_2104029182_10_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_20_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.048 sec + +Writing... +PointBatch_20_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_20_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 10.103 sec + +Writing... +light_1340649188_20_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_20_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 2.001 sec + +Writing... +light_2104029182_20_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_8_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.035 sec + +Writing... +PointBatch_8_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_8_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.021 sec + +Writing... +light_1340649188_8_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.052 sec + +Writing... +light_2104029182_8_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_0_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.043 sec + +Writing... +PointBatch_0_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_0_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.108 sec + +Writing... +light_1340649188_0_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.1 sec + +Writing... +light_2104029182_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_9_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.036 sec + +Writing... +PointBatch_9_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_9_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.837 sec + +Writing... +light_1340649188_9_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.963 sec + +Writing... +light_2104029182_9_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_12_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.046 sec + +Writing... +PointBatch_12_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_12_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.31 sec + +Writing... +light_1340649188_12_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_12_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.108 sec + +Writing... +light_2104029182_12_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_14_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.023 sec + +Writing... +PointBatch_14_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_14_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.151 sec + +Writing... +light_1340649188_14_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_14_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.122 sec + +Writing... +light_2104029182_14_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_4_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.021 sec + +Writing... +PointBatch_4_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_4_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.36 sec + +Writing... +light_1340649188_4_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.075 sec + +Writing... +light_2104029182_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_1_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.026 sec + +Writing... +PointBatch_1_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_1_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.834 sec + +Writing... +light_1340649188_1_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.222 sec + +Writing... +light_2104029182_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_13_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.027 sec + +Writing... +PointBatch_13_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_13_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.307 sec + +Writing... +light_1340649188_13_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_13_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.043 sec + +Writing... +light_2104029182_13_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_15_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.067 sec + +Writing... +PointBatch_15_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_15_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.342 sec + +Writing... +light_1340649188_15_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_15_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.013 sec + +Writing... +light_2104029182_15_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_6_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.006 sec + +Writing... +PointBatch_6_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_6_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.912 sec + +Writing... +light_1340649188_6_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.982 sec + +Writing... +light_2104029182_6_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_5_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.046 sec + +Writing... +PointBatch_5_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_5_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.463 sec + +Writing... +light_1340649188_5_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.209 sec + +Writing... +light_2104029182_5_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_18_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.021 sec + +Writing... +PointBatch_18_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_18_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 2.241 sec + +Writing... +light_1340649188_18_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_18_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.851 sec + +Writing... +light_2104029182_18_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_2_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.029 sec + +Writing... +PointBatch_2_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_2_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.407 sec + +Writing... +light_1340649188_2_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.184 sec + +Writing... +light_2104029182_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_11_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.05 sec + +Writing... +PointBatch_11_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_11_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.996 sec + +Writing... +light_1340649188_11_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.248 sec + +Writing... +light_2104029182_11_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_3_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.054 sec + +Writing... +PointBatch_3_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_3_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.635 sec + +Writing... +light_1340649188_3_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.195 sec + +Writing... +light_2104029182_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_16_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.996 sec + +Writing... +PointBatch_16_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_16_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 2.463 sec + +Writing... +light_1340649188_16_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_16_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.867 sec + +Writing... +light_2104029182_16_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_17_0_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.993 sec + +Writing... +PointBatch_17_0_9_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_17_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.59 sec + +Writing... +light_1340649188_17_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_17_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.792 sec + +Writing... +light_2104029182_17_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.657 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.807 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.666 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.301 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.824 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.801 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.732 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.22 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.126 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.865 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.391 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.664 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.685 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.563 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.931 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.268 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.025 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.96 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.28 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.314 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.001 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.611 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.987 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 3.025 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.492 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.945 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.906 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.879 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.365 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.24 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.992 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.396 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.737 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.771 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.559 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.989 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.256 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.191 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.061 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.324 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.351 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.075 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.633 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.933 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.833 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.403 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.953 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.973 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.794 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.344 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.146 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.952 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.412 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.757 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.802 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.644 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.953 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.252 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.163 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.028 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.347 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.381 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.049 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.63 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.92 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.795 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.379 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.91 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.853 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.807 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.35 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.181 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.926 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.394 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.702 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.8 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.646 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.95 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.231 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.194 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.99 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.416 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.43 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.066 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgiprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgiprobesh +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGIProbeSH.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass probes_final_HDR... +Pass probes_final_HDR2... +Pass probes_final_RNM0... +Pass probes_final_RNM1... +Pass probes_final_RNM2... +Pass probes_final_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4327mb +----- +Mem stats: +Total: 709 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 48 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 0.853 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +probes_final_HDR.lz4 +probes_final_HDR2.lz4 +probes_final_RNM0.lz4 +probes_final_RNM1.lz4 +probes_final_RNM2.lz4 +probes_final_RNM3.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_final_HDR... +Pass Main_scene_LM0_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.699 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_final_HDR.lz4 +Main_scene_LM0_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_final_HDR... +Pass Main_scene_LMA12_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.869 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_final_HDR.lz4 +Main_scene_LMA12_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_final_HDR... +Pass Main_scene_LMA20_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.767 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_final_HDR.lz4 +Main_scene_LMA20_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_final_HDR... +Pass Main_scene_LMA19_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 4.382 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_final_HDR.lz4 +Main_scene_LMA19_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_final_HDR... +Pass Main_scene_LMA11_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.882 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_final_HDR.lz4 +Main_scene_LMA11_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_final_HDR... +Pass Main_scene_LMA9_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.807 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_final_HDR.lz4 +Main_scene_LMA9_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_final_HDR... +Pass Main_scene_LMA10_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.77 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_final_HDR.lz4 +Main_scene_LMA10_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_final_HDR... +Pass Main_scene_LMA7_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.454 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_final_HDR.lz4 +Main_scene_LMA7_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_final_HDR... +Pass Main_scene_LMA5_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.327 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_final_HDR.lz4 +Main_scene_LMA5_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_final_HDR... +Pass Main_scene_LMA15_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.028 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_final_HDR.lz4 +Main_scene_LMA15_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_final_HDR... +Pass Main_scene_LMA18_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.495 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_final_HDR.lz4 +Main_scene_LMA18_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_final_HDR... +Pass Main_scene_LMA6_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.872 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_final_HDR.lz4 +Main_scene_LMA6_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_final_HDR... +Pass Main_scene_LMA4_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.888 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_final_HDR.lz4 +Main_scene_LMA4_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_final_HDR... +Pass Main_scene_LMA13_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.762 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_final_HDR.lz4 +Main_scene_LMA13_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_final_HDR... +Pass Main_scene_LMA14_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.023 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_final_HDR.lz4 +Main_scene_LMA14_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_final_HDR... +Pass Main_scene_LMA1_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.326 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_final_HDR.lz4 +Main_scene_LMA1_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_final_HDR... +Pass Main_scene_LMA17_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.263 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_final_HDR.lz4 +Main_scene_LMA17_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_final_HDR... +Pass Main_scene_LMA8_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.069 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_final_HDR.lz4 +Main_scene_LMA8_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_final_HDR... +Pass Main_scene_LMA16_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.557 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_final_HDR.lz4 +Main_scene_LMA16_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_final_HDR... +Pass Main_scene_LMA3_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.383 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_final_HDR.lz4 +Main_scene_LMA3_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_final_HDR... +Pass Main_scene_LMA2_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.098 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_final_HDR.lz4 +Main_scene_LMA2_final_HDR2.lz4 +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +addsh +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addsh +USING FLOAT +Loading shader addSH.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader dilate.ptx::oxMain... +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.692 sec +Writing... +uvpos_Main_scene_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA12.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.758 sec +Writing... +uvpos_Main_scene_LMA12.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA20.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.747 sec +Writing... +uvpos_Main_scene_LMA20.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA19.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.751 sec +Writing... +uvpos_Main_scene_LMA19.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA11.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.712 sec +Writing... +uvpos_Main_scene_LMA11.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA9.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.689 sec +Writing... +uvpos_Main_scene_LMA9.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.652 sec +Writing... +uvpos_Main_scene_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.701 sec +Writing... +uvpos_Main_scene_LMA7.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.729 sec +Writing... +uvpos_Main_scene_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA15.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.699 sec +Writing... +uvpos_Main_scene_LMA15.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA18.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.676 sec +Writing... +uvpos_Main_scene_LMA18.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.683 sec +Writing... +uvpos_Main_scene_LMA6.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.673 sec +Writing... +uvpos_Main_scene_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA13.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.831 sec +Writing... +uvpos_Main_scene_LMA13.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA14.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.736 sec +Writing... +uvpos_Main_scene_LMA14.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.645 sec +Writing... +uvpos_Main_scene_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA17.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.646 sec +Writing... +uvpos_Main_scene_LMA17.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.713 sec +Writing... +uvpos_Main_scene_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA16.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.795 sec +Writing... +uvpos_Main_scene_LMA16.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.686 sec +Writing... +uvpos_Main_scene_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.658 sec +Writing... +uvpos_Main_scene_LMA2.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LM0_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.045 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA12_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.207 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA20_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.753 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA19_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 2.723 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA11_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.181 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA9_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.201 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA10_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.168 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA7_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.42 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA5_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.339 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA15_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.188 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA18_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.506 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA6_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.102 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA4_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.11 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA13_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.093 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA14_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.208 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA1_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 0.892 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA17_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.364 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA8_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.264 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA16_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 1.379 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA3_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 0.956 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass Main_scene_LMA2_ao_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4578mb +----- +Mem stats: +Total: 458 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 4533 +----- +Render time: 0.795 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_ao_Mask.lz4 +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_21_0_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.047 sec + +Writing... +PointBatch_21_0_10_HDR.lz4 +Done +Init... +skycubemapprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemapprobesh +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemapProbeSH.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 6 +Num tex: 6 +Skipping pass LDR +Pass light_1340649188_21_HDR... +Pass light_1340649188_21_RNM0... +Pass light_1340649188_21_RNM1... +Pass light_1340649188_21_RNM2... +Pass light_1340649188_21_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4516mb +----- +Mem stats: +Total: 520 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 40 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.925 sec + + + + + +Writing... +light_1340649188_21_HDR.lz4 +light_1340649188_21_RNM0.lz4 +light_1340649188_21_RNM1.lz4 +light_1340649188_21_RNM2.lz4 +light_1340649188_21_RNM3.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_21_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.755 sec + +Writing... +light_2104029182_21_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_19_0_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.058 sec + +Writing... +PointBatch_19_0_10_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_19_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.208 sec + +Writing... +light_1340649188_19_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_19_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.071 sec + +Writing... +light_2104029182_19_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_7_0_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.123 sec + +Writing... +PointBatch_7_0_10_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_7_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.967 sec + +Writing... +light_1340649188_7_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_7_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.034 sec + +Writing... +light_2104029182_7_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_10_0_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.989 sec + +Writing... +PointBatch_10_0_10_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_10_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 5.702 sec + +Writing... +light_1340649188_10_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.355 sec + +Writing... +light_2104029182_10_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_20_0_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.954 sec + +Writing... +PointBatch_20_0_10_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_20_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 9.699 sec + +Writing... +light_1340649188_20_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_20_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.88 sec + +Writing... +light_2104029182_20_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_8_0_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.006 sec + +Writing... +PointBatch_8_0_10_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_8_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.813 sec + +Writing... +light_1340649188_8_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_8_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.007 sec + +Writing... +light_2104029182_8_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_0_0_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.945 sec + +Writing... +PointBatch_0_0_10_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_0_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.006 sec + +Writing... +light_1340649188_0_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.036 sec + +Writing... +light_2104029182_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_9_0_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.972 sec + +Writing... +PointBatch_9_0_10_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_9_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.626 sec + +Writing... +light_1340649188_9_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_9_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.98 sec + +Writing... +light_2104029182_9_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_12_0_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.959 sec + +Writing... +PointBatch_12_0_10_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_12_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.381 sec + +Writing... +light_1340649188_12_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_12_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.149 sec + +Writing... +light_2104029182_12_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_14_0_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.969 sec + +Writing... +PointBatch_14_0_10_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_14_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.045 sec + +Writing... +light_1340649188_14_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_14_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.127 sec + +Writing... +light_2104029182_14_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_4_0_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.958 sec + +Writing... +PointBatch_4_0_10_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_4_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.266 sec + +Writing... +light_1340649188_4_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.047 sec + +Writing... +light_2104029182_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_1_0_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.127 sec + +Writing... +PointBatch_1_0_10_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_1_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.893 sec + +Writing... +light_1340649188_1_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.17 sec + +Writing... +light_2104029182_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_13_0_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.043 sec + +Writing... +PointBatch_13_0_10_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_13_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.258 sec + +Writing... +light_1340649188_13_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_13_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.006 sec + +Writing... +light_2104029182_13_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_15_0_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.004 sec + +Writing... +PointBatch_15_0_10_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_15_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.208 sec + +Writing... +light_1340649188_15_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_15_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.965 sec + +Writing... +light_2104029182_15_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_6_0_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.992 sec + +Writing... +PointBatch_6_0_10_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_6_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.702 sec + +Writing... +light_1340649188_6_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.964 sec + +Writing... +light_2104029182_6_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_5_0_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.99 sec + +Writing... +PointBatch_5_0_10_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_5_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.269 sec + +Writing... +light_1340649188_5_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.997 sec + +Writing... +light_2104029182_5_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_18_0_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 1.01 sec + +Writing... +PointBatch_18_0_10_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_18_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 2.221 sec + +Writing... +light_1340649188_18_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_18_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.903 sec + +Writing... +light_2104029182_18_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_2_0_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.96 sec + +Writing... +PointBatch_2_0_10_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_2_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.018 sec + +Writing... +light_1340649188_2_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.077 sec + +Writing... +light_2104029182_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_11_0_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.963 sec + +Writing... +PointBatch_11_0_10_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_11_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 3.8 sec + +Writing... +light_1340649188_11_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_11_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.107 sec + +Writing... +light_2104029182_11_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_3_0_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.956 sec + +Writing... +PointBatch_3_0_10_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_3_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 4.447 sec + +Writing... +light_1340649188_3_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.121 sec + +Writing... +light_2104029182_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_16_0_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.936 sec + +Writing... +PointBatch_16_0_10_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_16_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 2.378 sec + +Writing... +light_1340649188_16_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_16_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.888 sec + +Writing... +light_2104029182_16_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +batchpointlight +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: batchpointlight +USING HALF +Load shaders... +Loading shader lmBatchPointLight.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass PointBatch_17_0_10_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4576mb +----- +Mem stats: +Total: 460 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 16 +Scene: 4532 +----- +Render time: 0.952 sec + +Writing... +PointBatch_17_0_10_HDR.lz4 +Done +Init... +skycubemap +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: skycubemap +USING HALF +Sky texture: sky1340649188.dds +Load shaders... +Loading shader lmSkyCubemap.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass LDR +Pass light_1340649188_17_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4548mb +----- +Mem stats: +Total: 488 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 24 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 1.576 sec + +Writing... +light_1340649188_17_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_2104029182_17_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4572mb +----- +Mem stats: +Total: 464 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4532 +----- +Render time: 0.831 sec + +Writing... +light_2104029182_17_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.56 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.73 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.62 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.14 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.782 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.75 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.694 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.192 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.04 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.783 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.246 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.614 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.68 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.511 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.909 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.175 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.995 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.88 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.189 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.236 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 0.985 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.526 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.791 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.631 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.149 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.808 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.771 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.713 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.175 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.033 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.779 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.259 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.622 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.677 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.561 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.874 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.212 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.084 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.927 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.231 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.321 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.007 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.523 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.786 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.827 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.786 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.041 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.88 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.812 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.342 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.342 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.034 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.541 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.824 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.948 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.649 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.056 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.262 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.235 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.151 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.825 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.846 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.133 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.416 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.663 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 4.16 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 6.048 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.536 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.208 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.51 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 3.29 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 3.111 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.691 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 3.467 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.413 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.446 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.087 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.859 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.722 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 3.018 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 2.748 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 3.225 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.871 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4365mb +----- +Mem stats: +Total: 671 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4559 +----- +Render time: 1.133 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_diffuse_HDR.lz4 +Done +Init... +texgiprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgiprobesh +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGIProbeSH.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass probes_final_HDR... +Pass probes_final_HDR2... +Pass probes_final_RNM0... +Pass probes_final_RNM1... +Pass probes_final_RNM2... +Pass probes_final_RNM3... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4327mb +----- +Mem stats: +Total: 709 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 48 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 0.864 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +probes_final_HDR.lz4 +probes_final_HDR2.lz4 +probes_final_RNM0.lz4 +probes_final_RNM1.lz4 +probes_final_RNM2.lz4 +probes_final_RNM3.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LM0_final_HDR... +Pass Main_scene_LM0_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.828 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LM0_final_HDR.lz4 +Main_scene_LM0_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA12_final_HDR... +Pass Main_scene_LMA12_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.989 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA12_final_HDR.lz4 +Main_scene_LMA12_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA20_final_HDR... +Pass Main_scene_LMA20_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.936 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA20_final_HDR.lz4 +Main_scene_LMA20_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA19_final_HDR... +Pass Main_scene_LMA19_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 4.565 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA19_final_HDR.lz4 +Main_scene_LMA19_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA11_final_HDR... +Pass Main_scene_LMA11_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.028 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA11_final_HDR.lz4 +Main_scene_LMA11_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA9_final_HDR... +Pass Main_scene_LMA9_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.977 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA9_final_HDR.lz4 +Main_scene_LMA9_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA10_final_HDR... +Pass Main_scene_LMA10_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.91 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA10_final_HDR.lz4 +Main_scene_LMA10_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA7_final_HDR... +Pass Main_scene_LMA7_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.396 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA7_final_HDR.lz4 +Main_scene_LMA7_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA5_final_HDR... +Pass Main_scene_LMA5_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.189 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA5_final_HDR.lz4 +Main_scene_LMA5_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA15_final_HDR... +Pass Main_scene_LMA15_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.989 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA15_final_HDR.lz4 +Main_scene_LMA15_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA18_final_HDR... +Pass Main_scene_LMA18_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.506 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA18_final_HDR.lz4 +Main_scene_LMA18_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA6_final_HDR... +Pass Main_scene_LMA6_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.828 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA6_final_HDR.lz4 +Main_scene_LMA6_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA4_final_HDR... +Pass Main_scene_LMA4_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.739 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA4_final_HDR.lz4 +Main_scene_LMA4_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA13_final_HDR... +Pass Main_scene_LMA13_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.556 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA13_final_HDR.lz4 +Main_scene_LMA13_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA14_final_HDR... +Pass Main_scene_LMA14_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.883 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA14_final_HDR.lz4 +Main_scene_LMA14_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA1_final_HDR... +Pass Main_scene_LMA1_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.287 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA1_final_HDR.lz4 +Main_scene_LMA1_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA17_final_HDR... +Pass Main_scene_LMA17_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.12 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA17_final_HDR.lz4 +Main_scene_LMA17_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA8_final_HDR... +Pass Main_scene_LMA8_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.19 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA8_final_HDR.lz4 +Main_scene_LMA8_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA16_final_HDR... +Pass Main_scene_LMA16_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 2.553 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA16_final_HDR.lz4 +Main_scene_LMA16_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA3_final_HDR... +Pass Main_scene_LMA3_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.44 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA3_final_HDR.lz4 +Main_scene_LMA3_final_HDR2.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: texgi +USING HALF +Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader shadow3.ptx::oxMain... +Loading shader trimeshTex.ptx::intersect... +Loading shader trimeshTex.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass Main_scene_LMA2_final_HDR... +Pass Main_scene_LMA2_final_HDR2... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4359mb +----- +Mem stats: +Total: 677 +Alphas: 0 +GI albedos: 4 +GI lightmaps: 168 +Light data: 0 +Output: 16 +UV GBuffer: 28 +Scene: 4557 +----- +Render time: 1.173 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +Main_scene_LMA2_final_HDR.lz4 +Main_scene_LMA2_final_HDR2.lz4 +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +add +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: add +USING FLOAT +Loading shader addHalf.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Done +Init... +addsh +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addsh +USING FLOAT +Loading shader addSH.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader dilate.ptx::oxMain... +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5167mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.745 sec +Writing... +uvpos_Main_scene_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA8.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.638 sec +Writing... +uvpos_Main_scene_LMA8.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA12.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.659 sec +Writing... +uvpos_Main_scene_LMA12.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA20.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.659 sec +Writing... +uvpos_Main_scene_LMA20.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA19.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.665 sec +Writing... +uvpos_Main_scene_LMA19.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA10.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4530 +----- +Render time: 0.635 sec +Writing... +uvpos_Main_scene_LMA10.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA7.lz4_HDR... +Skipping pass Mask +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoHAsync( dstHost, srcDevice, byteCount, hStream.get() ) returned (718): Invalid program counter) + +Init... +lodselect +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: lodselect +USING FLOAT +Load shaders... +Loading shader lodselect.ptx::oxMain... +Loading shader lambert_lodselect.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimeshTexLODSelect.ptx::intersect... +Loading shader trimeshTexLODSelect.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 1 +Num tex: 1 +Pass lodselect_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npd +Launching... +Used host memory: 0mb, available GPU memory: 4553mb +----- +Mem stats: +Total: 483 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 20 +Scene: 4543 +----- +Render time: 0.633 sec +Writing... +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LM0.lz4_HDR... +Pass uvpos_Main_scene_LM0.lz4_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 17 +UV GBuffer: 40 +Scene: 4529 +----- +Render time: 0.73 sec +Writing... +uvpos_Main_scene_LM0.lz4 +uvpos_Main_scene_LM0.lz4 +Done +Init... +lodselect +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: lodselect +USING FLOAT +Load shaders... +Loading shader lodselect.ptx::oxMain... +Loading shader lambert_lodselect.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimeshTexLODSelect.ptx::intersect... +Loading shader trimeshTexLODSelect.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 1 +Num tex: 1 +Pass lodselect_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npd +Launching... +Used host memory: 0mb, available GPU memory: 4553mb +----- +Mem stats: +Total: 483 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 20 +Scene: 4543 +----- +Render time: 0.666 sec +Writing... +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA8.lz4_HDR... +Pass uvpos_Main_scene_LMA8.lz4_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 17 +UV GBuffer: 40 +Scene: 4529 +----- +Render time: 0.676 sec +Writing... +uvpos_Main_scene_LMA8.lz4 +uvpos_Main_scene_LMA8.lz4 +Done +Init... +lodselect +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: lodselect +USING FLOAT +Load shaders... +Loading shader lodselect.ptx::oxMain... +Loading shader lambert_lodselect.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimeshTexLODSelect.ptx::intersect... +Loading shader trimeshTexLODSelect.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 1 +Num tex: 1 +Pass lodselect_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npd +Launching... +Used host memory: 0mb, available GPU memory: 4553mb +----- +Mem stats: +Total: 483 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 20 +Scene: 4543 +----- +Render time: 0.698 sec +Writing... +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LMA12.lz4_HDR... +Pass uvpos_Main_scene_LMA12.lz4_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 17 +UV GBuffer: 40 +Scene: 4529 +----- +Render time: 0.693 sec +Writing... +uvpos_Main_scene_LMA12.lz4 +uvpos_Main_scene_LMA12.lz4 +Done +Init... +lodselect +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: lodselect +USING FLOAT +Load shaders... +Loading shader lodselect.ptx::oxMain... +Loading shader lambert_lodselect.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimeshTexLODSelect.ptx::intersect... +Loading shader trimeshTexLODSelect.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 1 +Num tex: 1 +Pass lodselect_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npd +Launching... +Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address) + +Init... +lodselect +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: lodselect +USING FLOAT +Load shaders... +Loading shader lodselect.ptx::oxMain... +Loading shader lambert_lodselect.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimeshTexLODSelect.ptx::intersect... +Loading shader trimeshTexLODSelect.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 1 +Num tex: 1 +Pass lodselect_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npd +Launching... +Used host memory: 0mb, available GPU memory: 4553mb +----- +Mem stats: +Total: 483 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 20 +Scene: 4543 +----- +Render time: 0.645 sec +Writing... +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_Main_scene_LM0.lz4_HDR... +Pass uvpos_Main_scene_LM0.lz4_Mask... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 0mb, available GPU memory: 4546mb +----- +Mem stats: +Total: 490 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 17 +UV GBuffer: 40 +Scene: 4529 +----- +Render time: 0.692 sec +Writing... +uvpos_Main_scene_LM0.lz4 +uvpos_Main_scene_LM0.lz4 +Done +Init... +lodselect +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: GeForce GTX 1660 (ON) +Used host memory: 0mb, available GPU memory: 5037mb +MODE: lodselect +USING FLOAT +Load shaders... +Loading shader lodselect.ptx::oxMain... +Loading shader lambert_lodselect.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimeshTexLODSelect.ptx::intersect... +Loading shader trimeshTexLODSelect.ptx::bbox... +Used host memory: 0mb, available GPU memory: 5037mb +Used host memory: 0mb, available GPU memory: 5037mb +Create buffer... +Num passes: 1 +Num tex: 1 +Pass lodselect_HDR... +Used host memory: 0mb, available GPU memory: 5037mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npd +Launching... +Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoHAsync( dstHost, srcDevice, byteCount, hStream.get() ) returned (700): Illegal address) + diff --git a/Assets/Editor/x64/Bakery/.uvgblog.txt b/Assets/Editor/x64/Bakery/.uvgblog.txt index 18746a67..15353b08 100644 --- a/Assets/Editor/x64/Bakery/.uvgblog.txt +++ b/Assets/Editor/x64/Bakery/.uvgblog.txt @@ -1109,3 +1109,3977 @@ Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 34 0 2 0 Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 2 Waiting on threads to park on joinable thread list timed out. +2020-12-21 +Rendering UV GBuffer for Main_scene_LM0 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA18 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA17 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA16 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA15 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA14 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA13 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA12 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA11 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA19 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA10 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA8 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA7 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA6 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA5 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA4 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA3 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA2 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA1 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA9 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA20 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 2 0 0 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA12.lz4" 2 0 7 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA20.lz4" 2 0 20 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA19.lz4" 2 0 9 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA11.lz4" 2 0 8 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA9.lz4" 2 0 19 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA10.lz4" 2 0 10 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 2 0 12 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 14 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA15.lz4" 2 0 4 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA18.lz4" 2 0 1 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 13 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 15 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA13.lz4" 2 0 6 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA14.lz4" 2 0 5 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA1.lz4" 2 0 18 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA17.lz4" 2 0 2 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA8.lz4" 2 0 11 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA16.lz4" 2 0 3 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 16 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 17 0 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Rendering UV GBuffer for Main_scene_LMA9 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA18 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA17 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA16 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA15 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA14 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA13 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA12 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA11 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA10 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA20 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA8 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA7 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA6 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA5 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA4 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA3 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA2 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA1 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LM0 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA19 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for probes 256 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 2 0 19 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA12.lz4" 2 0 7 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA20.lz4" 2 0 10 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA19.lz4" 2 0 20 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA11.lz4" 2 0 8 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA9.lz4" 2 0 0 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA10.lz4" 2 0 9 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 2 0 12 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 14 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA15.lz4" 2 0 4 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA18.lz4" 2 0 1 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 13 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 15 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA13.lz4" 2 0 6 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA14.lz4" 2 0 5 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA1.lz4" 2 0 18 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA17.lz4" 2 0 2 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA8.lz4" 2 0 11 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA16.lz4" 2 0 3 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 16 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 17 0 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_ao" 8 16 19 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_ao" 8 16 7 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_ao" 8 16 10 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_ao" 8 16 20 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_ao" 8 16 8 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_ao" 8 16 0 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_ao" 8 16 9 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_ao" 8 16 12 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_ao" 8 16 14 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_ao" 8 16 4 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_ao" 8 16 1 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_ao" 8 16 13 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_ao" 8 16 15 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_ao" 8 16 6 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_ao" 8 16 5 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_ao" 8 16 18 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_ao" 8 16 2 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_ao" 8 16 11 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_ao" 8 16 3 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_ao" 8 16 16 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_ao" 8 16 17 +Running ftrace batchpointlightprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_21_0_8" 1924 0 21 batchpointlight_21_0_8.bin +Running ftrace skycubemapprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_21" 1924 0 21 sky0.bin +Running ftrace sunprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_21" 1924 0 21 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "probes" 4 0 21 comp_21.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_19_0_8" 4 0 19 batchpointlight_19_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_19" 4 0 19 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_19" 4 0 19 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0" 4 0 19 comp_19.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_7_0_8" 4 0 7 batchpointlight_7_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_7" 4 0 7 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_7" 4 0 7 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12" 4 0 7 comp_7.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_10_0_8" 4 0 10 batchpointlight_10_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_10" 4 0 10 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_10" 4 0 10 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20" 4 0 10 comp_10.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_20_0_8" 4 0 20 batchpointlight_20_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_20" 4 0 20 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_20" 4 0 20 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19" 4 0 20 comp_20.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_8_0_8" 4 0 8 batchpointlight_8_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_8" 4 0 8 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_8" 4 0 8 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11" 4 0 8 comp_8.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_0_0_8" 4 0 0 batchpointlight_0_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_0" 4 0 0 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_0" 4 0 0 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9" 4 0 0 comp_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_9_0_8" 4 0 9 batchpointlight_9_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_9" 4 0 9 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_9" 4 0 9 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10" 4 0 9 comp_9.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_12_0_8" 4 0 12 batchpointlight_12_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_12" 4 0 12 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_12" 4 0 12 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7" 4 0 12 comp_12.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_14_0_8" 4 0 14 batchpointlight_14_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_14" 4 0 14 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_14" 4 0 14 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5" 4 0 14 comp_14.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_4_0_8" 4 0 4 batchpointlight_4_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_4" 4 0 4 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_4" 4 0 4 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15" 4 0 4 comp_4.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_1_0_8" 4 0 1 batchpointlight_1_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_1" 4 0 1 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_1" 4 0 1 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18" 4 0 1 comp_1.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_13_0_8" 4 0 13 batchpointlight_13_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_13" 4 0 13 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_13" 4 0 13 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6" 4 0 13 comp_13.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_15_0_8" 4 0 15 batchpointlight_15_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_15" 4 0 15 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_15" 4 0 15 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4" 4 0 15 comp_15.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_6_0_8" 4 0 6 batchpointlight_6_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_6" 4 0 6 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_6" 4 0 6 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13" 4 0 6 comp_6.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_5_0_8" 4 0 5 batchpointlight_5_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_5" 4 0 5 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_5" 4 0 5 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14" 4 0 5 comp_5.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_18_0_8" 4 0 18 batchpointlight_18_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_18" 4 0 18 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_18" 4 0 18 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1" 4 0 18 comp_18.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_2_0_8" 4 0 2 batchpointlight_2_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_2" 4 0 2 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_2" 4 0 2 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17" 4 0 2 comp_2.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_11_0_8" 4 0 11 batchpointlight_11_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_11" 4 0 11 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_11" 4 0 11 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8" 4 0 11 comp_11.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_3_0_8" 4 0 3 batchpointlight_3_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_3" 4 0 3 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_3" 4 0 3 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16" 4 0 3 comp_3.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_16_0_8" 4 0 16 batchpointlight_16_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_16" 4 0 16 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_16" 4 0 16 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3" 4 0 16 comp_16.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_17_0_8" 4 0 17 batchpointlight_17_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_17" 4 0 17 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_17" 4 0 17 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2" 4 0 17 comp_17.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM00.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA120.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA200.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA190.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA110.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA90.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA100.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA70.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA50.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA150.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA180.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA60.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA40.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA130.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA140.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA10.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA170.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA80.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA160.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA30.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA20.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM01.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA121.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA201.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA191.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA111.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA91.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA101.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA71.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA51.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA151.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA181.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA61.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA41.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA131.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA141.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA11.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA171.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA81.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA161.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA31.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA21.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM02.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA122.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA202.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA192.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA112.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA92.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA102.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA72.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA52.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA152.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA182.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA62.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA42.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA132.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA142.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA12.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA172.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA82.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA162.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA32.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA22.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM03.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA123.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA203.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA193.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA113.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA93.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA103.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA73.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA53.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA153.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA183.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA63.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA43.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA133.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA143.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA13.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA173.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA83.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA163.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA33.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA23.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgiprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "probes_final" 1924 16 21 "gi_probes4.bin" "probes_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_final" 4 16 19 "gi_Main_scene_LM04.bin" "Main_scene_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_final" 4 16 7 "gi_Main_scene_LMA124.bin" "Main_scene_LMA12_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_final" 4 16 10 "gi_Main_scene_LMA204.bin" "Main_scene_LMA20_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_final" 4 16 20 "gi_Main_scene_LMA194.bin" "Main_scene_LMA19_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_final" 4 16 8 "gi_Main_scene_LMA114.bin" "Main_scene_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_final" 4 16 0 "gi_Main_scene_LMA94.bin" "Main_scene_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_final" 4 16 9 "gi_Main_scene_LMA104.bin" "Main_scene_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_final" 4 16 12 "gi_Main_scene_LMA74.bin" "Main_scene_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_final" 4 16 14 "gi_Main_scene_LMA54.bin" "Main_scene_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_final" 4 16 4 "gi_Main_scene_LMA154.bin" "Main_scene_LMA15_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_final" 4 16 1 "gi_Main_scene_LMA184.bin" "Main_scene_LMA18_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_final" 4 16 13 "gi_Main_scene_LMA64.bin" "Main_scene_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_final" 4 16 15 "gi_Main_scene_LMA44.bin" "Main_scene_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_final" 4 16 6 "gi_Main_scene_LMA134.bin" "Main_scene_LMA13_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_final" 4 16 5 "gi_Main_scene_LMA144.bin" "Main_scene_LMA14_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_final" 4 16 18 "gi_Main_scene_LMA14.bin" "Main_scene_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_final" 4 16 2 "gi_Main_scene_LMA174.bin" "Main_scene_LMA17_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_final" 4 16 11 "gi_Main_scene_LMA84.bin" "Main_scene_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_final" 4 16 3 "gi_Main_scene_LMA164.bin" "Main_scene_LMA16_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_final" 4 16 16 "gi_Main_scene_LMA34.bin" "Main_scene_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_final" 4 16 17 "gi_Main_scene_LMA24.bin" "Main_scene_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftrace addsh "C:\Users\tooma\AppData\Local\Temp\frender" "probes_final_" 4 0 21 shcomp_21.bin +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_final_HDR.lz4" 4 0 19 addao_19.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "19" "Main_scene_LM0_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_final_HDR.lz4" 4 0 7 addao_7.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA12_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA12_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "7" "Main_scene_LMA12_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_final_HDR.lz4" 4 0 10 addao_10.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA20_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA20_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "10" "Main_scene_LMA20_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_final_HDR.lz4" 4 0 20 addao_20.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA19_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA19_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "20" "Main_scene_LMA19_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_final_HDR.lz4" 4 0 8 addao_8.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA11_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA11_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "8" "Main_scene_LMA11_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_final_HDR.lz4" 4 0 0 addao_0.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA9_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA9_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "0" "Main_scene_LMA9_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_final_HDR.lz4" 4 0 9 addao_9.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA10_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA10_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "9" "Main_scene_LMA10_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_final_HDR.lz4" 4 0 12 addao_12.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA7_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA7_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "12" "Main_scene_LMA7_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_final_HDR.lz4" 4 0 14 addao_14.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "14" "Main_scene_LMA5_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_final_HDR.lz4" 4 0 4 addao_4.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA15_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA15_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "4" "Main_scene_LMA15_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_final_HDR.lz4" 4 0 1 addao_1.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA18_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA18_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "1" "Main_scene_LMA18_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_final_HDR.lz4" 4 0 13 addao_13.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA6_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA6_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "13" "Main_scene_LMA6_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_final_HDR.lz4" 4 0 15 addao_15.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "15" "Main_scene_LMA4_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_final_HDR.lz4" 4 0 6 addao_6.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA13_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA13_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "6" "Main_scene_LMA13_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_final_HDR.lz4" 4 0 5 addao_5.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA14_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA14_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "5" "Main_scene_LMA14_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_final_HDR.lz4" 4 0 18 addao_18.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "18" "Main_scene_LMA1_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_final_HDR.lz4" 4 0 2 addao_2.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA17_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA17_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "2" "Main_scene_LMA17_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_final_HDR.lz4" 4 0 11 addao_11.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA8_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA8_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "11" "Main_scene_LMA8_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_final_HDR.lz4" 4 0 3 addao_3.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA16_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA16_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "3" "Main_scene_LMA16_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_final_HDR.lz4" 4 0 16 addao_16.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "16" "Main_scene_LMA3_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_final_HDR.lz4" 4 0 17 addao_17.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "17" "Main_scene_LMA2_final_HDR.lz4" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LM0_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA12_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA12_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA20_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA20_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA19_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA19_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA11_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA11_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA9_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA9_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA10_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA10_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA7_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA7_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA5_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA15_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA15_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA18_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA18_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA6_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA6_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA4_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA13_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA13_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA14_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA14_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA1_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA17_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA17_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA8_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA8_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA16_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA16_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA3_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA2_final.hdr" +[OVRPlugin][INFO] OVRInterface plugin library location: C:\Program Files\Oculus\Support\oculus-runtime\client-plugins\x64[OVRPlugin][INFO] OVRInterface plugin libraries: + +[OVRPlugin][INFO] OVRInterface classes and interfaces: + Class Id: 0xb00b00067332ab1, class Name: OVRExtensionAddition + Interface Id: 0xb00b00053345520 + Class Id: 0xb00b000538d08ac1, class Name: OpenXRExtensionAddition + Interface Id: 0xb00b000538d08ac0 +[OVRPlugin][INFO] LibOVR module is located at C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll[OVRPlugin][INFO] Connected to the server running version (prod = 1).1.56.0(build = 0) feature version = 0. Client runs version (prod = 1).1.56.0(build = 0) feature version = 0[OVRPlugin][INFO] OVRInterface plugin library location: C:\Program Files\Oculus\Support\oculus-runtime\client-plugins\x64[OVRPlugin][INFO] OVRInterface plugin libraries: + +[OVRPlugin][INFO] OVRInterface classes and interfaces: + Class Id: 0xb00b00067332ab1, class Name: OVRExtensionAddition + Interface Id: 0xb00b00053345520 + Class Id: 0xb00b000538d08ac1, class Name: OpenXRExtensionAddition + Interface Id: 0xb00b000538d08ac0 +[OVRPlugin][INFO] LibOVR module is located at C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll[OVRPlugin][INFO] Connected to the server running version (prod = 1).1.56.0(build = 0) feature version = 0. Client runs version (prod = 1).1.56.0(build = 0) feature version = 0[OVRPlugin][INFO] OVRInterface plugin library location: C:\Program Files\Oculus\Support\oculus-runtime\client-plugins\x64[OVRPlugin][INFO] OVRInterface plugin libraries: + +[OVRPlugin][INFO] OVRInterface classes and interfaces: + Class Id: 0xb00b00067332ab1, class Name: OVRExtensionAddition + Interface Id: 0xb00b00053345520 + Class Id: 0xb00b000538d08ac1, class Name: OpenXRExtensionAddition + Interface Id: 0xb00b000538d08ac0 +[OVRPlugin][INFO] LibOVR module is located at C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll[OVRPlugin][INFO] Connected to the server running version (prod = 1).1.56.0(build = 0) feature version = 0. Client runs version (prod = 1).1.56.0(build = 0) feature version = 0[OVRPlugin][INFO] HMDState::CreateHMDState VsyncToFirstScanline = 0.015970[OVRPlugin][INFO] IAD changed to 62.0mm[OVRPlugin][INFO] VkInstanceExtensions:[OVRPlugin][INFO] VK_KHR_surface[OVRPlugin][INFO] VK_KHR_external_memory_capabilities[OVRPlugin][INFO] VK_KHR_win32_surface[OVRPlugin][INFO] VK_KHR_external_fence_capabilities[OVRPlugin][INFO] VK_KHR_external_semaphore_capabilities[OVRPlugin][INFO] VK_KHR_get_physical_device_properties2[OVRPlugin][INFO] VkDeviceExtensions:[OVRPlugin][INFO] VK_KHR_swapchain[OVRPlugin][INFO] VK_KHR_external_memory[OVRPlugin][INFO] VK_KHR_external_memory_win32[OVRPlugin][INFO] VK_KHR_external_fence[OVRPlugin][INFO] VK_KHR_external_fence_win32[OVRPlugin][INFO] VK_KHR_external_semaphore[OVRPlugin][INFO] VK_KHR_external_semaphore_win32[OVRPlugin][INFO] ProfilerSystem: verbose mode 0[OVRPlugin][INFO] OVRPlugin 1.52.1 ... preinitialized[OVRPlugin][INFO] OVRInterface plugin library location: C:\Program Files\Oculus\Support\oculus-runtime\client-plugins\x64[OVRPlugin][INFO] OVRInterface plugin libraries: + +[OVRPlugin][INFO] OVRInterface classes and interfaces: + Class Id: 0xb00b00067332ab1, class Name: OVRExtensionAddition + Interface Id: 0xb00b00053345520 + Class Id: 0xb00b000538d08ac1, class Name: OpenXRExtensionAddition + Interface Id: 0xb00b000538d08ac0 +[OVRPlugin][INFO] LibOVR module is located at C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll[OVRPlugin][INFO] Connected to the server running version (prod = 1).1.56.0(build = 0) feature version = 0. Client runs version (prod = 1).1.56.0(build = 0) feature version = 0[OVRPlugin][INFO] HMDState::CreateHMDState VsyncToFirstScanline = 0.015970[OVRPlugin][INFO] IAD changed to 62.0mm[OVRPlugin][INFO] OVRPlugin 1.52.1 ... initialized[OVRPlugin][INFO] CliD3D11CompositorClient initialized[OVRPlugin][INFO] CliD3D11CompositorClient releasedDone +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Rendering UV GBuffer for Main_scene_LMA9 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA18 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA17 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA16 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA15 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA14 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA13 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA12 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA11 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA10 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA20 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA8 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA7 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA6 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA5 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA4 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA3 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA2 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA1 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LM0 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA19 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for probes 256 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 2 0 19 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA12.lz4" 2 0 7 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA20.lz4" 2 0 10 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA19.lz4" 2 0 20 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA11.lz4" 2 0 8 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA9.lz4" 2 0 0 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA10.lz4" 2 0 9 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 2 0 12 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 14 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA15.lz4" 2 0 4 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA18.lz4" 2 0 1 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 13 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 15 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA13.lz4" 2 0 6 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA14.lz4" 2 0 5 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA1.lz4" 2 0 18 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA17.lz4" 2 0 2 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA8.lz4" 2 0 11 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA16.lz4" 2 0 3 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 16 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 17 0 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_ao" 8 16 19 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_ao" 8 16 7 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_ao" 8 16 10 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_ao" 8 16 20 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_ao" 8 16 8 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_ao" 8 16 0 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_ao" 8 16 9 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_ao" 8 16 12 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_ao" 8 16 14 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_ao" 8 16 4 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_ao" 8 16 1 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_ao" 8 16 13 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_ao" 8 16 15 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_ao" 8 16 6 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_ao" 8 16 5 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_ao" 8 16 18 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_ao" 8 16 2 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_ao" 8 16 11 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_ao" 8 16 3 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_ao" 8 16 16 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_ao" 8 16 17 +Running ftrace batchpointlightprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_21_0_8" 1924 0 21 batchpointlight_21_0_8.bin +Running ftrace skycubemapprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_21" 1924 0 21 sky0.bin +Running ftrace sunprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_21" 1924 0 21 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "probes" 4 0 21 comp_21.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_19_0_8" 4 0 19 batchpointlight_19_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_19" 4 0 19 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_19" 4 0 19 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0" 4 0 19 comp_19.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_7_0_8" 4 0 7 batchpointlight_7_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_7" 4 0 7 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_7" 4 0 7 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12" 4 0 7 comp_7.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_10_0_8" 4 0 10 batchpointlight_10_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_10" 4 0 10 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_10" 4 0 10 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20" 4 0 10 comp_10.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_20_0_8" 4 0 20 batchpointlight_20_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_20" 4 0 20 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_20" 4 0 20 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19" 4 0 20 comp_20.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_8_0_8" 4 0 8 batchpointlight_8_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_8" 4 0 8 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_8" 4 0 8 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11" 4 0 8 comp_8.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_0_0_8" 4 0 0 batchpointlight_0_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_0" 4 0 0 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_0" 4 0 0 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9" 4 0 0 comp_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_9_0_8" 4 0 9 batchpointlight_9_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_9" 4 0 9 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_9" 4 0 9 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10" 4 0 9 comp_9.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_12_0_8" 4 0 12 batchpointlight_12_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_12" 4 0 12 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_12" 4 0 12 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7" 4 0 12 comp_12.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_14_0_8" 4 0 14 batchpointlight_14_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_14" 4 0 14 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_14" 4 0 14 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5" 4 0 14 comp_14.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_4_0_8" 4 0 4 batchpointlight_4_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_4" 4 0 4 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_4" 4 0 4 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15" 4 0 4 comp_4.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_1_0_8" 4 0 1 batchpointlight_1_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_1" 4 0 1 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_1" 4 0 1 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18" 4 0 1 comp_1.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_13_0_8" 4 0 13 batchpointlight_13_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_13" 4 0 13 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_13" 4 0 13 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6" 4 0 13 comp_13.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_15_0_8" 4 0 15 batchpointlight_15_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_15" 4 0 15 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_15" 4 0 15 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4" 4 0 15 comp_15.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_6_0_8" 4 0 6 batchpointlight_6_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_6" 4 0 6 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_6" 4 0 6 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13" 4 0 6 comp_6.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_5_0_8" 4 0 5 batchpointlight_5_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_5" 4 0 5 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_5" 4 0 5 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14" 4 0 5 comp_5.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_18_0_8" 4 0 18 batchpointlight_18_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_18" 4 0 18 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_18" 4 0 18 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1" 4 0 18 comp_18.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_2_0_8" 4 0 2 batchpointlight_2_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_2" 4 0 2 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_2" 4 0 2 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17" 4 0 2 comp_2.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_11_0_8" 4 0 11 batchpointlight_11_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_11" 4 0 11 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_11" 4 0 11 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8" 4 0 11 comp_11.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_3_0_8" 4 0 3 batchpointlight_3_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_3" 4 0 3 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_3" 4 0 3 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16" 4 0 3 comp_3.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_16_0_8" 4 0 16 batchpointlight_16_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_16" 4 0 16 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_16" 4 0 16 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3" 4 0 16 comp_16.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_17_0_8" 4 0 17 batchpointlight_17_0_8.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_17" 4 0 17 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_17" 4 0 17 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2" 4 0 17 comp_17.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM00.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA120.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA200.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA190.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA110.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA90.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA100.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA70.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA50.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA150.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA180.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA60.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA40.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA130.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA140.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA10.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA170.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA80.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA160.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA30.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA20.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM01.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA121.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA201.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA191.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA111.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA91.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA101.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA71.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA51.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA151.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA181.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA61.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA41.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA131.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA141.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA11.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA171.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA81.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA161.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA31.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA21.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM02.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA122.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA202.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA192.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA112.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA92.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA102.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA72.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA52.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA152.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA182.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA62.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA42.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA132.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA142.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA12.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA172.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA82.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA162.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA32.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA22.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM03.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA123.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA203.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA193.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA113.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA93.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA103.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA73.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA53.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA153.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA183.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA63.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA43.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA133.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA143.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA13.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA173.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA83.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA163.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA33.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA23.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgiprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "probes_final" 1924 16 21 "gi_probes4.bin" "probes_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_final" 4 16 19 "gi_Main_scene_LM04.bin" "Main_scene_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_final" 4 16 7 "gi_Main_scene_LMA124.bin" "Main_scene_LMA12_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_final" 4 16 10 "gi_Main_scene_LMA204.bin" "Main_scene_LMA20_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_final" 4 16 20 "gi_Main_scene_LMA194.bin" "Main_scene_LMA19_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_final" 4 16 8 "gi_Main_scene_LMA114.bin" "Main_scene_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_final" 4 16 0 "gi_Main_scene_LMA94.bin" "Main_scene_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_final" 4 16 9 "gi_Main_scene_LMA104.bin" "Main_scene_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_final" 4 16 12 "gi_Main_scene_LMA74.bin" "Main_scene_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_final" 4 16 14 "gi_Main_scene_LMA54.bin" "Main_scene_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_final" 4 16 4 "gi_Main_scene_LMA154.bin" "Main_scene_LMA15_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_final" 4 16 1 "gi_Main_scene_LMA184.bin" "Main_scene_LMA18_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_final" 4 16 13 "gi_Main_scene_LMA64.bin" "Main_scene_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_final" 4 16 15 "gi_Main_scene_LMA44.bin" "Main_scene_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_final" 4 16 6 "gi_Main_scene_LMA134.bin" "Main_scene_LMA13_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_final" 4 16 5 "gi_Main_scene_LMA144.bin" "Main_scene_LMA14_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_final" 4 16 18 "gi_Main_scene_LMA14.bin" "Main_scene_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_final" 4 16 2 "gi_Main_scene_LMA174.bin" "Main_scene_LMA17_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_final" 4 16 11 "gi_Main_scene_LMA84.bin" "Main_scene_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_final" 4 16 3 "gi_Main_scene_LMA164.bin" "Main_scene_LMA16_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_final" 4 16 16 "gi_Main_scene_LMA34.bin" "Main_scene_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_final" 4 16 17 "gi_Main_scene_LMA24.bin" "Main_scene_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftrace addsh "C:\Users\tooma\AppData\Local\Temp\frender" "probes_final_" 4 0 21 shcomp_21.bin +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_final_HDR.lz4" 4 0 19 addao_19.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "19" "Main_scene_LM0_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_final_HDR.lz4" 4 0 7 addao_7.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA12_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA12_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "7" "Main_scene_LMA12_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_final_HDR.lz4" 4 0 10 addao_10.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA20_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA20_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "10" "Main_scene_LMA20_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_final_HDR.lz4" 4 0 20 addao_20.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA19_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA19_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "20" "Main_scene_LMA19_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_final_HDR.lz4" 4 0 8 addao_8.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA11_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA11_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "8" "Main_scene_LMA11_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_final_HDR.lz4" 4 0 0 addao_0.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA9_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA9_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "0" "Main_scene_LMA9_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_final_HDR.lz4" 4 0 9 addao_9.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA10_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA10_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "9" "Main_scene_LMA10_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_final_HDR.lz4" 4 0 12 addao_12.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA7_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA7_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "12" "Main_scene_LMA7_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_final_HDR.lz4" 4 0 14 addao_14.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "14" "Main_scene_LMA5_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_final_HDR.lz4" 4 0 4 addao_4.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA15_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA15_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "4" "Main_scene_LMA15_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_final_HDR.lz4" 4 0 1 addao_1.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA18_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA18_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "1" "Main_scene_LMA18_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_final_HDR.lz4" 4 0 13 addao_13.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA6_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA6_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "13" "Main_scene_LMA6_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_final_HDR.lz4" 4 0 15 addao_15.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "15" "Main_scene_LMA4_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_final_HDR.lz4" 4 0 6 addao_6.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA13_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA13_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "6" "Main_scene_LMA13_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_final_HDR.lz4" 4 0 5 addao_5.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA14_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA14_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "5" "Main_scene_LMA14_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_final_HDR.lz4" 4 0 18 addao_18.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "18" "Main_scene_LMA1_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_final_HDR.lz4" 4 0 2 addao_2.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA17_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA17_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "2" "Main_scene_LMA17_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_final_HDR.lz4" 4 0 11 addao_11.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA8_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA8_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "11" "Main_scene_LMA8_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_final_HDR.lz4" 4 0 3 addao_3.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA16_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA16_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "3" "Main_scene_LMA16_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_final_HDR.lz4" 4 0 16 addao_16.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "16" "Main_scene_LMA3_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_final_HDR.lz4" 4 0 17 addao_17.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "17" "Main_scene_LMA2_final_HDR.lz4" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LM0_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA12_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA12_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA20_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA20_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA19_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA19_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA11_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA11_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA9_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA9_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA10_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA10_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA7_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA7_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA5_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA15_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA15_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA18_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA18_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA6_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA6_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA4_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA13_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA13_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA14_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA14_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA1_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA17_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA17_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA8_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA8_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA16_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA16_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA3_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA2_final.hdr" +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Rendering UV GBuffer for Main_scene_LMA9 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA18 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA17 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA16 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA15 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA14 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA13 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA12 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA11 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA10 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA20 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA8 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA7 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA6 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA5 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA4 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA3 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA2 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA1 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LM0 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA19 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for probes 256 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 2 0 19 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA12.lz4" 2 0 7 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA20.lz4" 2 0 10 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA19.lz4" 2 0 20 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA11.lz4" 2 0 8 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA9.lz4" 2 0 0 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA10.lz4" 2 0 9 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 2 0 12 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 14 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA15.lz4" 2 0 4 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA18.lz4" 2 0 1 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 13 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 15 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA13.lz4" 2 0 6 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA14.lz4" 2 0 5 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA1.lz4" 2 0 18 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA17.lz4" 2 0 2 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA8.lz4" 2 0 11 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA16.lz4" 2 0 3 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 16 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 17 0 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_ao" 8 16 19 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_ao" 8 16 7 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_ao" 8 16 10 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_ao" 8 16 20 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_ao" 8 16 8 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_ao" 8 16 0 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_ao" 8 16 9 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_ao" 8 16 12 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_ao" 8 16 14 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_ao" 8 16 4 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_ao" 8 16 1 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_ao" 8 16 13 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_ao" 8 16 15 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_ao" 8 16 6 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_ao" 8 16 5 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_ao" 8 16 18 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_ao" 8 16 2 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_ao" 8 16 11 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_ao" 8 16 3 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_ao" 8 16 16 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_ao" 8 16 17 +Running ftrace batchpointlightprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_21_0_9" 1924 0 21 batchpointlight_21_0_9.bin +Running ftrace skycubemapprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_21" 1924 0 21 sky0.bin +Running ftrace sunprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_21" 1924 0 21 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "probes" 4 0 21 comp_21.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_19_0_9" 4 0 19 batchpointlight_19_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_19" 4 0 19 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_19" 4 0 19 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0" 4 0 19 comp_19.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_7_0_9" 4 0 7 batchpointlight_7_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_7" 4 0 7 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_7" 4 0 7 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12" 4 0 7 comp_7.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_10_0_9" 4 0 10 batchpointlight_10_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_10" 4 0 10 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_10" 4 0 10 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20" 4 0 10 comp_10.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_20_0_9" 4 0 20 batchpointlight_20_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_20" 4 0 20 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_20" 4 0 20 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19" 4 0 20 comp_20.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_8_0_9" 4 0 8 batchpointlight_8_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_8" 4 0 8 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_8" 4 0 8 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11" 4 0 8 comp_8.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_0_0_9" 4 0 0 batchpointlight_0_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_0" 4 0 0 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_0" 4 0 0 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9" 4 0 0 comp_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_9_0_9" 4 0 9 batchpointlight_9_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_9" 4 0 9 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_9" 4 0 9 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10" 4 0 9 comp_9.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_12_0_9" 4 0 12 batchpointlight_12_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_12" 4 0 12 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_12" 4 0 12 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7" 4 0 12 comp_12.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_14_0_9" 4 0 14 batchpointlight_14_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_14" 4 0 14 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_14" 4 0 14 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5" 4 0 14 comp_14.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_4_0_9" 4 0 4 batchpointlight_4_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_4" 4 0 4 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_4" 4 0 4 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15" 4 0 4 comp_4.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_1_0_9" 4 0 1 batchpointlight_1_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_1" 4 0 1 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_1" 4 0 1 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18" 4 0 1 comp_1.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_13_0_9" 4 0 13 batchpointlight_13_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_13" 4 0 13 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_13" 4 0 13 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6" 4 0 13 comp_13.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_15_0_9" 4 0 15 batchpointlight_15_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_15" 4 0 15 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_15" 4 0 15 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4" 4 0 15 comp_15.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_6_0_9" 4 0 6 batchpointlight_6_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_6" 4 0 6 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_6" 4 0 6 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13" 4 0 6 comp_6.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_5_0_9" 4 0 5 batchpointlight_5_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_5" 4 0 5 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_5" 4 0 5 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14" 4 0 5 comp_5.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_18_0_9" 4 0 18 batchpointlight_18_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_18" 4 0 18 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_18" 4 0 18 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1" 4 0 18 comp_18.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_2_0_9" 4 0 2 batchpointlight_2_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_2" 4 0 2 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_2" 4 0 2 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17" 4 0 2 comp_2.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_11_0_9" 4 0 11 batchpointlight_11_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_11" 4 0 11 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_11" 4 0 11 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8" 4 0 11 comp_11.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_3_0_9" 4 0 3 batchpointlight_3_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_3" 4 0 3 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_3" 4 0 3 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16" 4 0 3 comp_3.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_16_0_9" 4 0 16 batchpointlight_16_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_16" 4 0 16 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_16" 4 0 16 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3" 4 0 16 comp_16.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_17_0_9" 4 0 17 batchpointlight_17_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_17" 4 0 17 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_17" 4 0 17 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2" 4 0 17 comp_17.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM00.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA120.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA200.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA190.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA110.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA90.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA100.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA70.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA50.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA150.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA180.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA60.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA40.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA130.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA140.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA10.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA170.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA80.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA160.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA30.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA20.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM01.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA121.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA201.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA191.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA111.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA91.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA101.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA71.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA51.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA151.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA181.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA61.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA41.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA131.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA141.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA11.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA171.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA81.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA161.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA31.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA21.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM02.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA122.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA202.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA192.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA112.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA92.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA102.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA72.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA52.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA152.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA182.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA62.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA42.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA132.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA142.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA12.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA172.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA82.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA162.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA32.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA22.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM03.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA123.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA203.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA193.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA113.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA93.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA103.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA73.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA53.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA153.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA183.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA63.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA43.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA133.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA143.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA13.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA173.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA83.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA163.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA33.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA23.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgiprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "probes_final" 1924 16 21 "gi_probes4.bin" "probes_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_final" 4 16 19 "gi_Main_scene_LM04.bin" "Main_scene_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_final" 4 16 7 "gi_Main_scene_LMA124.bin" "Main_scene_LMA12_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_final" 4 16 10 "gi_Main_scene_LMA204.bin" "Main_scene_LMA20_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_final" 4 16 20 "gi_Main_scene_LMA194.bin" "Main_scene_LMA19_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_final" 4 16 8 "gi_Main_scene_LMA114.bin" "Main_scene_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_final" 4 16 0 "gi_Main_scene_LMA94.bin" "Main_scene_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_final" 4 16 9 "gi_Main_scene_LMA104.bin" "Main_scene_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_final" 4 16 12 "gi_Main_scene_LMA74.bin" "Main_scene_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_final" 4 16 14 "gi_Main_scene_LMA54.bin" "Main_scene_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_final" 4 16 4 "gi_Main_scene_LMA154.bin" "Main_scene_LMA15_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_final" 4 16 1 "gi_Main_scene_LMA184.bin" "Main_scene_LMA18_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_final" 4 16 13 "gi_Main_scene_LMA64.bin" "Main_scene_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_final" 4 16 15 "gi_Main_scene_LMA44.bin" "Main_scene_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_final" 4 16 6 "gi_Main_scene_LMA134.bin" "Main_scene_LMA13_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_final" 4 16 5 "gi_Main_scene_LMA144.bin" "Main_scene_LMA14_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_final" 4 16 18 "gi_Main_scene_LMA14.bin" "Main_scene_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_final" 4 16 2 "gi_Main_scene_LMA174.bin" "Main_scene_LMA17_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_final" 4 16 11 "gi_Main_scene_LMA84.bin" "Main_scene_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_final" 4 16 3 "gi_Main_scene_LMA164.bin" "Main_scene_LMA16_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_final" 4 16 16 "gi_Main_scene_LMA34.bin" "Main_scene_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_final" 4 16 17 "gi_Main_scene_LMA24.bin" "Main_scene_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftrace addsh "C:\Users\tooma\AppData\Local\Temp\frender" "probes_final_" 4 0 21 shcomp_21.bin +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_final_HDR.lz4" 4 0 19 addao_19.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "19" "Main_scene_LM0_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_final_HDR.lz4" 4 0 7 addao_7.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA12_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA12_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "7" "Main_scene_LMA12_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_final_HDR.lz4" 4 0 10 addao_10.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA20_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA20_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "10" "Main_scene_LMA20_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_final_HDR.lz4" 4 0 20 addao_20.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA19_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA19_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "20" "Main_scene_LMA19_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_final_HDR.lz4" 4 0 8 addao_8.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA11_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA11_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "8" "Main_scene_LMA11_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_final_HDR.lz4" 4 0 0 addao_0.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA9_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA9_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "0" "Main_scene_LMA9_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_final_HDR.lz4" 4 0 9 addao_9.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA10_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA10_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "9" "Main_scene_LMA10_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_final_HDR.lz4" 4 0 12 addao_12.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA7_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA7_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "12" "Main_scene_LMA7_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_final_HDR.lz4" 4 0 14 addao_14.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "14" "Main_scene_LMA5_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_final_HDR.lz4" 4 0 4 addao_4.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA15_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA15_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "4" "Main_scene_LMA15_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_final_HDR.lz4" 4 0 1 addao_1.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA18_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA18_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "1" "Main_scene_LMA18_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_final_HDR.lz4" 4 0 13 addao_13.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA6_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA6_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "13" "Main_scene_LMA6_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_final_HDR.lz4" 4 0 15 addao_15.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "15" "Main_scene_LMA4_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_final_HDR.lz4" 4 0 6 addao_6.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA13_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA13_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "6" "Main_scene_LMA13_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_final_HDR.lz4" 4 0 5 addao_5.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA14_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA14_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "5" "Main_scene_LMA14_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_final_HDR.lz4" 4 0 18 addao_18.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "18" "Main_scene_LMA1_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_final_HDR.lz4" 4 0 2 addao_2.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA17_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA17_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "2" "Main_scene_LMA17_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_final_HDR.lz4" 4 0 11 addao_11.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA8_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA8_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "11" "Main_scene_LMA8_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_final_HDR.lz4" 4 0 3 addao_3.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA16_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA16_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "3" "Main_scene_LMA16_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_final_HDR.lz4" 4 0 16 addao_16.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "16" "Main_scene_LMA3_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_final_HDR.lz4" 4 0 17 addao_17.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "17" "Main_scene_LMA2_final_HDR.lz4" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LM0_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA12_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA12_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA20_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA20_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA19_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA19_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA11_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA11_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA9_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA9_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA10_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA10_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA7_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA7_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA5_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA15_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA15_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA18_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA18_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA6_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA6_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA4_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA13_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA13_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA14_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA14_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA1_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA17_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA17_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA8_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA8_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA16_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA16_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA3_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA2_final.hdr" +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Rendering UV GBuffer for Main_scene_LMA9 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA18 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA17 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA16 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA15 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA14 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA13 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA12 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA11 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA10 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA20 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA8 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA7 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA6 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA5 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA4 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA3 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA2 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA1 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LM0 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA19 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for probes 256 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 2 0 19 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA12.lz4" 2 0 7 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA20.lz4" 2 0 10 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA19.lz4" 2 0 20 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA11.lz4" 2 0 8 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA9.lz4" 2 0 0 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA10.lz4" 2 0 9 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 2 0 12 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 14 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA15.lz4" 2 0 4 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA18.lz4" 2 0 1 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 13 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 15 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA13.lz4" 2 0 6 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA14.lz4" 2 0 5 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA1.lz4" 2 0 18 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA17.lz4" 2 0 2 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA8.lz4" 2 0 11 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA16.lz4" 2 0 3 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 16 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 17 0 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_ao" 8 16 19 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_ao" 8 16 7 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_ao" 8 16 10 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_ao" 8 16 20 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_ao" 8 16 8 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_ao" 8 16 0 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_ao" 8 16 9 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_ao" 8 16 12 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_ao" 8 16 14 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_ao" 8 16 4 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_ao" 8 16 1 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_ao" 8 16 13 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_ao" 8 16 15 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_ao" 8 16 6 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_ao" 8 16 5 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_ao" 8 16 18 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_ao" 8 16 2 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_ao" 8 16 11 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_ao" 8 16 3 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_ao" 8 16 16 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_ao" 8 16 17 +Running ftrace batchpointlightprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_21_0_0" 1924 0 21 batchpointlight_21_0_0.bin +Running ftrace batchpointlightprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_21_1_9" 1924 0 21 batchpointlight_21_1_9.bin +Running ftrace skycubemapprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_21" 1924 0 21 sky0.bin +Running ftrace sunprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_21" 1924 0 21 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "probes" 4 0 21 comp_21.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_19_0_0" 4 0 19 batchpointlight_19_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_19_1_9" 4 0 19 batchpointlight_19_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_19" 4 0 19 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_19" 4 0 19 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0" 4 0 19 comp_19.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_7_0_0" 4 0 7 batchpointlight_7_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_7_1_9" 4 0 7 batchpointlight_7_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_7" 4 0 7 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_7" 4 0 7 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12" 4 0 7 comp_7.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_10_0_0" 4 0 10 batchpointlight_10_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_10_1_9" 4 0 10 batchpointlight_10_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_10" 4 0 10 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_10" 4 0 10 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20" 4 0 10 comp_10.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_20_0_0" 4 0 20 batchpointlight_20_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_20_1_9" 4 0 20 batchpointlight_20_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_20" 4 0 20 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_20" 4 0 20 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19" 4 0 20 comp_20.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_8_0_0" 4 0 8 batchpointlight_8_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_8_1_9" 4 0 8 batchpointlight_8_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_8" 4 0 8 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_8" 4 0 8 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11" 4 0 8 comp_8.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_0_0_0" 4 0 0 batchpointlight_0_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_0_1_9" 4 0 0 batchpointlight_0_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_0" 4 0 0 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_0" 4 0 0 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9" 4 0 0 comp_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_9_0_0" 4 0 9 batchpointlight_9_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_9_1_9" 4 0 9 batchpointlight_9_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_9" 4 0 9 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_9" 4 0 9 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10" 4 0 9 comp_9.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_12_0_0" 4 0 12 batchpointlight_12_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_12_1_9" 4 0 12 batchpointlight_12_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_12" 4 0 12 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_12" 4 0 12 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7" 4 0 12 comp_12.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_14_0_0" 4 0 14 batchpointlight_14_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_14_1_9" 4 0 14 batchpointlight_14_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_14" 4 0 14 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_14" 4 0 14 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5" 4 0 14 comp_14.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_4_0_0" 4 0 4 batchpointlight_4_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_4_1_9" 4 0 4 batchpointlight_4_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_4" 4 0 4 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_4" 4 0 4 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15" 4 0 4 comp_4.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_1_0_0" 4 0 1 batchpointlight_1_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_1_1_9" 4 0 1 batchpointlight_1_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_1" 4 0 1 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_1" 4 0 1 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18" 4 0 1 comp_1.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_13_0_0" 4 0 13 batchpointlight_13_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_13_1_9" 4 0 13 batchpointlight_13_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_13" 4 0 13 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_13" 4 0 13 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6" 4 0 13 comp_13.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_15_0_0" 4 0 15 batchpointlight_15_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_15_1_9" 4 0 15 batchpointlight_15_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_15" 4 0 15 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_15" 4 0 15 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4" 4 0 15 comp_15.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_6_0_0" 4 0 6 batchpointlight_6_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_6_1_9" 4 0 6 batchpointlight_6_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_6" 4 0 6 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_6" 4 0 6 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13" 4 0 6 comp_6.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_5_0_0" 4 0 5 batchpointlight_5_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_5_1_9" 4 0 5 batchpointlight_5_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_5" 4 0 5 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_5" 4 0 5 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14" 4 0 5 comp_5.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_18_0_0" 4 0 18 batchpointlight_18_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_18_1_9" 4 0 18 batchpointlight_18_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_18" 4 0 18 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_18" 4 0 18 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1" 4 0 18 comp_18.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_2_0_0" 4 0 2 batchpointlight_2_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_2_1_9" 4 0 2 batchpointlight_2_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_2" 4 0 2 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_2" 4 0 2 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17" 4 0 2 comp_2.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_11_0_0" 4 0 11 batchpointlight_11_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_11_1_9" 4 0 11 batchpointlight_11_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_11" 4 0 11 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_11" 4 0 11 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8" 4 0 11 comp_11.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_3_0_0" 4 0 3 batchpointlight_3_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_3_1_9" 4 0 3 batchpointlight_3_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_3" 4 0 3 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_3" 4 0 3 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16" 4 0 3 comp_3.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_16_0_0" 4 0 16 batchpointlight_16_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_16_1_9" 4 0 16 batchpointlight_16_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_16" 4 0 16 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_16" 4 0 16 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3" 4 0 16 comp_16.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_17_0_0" 4 0 17 batchpointlight_17_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_17_1_9" 4 0 17 batchpointlight_17_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_17" 4 0 17 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_17" 4 0 17 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2" 4 0 17 comp_17.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM00.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA120.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA200.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA190.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA110.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA90.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA100.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA70.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA50.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA150.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA180.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA60.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA40.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA130.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA140.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA10.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA170.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA80.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA160.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA30.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA20.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM01.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA121.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA201.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA191.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA111.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA91.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA101.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA71.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA51.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA151.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA181.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA61.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA41.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA131.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA141.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA11.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA171.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA81.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA161.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA31.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA21.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM02.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA122.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA202.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA192.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA112.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA92.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA102.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA72.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA52.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA152.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA182.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA62.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA42.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA132.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA142.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA12.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA172.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA82.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA162.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA32.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA22.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM03.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA123.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA203.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA193.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA113.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA93.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA103.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA73.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA53.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA153.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA183.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA63.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA43.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA133.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA143.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA13.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA173.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA83.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA163.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA33.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA23.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgiprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "probes_final" 1924 16 21 "gi_probes4.bin" "probes_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_final" 4 16 19 "gi_Main_scene_LM04.bin" "Main_scene_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_final" 4 16 7 "gi_Main_scene_LMA124.bin" "Main_scene_LMA12_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_final" 4 16 10 "gi_Main_scene_LMA204.bin" "Main_scene_LMA20_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_final" 4 16 20 "gi_Main_scene_LMA194.bin" "Main_scene_LMA19_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_final" 4 16 8 "gi_Main_scene_LMA114.bin" "Main_scene_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_final" 4 16 0 "gi_Main_scene_LMA94.bin" "Main_scene_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_final" 4 16 9 "gi_Main_scene_LMA104.bin" "Main_scene_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_final" 4 16 12 "gi_Main_scene_LMA74.bin" "Main_scene_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_final" 4 16 14 "gi_Main_scene_LMA54.bin" "Main_scene_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_final" 4 16 4 "gi_Main_scene_LMA154.bin" "Main_scene_LMA15_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_final" 4 16 1 "gi_Main_scene_LMA184.bin" "Main_scene_LMA18_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_final" 4 16 13 "gi_Main_scene_LMA64.bin" "Main_scene_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_final" 4 16 15 "gi_Main_scene_LMA44.bin" "Main_scene_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_final" 4 16 6 "gi_Main_scene_LMA134.bin" "Main_scene_LMA13_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_final" 4 16 5 "gi_Main_scene_LMA144.bin" "Main_scene_LMA14_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_final" 4 16 18 "gi_Main_scene_LMA14.bin" "Main_scene_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_final" 4 16 2 "gi_Main_scene_LMA174.bin" "Main_scene_LMA17_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_final" 4 16 11 "gi_Main_scene_LMA84.bin" "Main_scene_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_final" 4 16 3 "gi_Main_scene_LMA164.bin" "Main_scene_LMA16_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_final" 4 16 16 "gi_Main_scene_LMA34.bin" "Main_scene_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_final" 4 16 17 "gi_Main_scene_LMA24.bin" "Main_scene_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftrace addsh "C:\Users\tooma\AppData\Local\Temp\frender" "probes_final_" 4 0 21 shcomp_21.bin +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_final_HDR.lz4" 4 0 19 addao_19.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "19" "Main_scene_LM0_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_final_HDR.lz4" 4 0 7 addao_7.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA12_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA12_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "7" "Main_scene_LMA12_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_final_HDR.lz4" 4 0 10 addao_10.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA20_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA20_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "10" "Main_scene_LMA20_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_final_HDR.lz4" 4 0 20 addao_20.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA19_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA19_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "20" "Main_scene_LMA19_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_final_HDR.lz4" 4 0 8 addao_8.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA11_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA11_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "8" "Main_scene_LMA11_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_final_HDR.lz4" 4 0 0 addao_0.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA9_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA9_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "0" "Main_scene_LMA9_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_final_HDR.lz4" 4 0 9 addao_9.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA10_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA10_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "9" "Main_scene_LMA10_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_final_HDR.lz4" 4 0 12 addao_12.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA7_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA7_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "12" "Main_scene_LMA7_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_final_HDR.lz4" 4 0 14 addao_14.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "14" "Main_scene_LMA5_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_final_HDR.lz4" 4 0 4 addao_4.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA15_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA15_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "4" "Main_scene_LMA15_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_final_HDR.lz4" 4 0 1 addao_1.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA18_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA18_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "1" "Main_scene_LMA18_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_final_HDR.lz4" 4 0 13 addao_13.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA6_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA6_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "13" "Main_scene_LMA6_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_final_HDR.lz4" 4 0 15 addao_15.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "15" "Main_scene_LMA4_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_final_HDR.lz4" 4 0 6 addao_6.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA13_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA13_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "6" "Main_scene_LMA13_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_final_HDR.lz4" 4 0 5 addao_5.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA14_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA14_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "5" "Main_scene_LMA14_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_final_HDR.lz4" 4 0 18 addao_18.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "18" "Main_scene_LMA1_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_final_HDR.lz4" 4 0 2 addao_2.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA17_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA17_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "2" "Main_scene_LMA17_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_final_HDR.lz4" 4 0 11 addao_11.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA8_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA8_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "11" "Main_scene_LMA8_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_final_HDR.lz4" 4 0 3 addao_3.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA16_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA16_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "3" "Main_scene_LMA16_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_final_HDR.lz4" 4 0 16 addao_16.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "16" "Main_scene_LMA3_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_final_HDR.lz4" 4 0 17 addao_17.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "17" "Main_scene_LMA2_final_HDR.lz4" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LM0_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA12_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA12_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA20_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA20_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA19_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA19_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA11_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA11_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA9_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA9_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA10_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA10_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA7_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA7_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA5_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA15_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA15_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA18_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA18_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA6_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA6_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA4_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA13_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA13_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA14_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA14_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA1_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA17_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA17_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA8_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA8_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA16_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA16_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA3_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA2_final.hdr" +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Rendering UV GBuffer for Main_scene_LMA9 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA18 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA17 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA16 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA15 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA14 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA13 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA12 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA11 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA10 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA20 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA8 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA7 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA6 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA5 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA4 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA3 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA2 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA1 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LM0 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA19 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for probes 256 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 2 0 19 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA12.lz4" 2 0 7 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA20.lz4" 2 0 10 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA19.lz4" 2 0 20 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA11.lz4" 2 0 8 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA9.lz4" 2 0 0 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA10.lz4" 2 0 9 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 2 0 12 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 14 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA15.lz4" 2 0 4 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA18.lz4" 2 0 1 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 13 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 15 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA13.lz4" 2 0 6 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA14.lz4" 2 0 5 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA1.lz4" 2 0 18 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA17.lz4" 2 0 2 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA8.lz4" 2 0 11 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA16.lz4" 2 0 3 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 16 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 17 0 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_ao" 8 16 19 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_ao" 8 16 7 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_ao" 8 16 10 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_ao" 8 16 20 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_ao" 8 16 8 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_ao" 8 16 0 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_ao" 8 16 9 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_ao" 8 16 12 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_ao" 8 16 14 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_ao" 8 16 4 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_ao" 8 16 1 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_ao" 8 16 13 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_ao" 8 16 15 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_ao" 8 16 6 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_ao" 8 16 5 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_ao" 8 16 18 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_ao" 8 16 2 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_ao" 8 16 11 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_ao" 8 16 3 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_ao" 8 16 16 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_ao" 8 16 17 +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_21_0_0" 4 0 21 batchpointlight_21_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_21_1_9" 4 0 21 batchpointlight_21_1_9.bin +Running ftrace skycubemapprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_21" 1924 0 21 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_21" 4 0 21 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "probes" 4 0 21 comp_21.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_19_0_0" 4 0 19 batchpointlight_19_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_19_1_9" 4 0 19 batchpointlight_19_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_19" 4 0 19 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_19" 4 0 19 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0" 4 0 19 comp_19.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_7_0_0" 4 0 7 batchpointlight_7_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_7_1_9" 4 0 7 batchpointlight_7_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_7" 4 0 7 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_7" 4 0 7 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12" 4 0 7 comp_7.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_10_0_0" 4 0 10 batchpointlight_10_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_10_1_9" 4 0 10 batchpointlight_10_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_10" 4 0 10 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_10" 4 0 10 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20" 4 0 10 comp_10.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_20_0_0" 4 0 20 batchpointlight_20_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_20_1_9" 4 0 20 batchpointlight_20_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_20" 4 0 20 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_20" 4 0 20 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19" 4 0 20 comp_20.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_8_0_0" 4 0 8 batchpointlight_8_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_8_1_9" 4 0 8 batchpointlight_8_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_8" 4 0 8 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_8" 4 0 8 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11" 4 0 8 comp_8.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_0_0_0" 4 0 0 batchpointlight_0_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_0_1_9" 4 0 0 batchpointlight_0_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_0" 4 0 0 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_0" 4 0 0 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9" 4 0 0 comp_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_9_0_0" 4 0 9 batchpointlight_9_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_9_1_9" 4 0 9 batchpointlight_9_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_9" 4 0 9 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_9" 4 0 9 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10" 4 0 9 comp_9.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_12_0_0" 4 0 12 batchpointlight_12_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_12_1_9" 4 0 12 batchpointlight_12_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_12" 4 0 12 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_12" 4 0 12 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7" 4 0 12 comp_12.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_14_0_0" 4 0 14 batchpointlight_14_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_14_1_9" 4 0 14 batchpointlight_14_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_14" 4 0 14 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_14" 4 0 14 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5" 4 0 14 comp_14.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_4_0_0" 4 0 4 batchpointlight_4_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_4_1_9" 4 0 4 batchpointlight_4_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_4" 4 0 4 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_4" 4 0 4 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15" 4 0 4 comp_4.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_1_0_0" 4 0 1 batchpointlight_1_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_1_1_9" 4 0 1 batchpointlight_1_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_1" 4 0 1 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_1" 4 0 1 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18" 4 0 1 comp_1.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_13_0_0" 4 0 13 batchpointlight_13_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_13_1_9" 4 0 13 batchpointlight_13_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_13" 4 0 13 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_13" 4 0 13 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6" 4 0 13 comp_13.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_15_0_0" 4 0 15 batchpointlight_15_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_15_1_9" 4 0 15 batchpointlight_15_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_15" 4 0 15 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_15" 4 0 15 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4" 4 0 15 comp_15.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_6_0_0" 4 0 6 batchpointlight_6_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_6_1_9" 4 0 6 batchpointlight_6_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_6" 4 0 6 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_6" 4 0 6 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13" 4 0 6 comp_6.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_5_0_0" 4 0 5 batchpointlight_5_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_5_1_9" 4 0 5 batchpointlight_5_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_5" 4 0 5 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_5" 4 0 5 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14" 4 0 5 comp_5.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_18_0_0" 4 0 18 batchpointlight_18_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_18_1_9" 4 0 18 batchpointlight_18_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_18" 4 0 18 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_18" 4 0 18 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1" 4 0 18 comp_18.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_2_0_0" 4 0 2 batchpointlight_2_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_2_1_9" 4 0 2 batchpointlight_2_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_2" 4 0 2 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_2" 4 0 2 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17" 4 0 2 comp_2.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_11_0_0" 4 0 11 batchpointlight_11_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_11_1_9" 4 0 11 batchpointlight_11_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_11" 4 0 11 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_11" 4 0 11 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8" 4 0 11 comp_11.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_3_0_0" 4 0 3 batchpointlight_3_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_3_1_9" 4 0 3 batchpointlight_3_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_3" 4 0 3 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_3" 4 0 3 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16" 4 0 3 comp_3.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_16_0_0" 4 0 16 batchpointlight_16_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_16_1_9" 4 0 16 batchpointlight_16_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_16" 4 0 16 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_16" 4 0 16 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3" 4 0 16 comp_16.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_17_0_0" 4 0 17 batchpointlight_17_0_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_17_1_9" 4 0 17 batchpointlight_17_1_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_17" 4 0 17 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_17" 4 0 17 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2" 4 0 17 comp_17.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM00.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA120.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA200.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA190.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA110.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA90.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA100.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA70.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA50.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA150.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA180.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA60.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA40.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA130.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA140.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA10.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA170.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA80.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA160.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA30.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA20.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM01.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA121.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA201.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA191.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA111.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA91.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA101.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA71.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA51.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA151.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA181.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA61.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA41.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA131.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA141.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA11.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA171.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA81.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA161.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA31.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA21.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM02.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA122.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA202.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA192.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA112.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA92.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA102.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA72.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA52.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA152.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA182.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA62.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA42.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA132.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA142.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA12.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA172.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA82.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA162.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA32.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA22.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM03.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA123.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA203.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA193.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA113.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA93.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA103.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA73.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA53.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA153.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA183.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA63.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA43.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA133.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA143.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA13.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA173.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA83.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA163.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA33.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA23.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgiprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "probes_final" 1940 16 21 "gi_probes4.bin" "probes_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_final" 20 16 19 "gi_Main_scene_LM04.bin" "Main_scene_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_final" 20 16 7 "gi_Main_scene_LMA124.bin" "Main_scene_LMA12_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_final" 20 16 10 "gi_Main_scene_LMA204.bin" "Main_scene_LMA20_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_final" 20 16 20 "gi_Main_scene_LMA194.bin" "Main_scene_LMA19_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_final" 20 16 8 "gi_Main_scene_LMA114.bin" "Main_scene_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_final" 20 16 0 "gi_Main_scene_LMA94.bin" "Main_scene_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_final" 20 16 9 "gi_Main_scene_LMA104.bin" "Main_scene_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_final" 20 16 12 "gi_Main_scene_LMA74.bin" "Main_scene_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_final" 20 16 14 "gi_Main_scene_LMA54.bin" "Main_scene_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_final" 20 16 4 "gi_Main_scene_LMA154.bin" "Main_scene_LMA15_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_final" 20 16 1 "gi_Main_scene_LMA184.bin" "Main_scene_LMA18_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_final" 20 16 13 "gi_Main_scene_LMA64.bin" "Main_scene_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_final" 20 16 15 "gi_Main_scene_LMA44.bin" "Main_scene_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_final" 20 16 6 "gi_Main_scene_LMA134.bin" "Main_scene_LMA13_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_final" 20 16 5 "gi_Main_scene_LMA144.bin" "Main_scene_LMA14_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_final" 20 16 18 "gi_Main_scene_LMA14.bin" "Main_scene_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_final" 20 16 2 "gi_Main_scene_LMA174.bin" "Main_scene_LMA17_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_final" 20 16 11 "gi_Main_scene_LMA84.bin" "Main_scene_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_final" 20 16 3 "gi_Main_scene_LMA164.bin" "Main_scene_LMA16_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_final" 20 16 16 "gi_Main_scene_LMA34.bin" "Main_scene_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_final" 20 16 17 "gi_Main_scene_LMA24.bin" "Main_scene_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "probes_final_HDR.lz4" 4 0 21 comp_indirect21.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_final_HDR.lz4" 4 0 19 comp_indirect19.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_final_HDR.lz4" 4 0 7 comp_indirect7.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_final_HDR.lz4" 4 0 10 comp_indirect10.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_final_HDR.lz4" 4 0 20 comp_indirect20.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_final_HDR.lz4" 4 0 8 comp_indirect8.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_final_HDR.lz4" 4 0 9 comp_indirect9.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_final_HDR.lz4" 4 0 12 comp_indirect12.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_final_HDR.lz4" 4 0 14 comp_indirect14.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_final_HDR.lz4" 4 0 4 comp_indirect4.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_final_HDR.lz4" 4 0 13 comp_indirect13.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_final_HDR.lz4" 4 0 15 comp_indirect15.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_final_HDR.lz4" 4 0 6 comp_indirect6.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_final_HDR.lz4" 4 0 5 comp_indirect5.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_final_HDR.lz4" 4 0 18 comp_indirect18.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_final_HDR.lz4" 4 0 11 comp_indirect11.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_final_HDR.lz4" 4 0 3 comp_indirect3.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_final_HDR.lz4" 4 0 16 comp_indirect16.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_final_HDR.lz4" 4 0 17 comp_indirect17.bin +Running ftrace addsh "C:\Users\tooma\AppData\Local\Temp\frender" "probes_final_" 4 0 21 shcomp_21.bin +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_final_HDR.lz4" 4 0 19 addao_19.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "19" "Main_scene_LM0_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_final_HDR.lz4" 4 0 7 addao_7.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA12_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA12_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "7" "Main_scene_LMA12_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_final_HDR.lz4" 4 0 10 addao_10.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA20_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA20_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "10" "Main_scene_LMA20_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_final_HDR.lz4" 4 0 20 addao_20.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA19_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA19_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "20" "Main_scene_LMA19_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_final_HDR.lz4" 4 0 8 addao_8.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA11_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA11_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "8" "Main_scene_LMA11_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_final_HDR.lz4" 4 0 0 addao_0.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA9_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA9_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "0" "Main_scene_LMA9_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_final_HDR.lz4" 4 0 9 addao_9.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA10_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA10_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "9" "Main_scene_LMA10_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_final_HDR.lz4" 4 0 12 addao_12.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA7_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA7_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "12" "Main_scene_LMA7_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_final_HDR.lz4" 4 0 14 addao_14.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "14" "Main_scene_LMA5_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_final_HDR.lz4" 4 0 4 addao_4.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA15_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA15_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "4" "Main_scene_LMA15_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_final_HDR.lz4" 4 0 1 addao_1.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA18_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA18_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "1" "Main_scene_LMA18_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_final_HDR.lz4" 4 0 13 addao_13.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA6_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA6_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "13" "Main_scene_LMA6_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_final_HDR.lz4" 4 0 15 addao_15.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "15" "Main_scene_LMA4_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_final_HDR.lz4" 4 0 6 addao_6.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA13_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA13_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "6" "Main_scene_LMA13_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_final_HDR.lz4" 4 0 5 addao_5.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA14_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA14_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "5" "Main_scene_LMA14_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_final_HDR.lz4" 4 0 18 addao_18.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "18" "Main_scene_LMA1_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_final_HDR.lz4" 4 0 2 addao_2.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA17_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA17_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "2" "Main_scene_LMA17_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_final_HDR.lz4" 4 0 11 addao_11.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA8_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA8_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "11" "Main_scene_LMA8_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_final_HDR.lz4" 4 0 3 addao_3.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA16_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA16_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "3" "Main_scene_LMA16_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_final_HDR.lz4" 4 0 16 addao_16.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "16" "Main_scene_LMA3_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_final_HDR.lz4" 4 0 17 addao_17.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "17" "Main_scene_LMA2_final_HDR.lz4" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LM0_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA12_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA12_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA20_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA20_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA19_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA19_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA11_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA11_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA9_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA9_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA10_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA10_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA7_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA7_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA5_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA15_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA15_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA18_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA18_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA6_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA6_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA4_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA13_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA13_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA14_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA14_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA1_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA17_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA17_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA8_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA8_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA16_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA16_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA3_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA2_final.hdr" +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Rendering UV GBuffer for Main_scene_LMA9 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA18 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA17 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA16 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA15 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA14 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA13 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA12 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA11 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA10 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA20 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA8 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA7 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA6 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA5 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA4 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA3 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA2 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA1 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LM0 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA19 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for probes 256 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 2 0 19 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA12.lz4" 2 0 7 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA20.lz4" 2 0 10 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA19.lz4" 2 0 20 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA11.lz4" 2 0 8 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA9.lz4" 2 0 0 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA10.lz4" 2 0 9 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 2 0 12 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 14 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA15.lz4" 2 0 4 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA18.lz4" 2 0 1 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 13 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 15 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA13.lz4" 2 0 6 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA14.lz4" 2 0 5 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA1.lz4" 2 0 18 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA17.lz4" 2 0 2 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA8.lz4" 2 0 11 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA16.lz4" 2 0 3 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 16 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 17 0 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_ao" 8 16 19 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_ao" 8 16 7 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_ao" 8 16 10 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_ao" 8 16 20 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_ao" 8 16 8 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_ao" 8 16 0 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_ao" 8 16 9 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_ao" 8 16 12 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_ao" 8 16 14 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_ao" 8 16 4 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_ao" 8 16 1 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_ao" 8 16 13 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_ao" 8 16 15 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_ao" 8 16 6 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_ao" 8 16 5 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_ao" 8 16 18 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_ao" 8 16 2 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_ao" 8 16 11 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_ao" 8 16 3 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_ao" 8 16 16 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_ao" 8 16 17 +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_21_0_9" 4 0 21 batchpointlight_21_0_9.bin +Running ftrace skycubemapprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_21" 1924 0 21 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_21" 4 0 21 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "probes" 4 0 21 comp_21.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_19_0_9" 4 0 19 batchpointlight_19_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_19" 4 0 19 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_19" 4 0 19 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0" 4 0 19 comp_19.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_7_0_9" 4 0 7 batchpointlight_7_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_7" 4 0 7 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_7" 4 0 7 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12" 4 0 7 comp_7.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_10_0_9" 4 0 10 batchpointlight_10_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_10" 4 0 10 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_10" 4 0 10 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20" 4 0 10 comp_10.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_20_0_9" 4 0 20 batchpointlight_20_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_20" 4 0 20 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_20" 4 0 20 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19" 4 0 20 comp_20.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_8_0_9" 4 0 8 batchpointlight_8_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_8" 4 0 8 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_8" 4 0 8 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11" 4 0 8 comp_8.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_0_0_9" 4 0 0 batchpointlight_0_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_0" 4 0 0 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_0" 4 0 0 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9" 4 0 0 comp_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_9_0_9" 4 0 9 batchpointlight_9_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_9" 4 0 9 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_9" 4 0 9 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10" 4 0 9 comp_9.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_12_0_9" 4 0 12 batchpointlight_12_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_12" 4 0 12 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_12" 4 0 12 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7" 4 0 12 comp_12.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_14_0_9" 4 0 14 batchpointlight_14_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_14" 4 0 14 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_14" 4 0 14 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5" 4 0 14 comp_14.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_4_0_9" 4 0 4 batchpointlight_4_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_4" 4 0 4 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_4" 4 0 4 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15" 4 0 4 comp_4.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_1_0_9" 4 0 1 batchpointlight_1_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_1" 4 0 1 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_1" 4 0 1 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18" 4 0 1 comp_1.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_13_0_9" 4 0 13 batchpointlight_13_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_13" 4 0 13 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_13" 4 0 13 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6" 4 0 13 comp_13.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_15_0_9" 4 0 15 batchpointlight_15_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_15" 4 0 15 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_15" 4 0 15 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4" 4 0 15 comp_15.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_6_0_9" 4 0 6 batchpointlight_6_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_6" 4 0 6 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_6" 4 0 6 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13" 4 0 6 comp_6.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_5_0_9" 4 0 5 batchpointlight_5_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_5" 4 0 5 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_5" 4 0 5 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14" 4 0 5 comp_5.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_18_0_9" 4 0 18 batchpointlight_18_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_18" 4 0 18 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_18" 4 0 18 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1" 4 0 18 comp_18.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_2_0_9" 4 0 2 batchpointlight_2_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_2" 4 0 2 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_2" 4 0 2 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17" 4 0 2 comp_2.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_11_0_9" 4 0 11 batchpointlight_11_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_11" 4 0 11 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_11" 4 0 11 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8" 4 0 11 comp_11.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_3_0_9" 4 0 3 batchpointlight_3_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_3" 4 0 3 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_3" 4 0 3 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16" 4 0 3 comp_3.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_16_0_9" 4 0 16 batchpointlight_16_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_16" 4 0 16 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_16" 4 0 16 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3" 4 0 16 comp_16.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_17_0_9" 4 0 17 batchpointlight_17_0_9.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_17" 4 0 17 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_17" 4 0 17 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2" 4 0 17 comp_17.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM00.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA120.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA200.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA190.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA110.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA90.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA100.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA70.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA50.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA150.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA180.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA60.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA40.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA130.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA140.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA10.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA170.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA80.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA160.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA30.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA20.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM01.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA121.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA201.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA191.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA111.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA91.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA101.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA71.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA51.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA151.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA181.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA61.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA41.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA131.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA141.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA11.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA171.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA81.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA161.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA31.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA21.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM02.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA122.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA202.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA192.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA112.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA92.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA102.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA72.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA52.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA152.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA182.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA62.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA42.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA132.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA142.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA12.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA172.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA82.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA162.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA32.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA22.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM03.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA123.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA203.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA193.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA113.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA93.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA103.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA73.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA53.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA153.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA183.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA63.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA43.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA133.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA143.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA13.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA173.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA83.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA163.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA33.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA23.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgiprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "probes_final" 1940 16 21 "gi_probes4.bin" "probes_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_final" 20 16 19 "gi_Main_scene_LM04.bin" "Main_scene_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_final" 20 16 7 "gi_Main_scene_LMA124.bin" "Main_scene_LMA12_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_final" 20 16 10 "gi_Main_scene_LMA204.bin" "Main_scene_LMA20_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_final" 20 16 20 "gi_Main_scene_LMA194.bin" "Main_scene_LMA19_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_final" 20 16 8 "gi_Main_scene_LMA114.bin" "Main_scene_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_final" 20 16 0 "gi_Main_scene_LMA94.bin" "Main_scene_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_final" 20 16 9 "gi_Main_scene_LMA104.bin" "Main_scene_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_final" 20 16 12 "gi_Main_scene_LMA74.bin" "Main_scene_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_final" 20 16 14 "gi_Main_scene_LMA54.bin" "Main_scene_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_final" 20 16 4 "gi_Main_scene_LMA154.bin" "Main_scene_LMA15_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_final" 20 16 1 "gi_Main_scene_LMA184.bin" "Main_scene_LMA18_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_final" 20 16 13 "gi_Main_scene_LMA64.bin" "Main_scene_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_final" 20 16 15 "gi_Main_scene_LMA44.bin" "Main_scene_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_final" 20 16 6 "gi_Main_scene_LMA134.bin" "Main_scene_LMA13_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_final" 20 16 5 "gi_Main_scene_LMA144.bin" "Main_scene_LMA14_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_final" 20 16 18 "gi_Main_scene_LMA14.bin" "Main_scene_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_final" 20 16 2 "gi_Main_scene_LMA174.bin" "Main_scene_LMA17_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_final" 20 16 11 "gi_Main_scene_LMA84.bin" "Main_scene_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_final" 20 16 3 "gi_Main_scene_LMA164.bin" "Main_scene_LMA16_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_final" 20 16 16 "gi_Main_scene_LMA34.bin" "Main_scene_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_final" 20 16 17 "gi_Main_scene_LMA24.bin" "Main_scene_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "probes_final_HDR.lz4" 4 0 21 comp_indirect21.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_final_HDR.lz4" 4 0 19 comp_indirect19.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_final_HDR.lz4" 4 0 7 comp_indirect7.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_final_HDR.lz4" 4 0 10 comp_indirect10.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_final_HDR.lz4" 4 0 20 comp_indirect20.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_final_HDR.lz4" 4 0 8 comp_indirect8.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_final_HDR.lz4" 4 0 9 comp_indirect9.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_final_HDR.lz4" 4 0 12 comp_indirect12.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_final_HDR.lz4" 4 0 14 comp_indirect14.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_final_HDR.lz4" 4 0 4 comp_indirect4.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_final_HDR.lz4" 4 0 13 comp_indirect13.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_final_HDR.lz4" 4 0 15 comp_indirect15.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_final_HDR.lz4" 4 0 6 comp_indirect6.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_final_HDR.lz4" 4 0 5 comp_indirect5.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_final_HDR.lz4" 4 0 18 comp_indirect18.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_final_HDR.lz4" 4 0 11 comp_indirect11.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_final_HDR.lz4" 4 0 3 comp_indirect3.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_final_HDR.lz4" 4 0 16 comp_indirect16.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_final_HDR.lz4" 4 0 17 comp_indirect17.bin +Running ftrace addsh "C:\Users\tooma\AppData\Local\Temp\frender" "probes_final_" 4 0 21 shcomp_21.bin +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_final_HDR.lz4" 4 0 19 addao_19.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "19" "Main_scene_LM0_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_final_HDR.lz4" 4 0 7 addao_7.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA12_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA12_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "7" "Main_scene_LMA12_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_final_HDR.lz4" 4 0 10 addao_10.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA20_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA20_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "10" "Main_scene_LMA20_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_final_HDR.lz4" 4 0 20 addao_20.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA19_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA19_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "20" "Main_scene_LMA19_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_final_HDR.lz4" 4 0 8 addao_8.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA11_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA11_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "8" "Main_scene_LMA11_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_final_HDR.lz4" 4 0 0 addao_0.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA9_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA9_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "0" "Main_scene_LMA9_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_final_HDR.lz4" 4 0 9 addao_9.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA10_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA10_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "9" "Main_scene_LMA10_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_final_HDR.lz4" 4 0 12 addao_12.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA7_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA7_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "12" "Main_scene_LMA7_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_final_HDR.lz4" 4 0 14 addao_14.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "14" "Main_scene_LMA5_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_final_HDR.lz4" 4 0 4 addao_4.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA15_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA15_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "4" "Main_scene_LMA15_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_final_HDR.lz4" 4 0 1 addao_1.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA18_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA18_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "1" "Main_scene_LMA18_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_final_HDR.lz4" 4 0 13 addao_13.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA6_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA6_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "13" "Main_scene_LMA6_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_final_HDR.lz4" 4 0 15 addao_15.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "15" "Main_scene_LMA4_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_final_HDR.lz4" 4 0 6 addao_6.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA13_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA13_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "6" "Main_scene_LMA13_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_final_HDR.lz4" 4 0 5 addao_5.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA14_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA14_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "5" "Main_scene_LMA14_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_final_HDR.lz4" 4 0 18 addao_18.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "18" "Main_scene_LMA1_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_final_HDR.lz4" 4 0 2 addao_2.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA17_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA17_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "2" "Main_scene_LMA17_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_final_HDR.lz4" 4 0 11 addao_11.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA8_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA8_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "11" "Main_scene_LMA8_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_final_HDR.lz4" 4 0 3 addao_3.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA16_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA16_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "3" "Main_scene_LMA16_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_final_HDR.lz4" 4 0 16 addao_16.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "16" "Main_scene_LMA3_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_final_HDR.lz4" 4 0 17 addao_17.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "17" "Main_scene_LMA2_final_HDR.lz4" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LM0_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA12_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA12_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA20_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA20_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA19_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA19_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA11_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA11_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA9_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA9_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA10_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA10_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA7_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA7_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA5_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA15_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA15_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA18_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA18_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA6_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA6_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA4_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA13_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA13_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA14_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA14_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA1_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA17_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA17_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA8_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA8_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA16_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA16_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA3_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA2_final.hdr" +Done +Done +Done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Rendering UV GBuffer for Main_scene_LMA9 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA18 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA17 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA16 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA15 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA14 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA13 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA12 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA11 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA10 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA20 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA8 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA7 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA6 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA5 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA4 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA3 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA2 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA1 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LM0 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA19 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for probes 256 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 2 0 19 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA12.lz4" 2 0 7 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA20.lz4" 2 0 10 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA19.lz4" 2 0 20 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA11.lz4" 2 0 8 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA9.lz4" 2 0 0 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA10.lz4" 2 0 9 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 2 0 12 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 14 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA15.lz4" 2 0 4 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA18.lz4" 2 0 1 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 13 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 15 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA13.lz4" 2 0 6 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA14.lz4" 2 0 5 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA1.lz4" 2 0 18 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA17.lz4" 2 0 2 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA8.lz4" 2 0 11 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA16.lz4" 2 0 3 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 16 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 17 0 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_ao" 8 16 19 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_ao" 8 16 7 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_ao" 8 16 10 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_ao" 8 16 20 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_ao" 8 16 8 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_ao" 8 16 0 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_ao" 8 16 9 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_ao" 8 16 12 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_ao" 8 16 14 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_ao" 8 16 4 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_ao" 8 16 1 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_ao" 8 16 13 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_ao" 8 16 15 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_ao" 8 16 6 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_ao" 8 16 5 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_ao" 8 16 18 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_ao" 8 16 2 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_ao" 8 16 11 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_ao" 8 16 3 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_ao" 8 16 16 +Running ftrace ao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_ao" 8 16 17 +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_21_0_10" 4 0 21 batchpointlight_21_0_10.bin +Running ftrace skycubemapprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_21" 1924 0 21 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_21" 4 0 21 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "probes" 4 0 21 comp_21.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_19_0_10" 4 0 19 batchpointlight_19_0_10.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_19" 4 0 19 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_19" 4 0 19 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0" 4 0 19 comp_19.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_7_0_10" 4 0 7 batchpointlight_7_0_10.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_7" 4 0 7 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_7" 4 0 7 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12" 4 0 7 comp_7.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_10_0_10" 4 0 10 batchpointlight_10_0_10.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_10" 4 0 10 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_10" 4 0 10 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20" 4 0 10 comp_10.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_20_0_10" 4 0 20 batchpointlight_20_0_10.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_20" 4 0 20 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_20" 4 0 20 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19" 4 0 20 comp_20.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_8_0_10" 4 0 8 batchpointlight_8_0_10.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_8" 4 0 8 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_8" 4 0 8 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11" 4 0 8 comp_8.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_0_0_10" 4 0 0 batchpointlight_0_0_10.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_0" 4 0 0 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_0" 4 0 0 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9" 4 0 0 comp_0.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_9_0_10" 4 0 9 batchpointlight_9_0_10.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_9" 4 0 9 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_9" 4 0 9 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10" 4 0 9 comp_9.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_12_0_10" 4 0 12 batchpointlight_12_0_10.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_12" 4 0 12 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_12" 4 0 12 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7" 4 0 12 comp_12.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_14_0_10" 4 0 14 batchpointlight_14_0_10.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_14" 4 0 14 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_14" 4 0 14 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5" 4 0 14 comp_14.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_4_0_10" 4 0 4 batchpointlight_4_0_10.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_4" 4 0 4 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_4" 4 0 4 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15" 4 0 4 comp_4.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_1_0_10" 4 0 1 batchpointlight_1_0_10.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_1" 4 0 1 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_1" 4 0 1 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18" 4 0 1 comp_1.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_13_0_10" 4 0 13 batchpointlight_13_0_10.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_13" 4 0 13 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_13" 4 0 13 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6" 4 0 13 comp_13.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_15_0_10" 4 0 15 batchpointlight_15_0_10.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_15" 4 0 15 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_15" 4 0 15 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4" 4 0 15 comp_15.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_6_0_10" 4 0 6 batchpointlight_6_0_10.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_6" 4 0 6 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_6" 4 0 6 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13" 4 0 6 comp_6.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_5_0_10" 4 0 5 batchpointlight_5_0_10.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_5" 4 0 5 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_5" 4 0 5 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14" 4 0 5 comp_5.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_18_0_10" 4 0 18 batchpointlight_18_0_10.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_18" 4 0 18 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_18" 4 0 18 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1" 4 0 18 comp_18.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_2_0_10" 4 0 2 batchpointlight_2_0_10.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_2" 4 0 2 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_2" 4 0 2 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17" 4 0 2 comp_2.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_11_0_10" 4 0 11 batchpointlight_11_0_10.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_11" 4 0 11 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_11" 4 0 11 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8" 4 0 11 comp_11.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_3_0_10" 4 0 3 batchpointlight_3_0_10.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_3" 4 0 3 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_3" 4 0 3 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16" 4 0 3 comp_3.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_16_0_10" 4 0 16 batchpointlight_16_0_10.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_16" 4 0 16 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_16" 4 0 16 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3" 4 0 16 comp_16.bin +Running ftrace batchpointlight "C:\Users\tooma\AppData\Local\Temp\frender" "PointBatch_17_0_10" 4 0 17 batchpointlight_17_0_10.bin +Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_1340649188_17" 4 0 17 sky0.bin +Running ftrace sun "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_17" 4 0 17 direct0.bin +Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2" 4 0 17 comp_17.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM00.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA120.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA200.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA190.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA110.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA90.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA100.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA70.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA50.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA150.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA180.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA60.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA40.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA130.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA140.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA10.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA170.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA80.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA160.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA30.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA20.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM01.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA121.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA201.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA191.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA111.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA91.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA101.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA71.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA51.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA151.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA181.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA61.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA41.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA131.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA141.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA11.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA171.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA81.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA161.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA31.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA21.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM02.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA122.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA202.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA192.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA112.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA92.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA102.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA72.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA52.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA152.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA182.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA62.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA42.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA132.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA142.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA12.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA172.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA82.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA162.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA32.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA22.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 19 "gi_Main_scene_LM03.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_diffuse" 4 16 7 "gi_Main_scene_LMA123.bin" "Main_scene_LMA12_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_diffuse" 4 16 10 "gi_Main_scene_LMA203.bin" "Main_scene_LMA20_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_diffuse" 4 16 20 "gi_Main_scene_LMA193.bin" "Main_scene_LMA19_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_diffuse" 4 16 8 "gi_Main_scene_LMA113.bin" "Main_scene_LMA11_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_diffuse" 4 16 0 "gi_Main_scene_LMA93.bin" "Main_scene_LMA9_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_diffuse" 4 16 9 "gi_Main_scene_LMA103.bin" "Main_scene_LMA10_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_diffuse" 4 16 12 "gi_Main_scene_LMA73.bin" "Main_scene_LMA7_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 14 "gi_Main_scene_LMA53.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_diffuse" 4 16 4 "gi_Main_scene_LMA153.bin" "Main_scene_LMA15_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_diffuse" 4 16 1 "gi_Main_scene_LMA183.bin" "Main_scene_LMA18_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_diffuse" 4 16 13 "gi_Main_scene_LMA63.bin" "Main_scene_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 15 "gi_Main_scene_LMA43.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_diffuse" 4 16 6 "gi_Main_scene_LMA133.bin" "Main_scene_LMA13_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_diffuse" 4 16 5 "gi_Main_scene_LMA143.bin" "Main_scene_LMA14_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 18 "gi_Main_scene_LMA13.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_diffuse" 4 16 2 "gi_Main_scene_LMA173.bin" "Main_scene_LMA17_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_diffuse" 4 16 11 "gi_Main_scene_LMA83.bin" "Main_scene_LMA8_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_diffuse" 4 16 3 "gi_Main_scene_LMA163.bin" "Main_scene_LMA16_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 16 "gi_Main_scene_LMA33.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 17 "gi_Main_scene_LMA23.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftrace texgiprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "probes_final" 1940 16 21 "gi_probes4.bin" "probes_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_final" 20 16 19 "gi_Main_scene_LM04.bin" "Main_scene_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_final" 20 16 7 "gi_Main_scene_LMA124.bin" "Main_scene_LMA12_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_final" 20 16 10 "gi_Main_scene_LMA204.bin" "Main_scene_LMA20_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_final" 20 16 20 "gi_Main_scene_LMA194.bin" "Main_scene_LMA19_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_final" 20 16 8 "gi_Main_scene_LMA114.bin" "Main_scene_LMA11_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_final" 20 16 0 "gi_Main_scene_LMA94.bin" "Main_scene_LMA9_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_final" 20 16 9 "gi_Main_scene_LMA104.bin" "Main_scene_LMA10_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_final" 20 16 12 "gi_Main_scene_LMA74.bin" "Main_scene_LMA7_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_final" 20 16 14 "gi_Main_scene_LMA54.bin" "Main_scene_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_final" 20 16 4 "gi_Main_scene_LMA154.bin" "Main_scene_LMA15_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_final" 20 16 1 "gi_Main_scene_LMA184.bin" "Main_scene_LMA18_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_final" 20 16 13 "gi_Main_scene_LMA64.bin" "Main_scene_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_final" 20 16 15 "gi_Main_scene_LMA44.bin" "Main_scene_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_final" 20 16 6 "gi_Main_scene_LMA134.bin" "Main_scene_LMA13_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_final" 20 16 5 "gi_Main_scene_LMA144.bin" "Main_scene_LMA14_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_final" 20 16 18 "gi_Main_scene_LMA14.bin" "Main_scene_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_final" 20 16 2 "gi_Main_scene_LMA174.bin" "Main_scene_LMA17_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_final" 20 16 11 "gi_Main_scene_LMA84.bin" "Main_scene_LMA8_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_final" 20 16 3 "gi_Main_scene_LMA164.bin" "Main_scene_LMA16_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_final" 20 16 16 "gi_Main_scene_LMA34.bin" "Main_scene_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftrace texgi "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_final" 20 16 17 "gi_Main_scene_LMA24.bin" "Main_scene_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "probes_final_HDR.lz4" 4 0 21 comp_indirect21.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_final_HDR.lz4" 4 0 19 comp_indirect19.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_final_HDR.lz4" 4 0 7 comp_indirect7.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_final_HDR.lz4" 4 0 10 comp_indirect10.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_final_HDR.lz4" 4 0 20 comp_indirect20.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_final_HDR.lz4" 4 0 8 comp_indirect8.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_final_HDR.lz4" 4 0 0 comp_indirect0.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_final_HDR.lz4" 4 0 9 comp_indirect9.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_final_HDR.lz4" 4 0 12 comp_indirect12.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_final_HDR.lz4" 4 0 14 comp_indirect14.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_final_HDR.lz4" 4 0 4 comp_indirect4.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_final_HDR.lz4" 4 0 1 comp_indirect1.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_final_HDR.lz4" 4 0 13 comp_indirect13.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_final_HDR.lz4" 4 0 15 comp_indirect15.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_final_HDR.lz4" 4 0 6 comp_indirect6.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_final_HDR.lz4" 4 0 5 comp_indirect5.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_final_HDR.lz4" 4 0 18 comp_indirect18.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_final_HDR.lz4" 4 0 2 comp_indirect2.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_final_HDR.lz4" 4 0 11 comp_indirect11.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_final_HDR.lz4" 4 0 3 comp_indirect3.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_final_HDR.lz4" 4 0 16 comp_indirect16.bin +Running ftrace add "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_final_HDR.lz4" 4 0 17 comp_indirect17.bin +Running ftrace addsh "C:\Users\tooma\AppData\Local\Temp\frender" "probes_final_" 4 0 21 shcomp_21.bin +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LM0_final_HDR.lz4" 4 0 19 addao_19.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "19" "Main_scene_LM0_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA12_final_HDR.lz4" 4 0 7 addao_7.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA12_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA12_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "7" "Main_scene_LMA12_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA20_final_HDR.lz4" 4 0 10 addao_10.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA20_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA20_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "10" "Main_scene_LMA20_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA19_final_HDR.lz4" 4 0 20 addao_20.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA19_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA19_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "20" "Main_scene_LMA19_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA11_final_HDR.lz4" 4 0 8 addao_8.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA11_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA11_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "8" "Main_scene_LMA11_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA9_final_HDR.lz4" 4 0 0 addao_0.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA9_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA9_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "0" "Main_scene_LMA9_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA10_final_HDR.lz4" 4 0 9 addao_9.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA10_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA10_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "9" "Main_scene_LMA10_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA7_final_HDR.lz4" 4 0 12 addao_12.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA7_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA7_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "12" "Main_scene_LMA7_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA5_final_HDR.lz4" 4 0 14 addao_14.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "14" "Main_scene_LMA5_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA15_final_HDR.lz4" 4 0 4 addao_4.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA15_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA15_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "4" "Main_scene_LMA15_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA18_final_HDR.lz4" 4 0 1 addao_1.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA18_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA18_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "1" "Main_scene_LMA18_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA6_final_HDR.lz4" 4 0 13 addao_13.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA6_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA6_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "13" "Main_scene_LMA6_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA4_final_HDR.lz4" 4 0 15 addao_15.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "15" "Main_scene_LMA4_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA13_final_HDR.lz4" 4 0 6 addao_6.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA13_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA13_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "6" "Main_scene_LMA13_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA14_final_HDR.lz4" 4 0 5 addao_5.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA14_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA14_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "5" "Main_scene_LMA14_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA1_final_HDR.lz4" 4 0 18 addao_18.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "18" "Main_scene_LMA1_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA17_final_HDR.lz4" 4 0 2 addao_2.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA17_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA17_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "2" "Main_scene_LMA17_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA8_final_HDR.lz4" 4 0 11 addao_11.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA8_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA8_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "11" "Main_scene_LMA8_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA16_final_HDR.lz4" 4 0 3 addao_3.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA16_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA16_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "3" "Main_scene_LMA16_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA3_final_HDR.lz4" 4 0 16 addao_16.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "16" "Main_scene_LMA3_final_HDR.lz4" +Running ftrace addao "C:\Users\tooma\AppData\Local\Temp\frender" "Main_scene_LMA2_final_HDR.lz4" 4 0 17 addao_17.bin +Running denoiser72 c "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" 1024 1 +Running seamfixer "C:\Users\tooma\AppData\Local\Temp\frender" "17" "Main_scene_LMA2_final_HDR.lz4" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LM0_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA12_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA12_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA20_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA20_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA19_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA19_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA11_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA11_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA9_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA9_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA10_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA10_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA7_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA7_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA5_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA15_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA15_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA18_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA18_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA6_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA6_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA4_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA13_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA13_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA14_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA14_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA1_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA17_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA17_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA8_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA8_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA16_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA16_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA3_final.hdr" +Running halffloat2hdr "C:\Users\tooma\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" "C:/Users/tooma/Desktop/UnityProjects/Delta base/Assets/BakeryLightmaps/Main_scene_LMA2_final.hdr" +[OVRPlugin][INFO] OVRInterface plugin library location: C:\Program Files\Oculus\Support\oculus-runtime\client-plugins\x64[OVRPlugin][INFO] OVRInterface plugin libraries: + +[OVRPlugin][INFO] OVRInterface classes and interfaces: + Class Id: 0xb00b00067332ab1, class Name: OVRExtensionAddition + Interface Id: 0xb00b00053345520 + Class Id: 0xb00b000538d08ac1, class Name: OpenXRExtensionAddition + Interface Id: 0xb00b000538d08ac0 +[OVRPlugin][INFO] LibOVR module is located at C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll[OVRPlugin][INFO] Connected to the server running version (prod = 1).1.56.0(build = 0) feature version = 0. Client runs version (prod = 1).1.56.0(build = 0) feature version = 0[OVRPlugin][INFO] HMDState::CreateHMDState VsyncToFirstScanline = 0.015970[OVRPlugin][INFO] IAD changed to 62.0mm[OVRPlugin][INFO] OVRPlugin 1.52.1 ... initialized[OVRPlugin][INFO] CliD3D11CompositorClient initialized[OVRPlugin][INFO] CliD3D11CompositorClient released[OVRPlugin][INFO] OVRInterface plugin library location: C:\Program Files\Oculus\Support\oculus-runtime\client-plugins\x64[OVRPlugin][INFO] OVRInterface plugin libraries: + +[OVRPlugin][INFO] OVRInterface classes and interfaces: + Class Id: 0xb00b00067332ab1, class Name: OVRExtensionAddition + Interface Id: 0xb00b00053345520 + Class Id: 0xb00b000538d08ac1, class Name: OpenXRExtensionAddition + Interface Id: 0xb00b000538d08ac0 +[OVRPlugin][INFO] LibOVR module is located at C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll[OVRPlugin][INFO] Connected to the server running version (prod = 1).1.56.0(build = 0) feature version = 0. Client runs version (prod = 1).1.56.0(build = 0) feature version = 0[OVRPlugin][INFO] HMDState::CreateHMDState VsyncToFirstScanline = 0.015970[OVRPlugin][INFO] IAD changed to 62.0mm[OVRPlugin][INFO] OVRPlugin 1.52.1 ... initialized[OVRPlugin][INFO] CliD3D11CompositorClient initialized[OVRPlugin][INFO] CliD3D11CompositorClient released[OVRPlugin][INFO] OVRInterface plugin library location: C:\Program Files\Oculus\Support\oculus-runtime\client-plugins\x64[OVRPlugin][INFO] OVRInterface plugin libraries: + +[OVRPlugin][INFO] OVRInterface classes and interfaces: + Class Id: 0xb00b00067332ab1, class Name: OVRExtensionAddition + Interface Id: 0xb00b00053345520 + Class Id: 0xb00b000538d08ac1, class Name: OpenXRExtensionAddition + Interface Id: 0xb00b000538d08ac0 +[OVRPlugin][INFO] LibOVR module is located at C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll[OVRPlugin][INFO] Connected to the server running version (prod = 1).1.56.0(build = 0) feature version = 0. Client runs version (prod = 1).1.56.0(build = 0) feature version = 0[OVRPlugin][INFO] HMDState::CreateHMDState VsyncToFirstScanline = 0.015970[OVRPlugin][INFO] IAD changed to 62.0mm[OVRPlugin][INFO] OVRPlugin 1.52.1 ... initialized[OVRPlugin][INFO] CliD3D11CompositorClient initialized[OVRPlugin][INFO] CliD3D11CompositorClient released[OVRPlugin][INFO] OVRInterface plugin library location: C:\Program Files\Oculus\Support\oculus-runtime\client-plugins\x64[OVRPlugin][INFO] OVRInterface plugin libraries: + +[OVRPlugin][INFO] OVRInterface classes and interfaces: + Class Id: 0xb00b00067332ab1, class Name: OVRExtensionAddition + Interface Id: 0xb00b00053345520 + Class Id: 0xb00b000538d08ac1, class Name: OpenXRExtensionAddition + Interface Id: 0xb00b000538d08ac0 +[OVRPlugin][INFO] LibOVR module is located at C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll[OVRPlugin][INFO] Connected to the server running version (prod = 1).1.56.0(build = 0) feature version = 0. Client runs version (prod = 1).1.56.0(build = 0) feature version = 0[OVRPlugin][INFO] HMDState::CreateHMDState VsyncToFirstScanline = 0.015970[OVRPlugin][INFO] IAD changed to 62.0mm[OVRPlugin][INFO] OVRPlugin 1.52.1 ... initialized[OVRPlugin][INFO] CliD3D11CompositorClient initialized[OVRPlugin][INFO] CliD3D11CompositorClient released[OVRPlugin][INFO] OVRInterface plugin library location: C:\Program Files\Oculus\Support\oculus-runtime\client-plugins\x64[OVRPlugin][INFO] OVRInterface plugin libraries: + +[OVRPlugin][INFO] OVRInterface classes and interfaces: + Class Id: 0xb00b00067332ab1, class Name: OVRExtensionAddition + Interface Id: 0xb00b00053345520 + Class Id: 0xb00b000538d08ac1, class Name: OpenXRExtensionAddition + Interface Id: 0xb00b000538d08ac0 +[OVRPlugin][INFO] LibOVR module is located at C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll[OVRPlugin][INFO] Connected to the server running version (prod = 1).1.56.0(build = 0) feature version = 0. Client runs version (prod = 1).1.56.0(build = 0) feature version = 0[OVRPlugin][INFO] HMDState::CreateHMDState VsyncToFirstScanline = 0.015970[OVRPlugin][INFO] IAD changed to 62.0mm[OVRPlugin][INFO] OVRPlugin 1.52.1 ... initialized[OVRPlugin][INFO] CliD3D11CompositorClient initialized[OVRPlugin][INFO] CliD3D11CompositorClient released[OVRPlugin][INFO] OVRInterface plugin library location: C:\Program Files\Oculus\Support\oculus-runtime\client-plugins\x64[OVRPlugin][INFO] OVRInterface plugin libraries: + +[OVRPlugin][INFO] OVRInterface classes and interfaces: + Class Id: 0xb00b00067332ab1, class Name: OVRExtensionAddition + Interface Id: 0xb00b00053345520 + Class Id: 0xb00b000538d08ac1, class Name: OpenXRExtensionAddition + Interface Id: 0xb00b000538d08ac0 +[OVRPlugin][INFO] LibOVR module is located at C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll[OVRPlugin][INFO] Connected to the server running version (prod = 1).1.56.0(build = 0) feature version = 0. Client runs version (prod = 1).1.56.0(build = 0) feature version = 0[OVRPlugin][INFO] HMDState::CreateHMDState VsyncToFirstScanline = 0.015970[OVRPlugin][INFO] IAD changed to 62.0mm[OVRPlugin][INFO] OVRPlugin 1.52.1 ... initialized[OVRPlugin][INFO] CliD3D11CompositorClient initialized[OVRPlugin][INFO] CliD3D11CompositorClient released[OVRPlugin][INFO] OVRInterface plugin library location: C:\Program Files\Oculus\Support\oculus-runtime\client-plugins\x64[OVRPlugin][INFO] OVRInterface plugin libraries: + +[OVRPlugin][INFO] OVRInterface classes and interfaces: + Class Id: 0xb00b00067332ab1, class Name: OVRExtensionAddition + Interface Id: 0xb00b00053345520 + Class Id: 0xb00b000538d08ac1, class Name: OpenXRExtensionAddition + Interface Id: 0xb00b000538d08ac0 +[OVRPlugin][INFO] LibOVR module is located at C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll[OVRPlugin][INFO] Connected to the server running version (prod = 1).1.56.0(build = 0) feature version = 0. Client runs version (prod = 1).1.56.0(build = 0) feature version = 0[OVRPlugin][INFO] HMDState::CreateHMDState VsyncToFirstScanline = 0.015970[OVRPlugin][INFO] IAD changed to 62.0mm[OVRPlugin][INFO] OVRPlugin 1.52.1 ... initialized[OVRPlugin][INFO] CliD3D11CompositorClient initialized[OVRPlugin][INFO] CliD3D11CompositorClient released[OVRPlugin][INFO] OVRInterface plugin library location: C:\Program Files\Oculus\Support\oculus-runtime\client-plugins\x64[OVRPlugin][INFO] OVRInterface plugin libraries: + +[OVRPlugin][INFO] OVRInterface classes and interfaces: + Class Id: 0xb00b00067332ab1, class Name: OVRExtensionAddition + Interface Id: 0xb00b00053345520 + Class Id: 0xb00b000538d08ac1, class Name: OpenXRExtensionAddition + Interface Id: 0xb00b000538d08ac0 +[OVRPlugin][INFO] LibOVR module is located at C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll[OVRPlugin][INFO] Connected to the server running version (prod = 1).1.56.0(build = 0) feature version = 0. Client runs version (prod = 1).1.56.0(build = 0) feature version = 0[OVRPlugin][INFO] HMDState::CreateHMDState VsyncToFirstScanline = 0.015970[OVRPlugin][INFO] IAD changed to 62.0mm[OVRPlugin][INFO] OVRPlugin 1.52.1 ... initialized[OVRPlugin][INFO] CliD3D11CompositorClient initialized[OVRPlugin][INFO] CliD3D11CompositorClient releasedWaiting on threads to park on joinable thread list timed out. +Done +Done +Done +Done +2020-12-29 +Rendering UV GBuffer for Main_scene_LMA9 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA18 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA17 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA16 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA15 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA14 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA13 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA12 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA11 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA10 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA20 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA8 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA7 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA6 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA5 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA4 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA3 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA2 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA1 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LM0 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA19 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for probes 256 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 2 0 19 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA8.lz4" 2 0 11 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA12.lz4" 2 0 7 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA20.lz4" 2 0 10 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA19.lz4" 2 0 20 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA10.lz4" 2 0 9 0 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 2 0 12 0 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Rendering UV GBuffer for Main_scene_LMA9 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA18 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA17 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA16 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA15 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA14 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA13 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA12 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA11 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA10 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA20 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA8 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA7 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA6 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA5 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA4 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA3 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA2 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA1 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LM0 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA19 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for probes 256 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 21 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 34 0 19 0 +Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 19 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA8.lz4" 34 0 11 0 +Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 11 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA12.lz4" 34 0 7 0 +Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 7 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Done +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +Rendering UV GBuffer for Main_scene_LMA9 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA18 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA17 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA16 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA15 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA14 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA13 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA12 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA11 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA10 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA20 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA8 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA7 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA6 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA5 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA4 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA3 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA2 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA1 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LM0 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for Main_scene_LMA19 50 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for probes 256 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Done +Done +Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 21 +Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 34 0 19 0 +Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 19 +Waiting on threads to park on joinable thread list timed out. diff --git a/Assets/EffectExamples/Smoke & Steam Effects/Materials/Dust.mat b/Assets/EffectExamples/Smoke & Steam Effects/Materials/Dust.mat index e1cba98b..73203c3f 100644 --- a/Assets/EffectExamples/Smoke & Steam Effects/Materials/Dust.mat +++ b/Assets/EffectExamples/Smoke & Steam Effects/Materials/Dust.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 4 --- !u!21 &2100000 Material: serializedVersion: 6 @@ -120,6 +120,6 @@ Material: - _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0} - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - - _EmissionColor: {r: 0.3679245, g: 0.311658, b: 0.23429155, a: 1} + - _EmissionColor: {r: 0.111487195, g: 0.07914453, b: 0.044812582, a: 1} - _SoftParticleFadeParams: {r: 0, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] diff --git a/Assets/EffectExamples/Smoke & Steam Effects/Materials/Embers.mat b/Assets/EffectExamples/Smoke & Steam Effects/Materials/Embers.mat index bb454751..f6964edf 100644 --- a/Assets/EffectExamples/Smoke & Steam Effects/Materials/Embers.mat +++ b/Assets/EffectExamples/Smoke & Steam Effects/Materials/Embers.mat @@ -127,4 +127,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 4 diff --git a/Assets/EffectExamples/Smoke & Steam Effects/Materials/Flame01.mat b/Assets/EffectExamples/Smoke & Steam Effects/Materials/Flame01.mat index f261ed8f..e2ad1d0f 100644 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m_EnableRealtimeLightmaps: 0 @@ -16,11 +16,11 @@ LightingSettings: m_AlbedoBoost: 1 m_IndirectOutputScale: 4 m_UsingShadowmask: 0 - m_BakeBackend: 2 + m_BakeBackend: 1 m_LightmapMaxSize: 1024 m_BakeResolution: 16 m_Padding: 2 - m_TextureCompression: 1 + m_TextureCompression: 0 m_AO: 1 m_AOMaxDistance: 1 m_CompAOExponent: 1 @@ -46,7 +46,7 @@ LightingSettings: m_PVREnvironmentReferencePointCount: 2048 m_LightProbeSampleCountMultiplier: 4 m_PVRBounces: 2 - m_PVRRussianRouletteStartBounce: 2 + m_PVRMinBounces: 1 m_PVREnvironmentMIS: 0 m_PVRFilteringMode: 2 m_PVRDenoiserTypeDirect: 1 diff --git a/Assets/Scripts/DeltaHoone/Weather_System/Grass/Models_Textures/GrassGround.mat b/Assets/Scripts/DeltaHoone/Weather_System/Grass/Models_Textures/GrassGround.mat index 9229c5ba..9b608057 100644 --- a/Assets/Scripts/DeltaHoone/Weather_System/Grass/Models_Textures/GrassGround.mat +++ b/Assets/Scripts/DeltaHoone/Weather_System/Grass/Models_Textures/GrassGround.mat @@ -12,7 +12,7 @@ MonoBehaviour: 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InputDeviceCharacteristics.Right | InputDeviceCharacteristics.Controller; + InputDevices.GetDevicesWithCharacteristics(controllerCharacteristics, devices); if (devices.Count > 0) { _targetDevice = devices[0]; + GameObject prefab = controllerPrefabs.Find(controller => controller.name == _targetDevice.name); + if (prefab) + { + _spawnedController = Instantiate(prefab, transform); + } + else + { + _spawnedController = Instantiate(controllerPrefabs[0], transform); + } + + _spawnedHandModel = Instantiate(handModelPrefab, transform); + _handAnimator = _spawnedHandModel.GetComponent(); + } + } + + void UpdateHandAnimation() + { + if (_targetDevice.TryGetFeatureValue(CommonUsages.trigger, out float triggerValue)) + { + _handAnimator.SetFloat("Trigger", triggerValue); + } + else + { + _handAnimator.SetFloat("Trigger", 0); + } + + if (_targetDevice.TryGetFeatureValue(CommonUsages.grip, out float gripValue)) + { + _handAnimator.SetFloat("Grip", gripValue); + } + else + { + _handAnimator.SetFloat("Grip", 0); } } // Update is called once per frame void Update() { - ; - if (_targetDevice.TryGetFeatureValue(CommonUsages.primaryButton, out bool primaryButtonValue) && - primaryButtonValue) + if (_targetDevice.isValid) { - Debug.Log("Pressing primary button"); + TryInitialize(); } - - - if (_targetDevice.TryGetFeatureValue(CommonUsages.trigger, out float triggerValue) && triggerValue > 0.1f) + else { - Debug.Log("Trigger pressed " + triggerValue); - } - - - if (_targetDevice.TryGetFeatureValue(CommonUsages.primary2DAxis, out Vector2 primary2DAxisValue) && - primary2DAxisValue != Vector2.zero) - { - Debug.Log("primary2DAxis pressed " + triggerValue); + if (showController) + { + _spawnedHandModel.SetActive(false); + _spawnedController.SetActive(true); + } + else + { + _spawnedHandModel.SetActive(true); + _spawnedController.SetActive(false); + UpdateHandAnimation(); + } } } } diff --git a/Assets/Scripts/UnityXR/TeleportWorldArea.cs b/Assets/Scripts/UnityXR/TeleportWorldArea.cs index 64d9bd28..a26caedb 100644 --- a/Assets/Scripts/UnityXR/TeleportWorldArea.cs +++ b/Assets/Scripts/UnityXR/TeleportWorldArea.cs @@ -10,8 +10,7 @@ namespace UnityXR ref TeleportRequest teleportRequest) { teleportRequest.destinationPosition = raycastHit.point; - teleportRequest.destinationUpVector = Vector3.up; // use the area transform for data. - teleportRequest.destinationForwardVector = Vector3.forward; + teleportRequest.matchOrientation = MatchOrientation.WorldSpaceUp; // use the area transform for data. teleportRequest.destinationRotation = Quaternion.identity; return true; } diff --git a/Assets/URP/UniversalRenderPipelineAsset_Renderer.asset b/Assets/URP/UniversalRenderPipelineAsset_Renderer.asset index 808b47ca..09c339b7 100644 --- a/Assets/URP/UniversalRenderPipelineAsset_Renderer.asset +++ b/Assets/URP/UniversalRenderPipelineAsset_Renderer.asset @@ -15,13 +15,18 @@ MonoBehaviour: m_RendererFeatures: [] m_RendererFeatureMap: 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+1,8 @@ +fileFormatVersion: 2 +guid: eab5dab8e7c6e7d4b88b877cb5d19dff +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/manifest.json b/Packages/manifest.json index df61e773..4f43c6ef 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -3,21 +3,23 @@ "com.unity.2d.sprite": "1.0.0", "com.unity.2d.tilemap": "1.0.0", "com.unity.collab-proxy": "1.3.9", - "com.unity.ext.nunit": "1.0.0", - "com.unity.ide.rider": "1.2.1", - "com.unity.ide.visualstudio": "2.0.3", + "com.unity.ext.nunit": "1.0.6", + "com.unity.ide.rider": "2.0.7", + "com.unity.ide.visualstudio": "2.0.5", "com.unity.ide.vscode": "1.2.3", + "com.unity.inputsystem": "1.0.1", "com.unity.postprocessing": "2.3.0", - "com.unity.progrids": "3.0.3-preview.4", - "com.unity.render-pipelines.universal": "8.2.0", - "com.unity.test-framework": "1.1.18", - "com.unity.textmeshpro": "3.0.1", - "com.unity.timeline": "1.2.10", + "com.unity.progrids": "3.0.3-preview.6", + "com.unity.render-pipelines.universal": "10.2.2", + "com.unity.test-framework": "1.1.20", + "com.unity.textmeshpro": "3.0.3", + "com.unity.timeline": "1.4.5", "com.unity.ugui": "1.0.0", - "com.unity.xr.interaction.toolkit": "0.9.4-preview", - "com.unity.xr.management": "3.2.16", + "com.unity.xr.interaction.toolkit": "0.10.0-preview.7", + "com.unity.xr.management": "3.2.17", + "com.unity.xr.mock-hmd": "1.2.0-preview.1", "com.unity.xr.oculus": "1.6.1", - "com.unity.xr.windowsmr": "3.4.0", + "com.unity.xr.windowsmr": "4.2.1", "com.valvesoftware.unity.openvr": "1.0.1", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index f5841962..0fcbd8bf 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -20,14 +20,14 @@ "url": "https://packages.unity.com" }, "com.unity.ext.nunit": { - "version": "1.0.0", + "version": "1.0.6", "depth": 0, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.ide.rider": { - "version": "1.2.1", + "version": "2.0.7", "depth": 0, "source": "registry", "dependencies": { @@ -36,7 +36,7 @@ "url": "https://packages.unity.com" }, "com.unity.ide.visualstudio": { - "version": "2.0.3", + "version": "2.0.5", "depth": 0, "source": "registry", "dependencies": {}, @@ -49,6 +49,20 @@ "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.inputsystem": { + "version": "1.0.1", + "depth": 0, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, + "com.unity.mathematics": { + "version": "1.1.0", + "depth": 1, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, "com.unity.postprocessing": { "version": "2.3.0", "depth": 0, @@ -57,14 +71,16 @@ "url": "https://packages.unity.com" }, "com.unity.progrids": { - "version": "3.0.3-preview.4", + "version": "3.0.3-preview.6", "depth": 0, "source": "registry", - "dependencies": {}, + "dependencies": { + "com.unity.settings-manager": "1.0.2" + }, "url": "https://packages.unity.com" }, "com.unity.render-pipelines.core": { - "version": "8.2.0", + "version": "10.2.2", "depth": 1, "source": "registry", "dependencies": { @@ -73,29 +89,37 @@ "url": "https://packages.unity.com" }, "com.unity.render-pipelines.universal": { - "version": "8.2.0", + "version": "10.2.2", "depth": 0, "source": "registry", "dependencies": { - "com.unity.render-pipelines.core": "8.2.0", - "com.unity.shadergraph": "8.2.0" + "com.unity.mathematics": "1.1.0", + "com.unity.render-pipelines.core": "10.2.2", + "com.unity.shadergraph": "10.2.2" }, "url": "https://packages.unity.com" }, "com.unity.searcher": { - "version": "4.0.9", + "version": "4.3.1", "depth": 2, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.settings-manager": { + "version": "1.0.2", + "depth": 1, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, "com.unity.shadergraph": { - "version": "8.2.0", + "version": "10.2.2", "depth": 1, "source": "registry", "dependencies": { - "com.unity.render-pipelines.core": "8.2.0", - "com.unity.searcher": "4.0.9" + "com.unity.render-pipelines.core": "10.2.2", + "com.unity.searcher": "4.3.1" }, "url": "https://packages.unity.com" }, @@ -107,18 +131,18 @@ "url": "https://packages.unity.com" }, "com.unity.test-framework": { - "version": "1.1.18", + "version": "1.1.20", "depth": 0, "source": "registry", "dependencies": { - "com.unity.ext.nunit": "1.0.0", + "com.unity.ext.nunit": "1.0.6", "com.unity.modules.imgui": "1.0.0", "com.unity.modules.jsonserialize": "1.0.0" }, "url": "https://packages.unity.com" }, "com.unity.textmeshpro": { - "version": "3.0.1", + "version": "3.0.3", "depth": 0, "source": "registry", "dependencies": { @@ -127,10 +151,15 @@ "url": "https://packages.unity.com" }, "com.unity.timeline": { - "version": "1.2.10", + "version": "1.4.5", "depth": 0, "source": "registry", - "dependencies": {}, + "dependencies": { + "com.unity.modules.director": "1.0.0", + "com.unity.modules.animation": "1.0.0", + "com.unity.modules.audio": "1.0.0", + "com.unity.modules.particlesystem": "1.0.0" + }, "url": "https://packages.unity.com" }, "com.unity.ugui": { @@ -143,7 +172,7 @@ } }, "com.unity.xr.arsubsystems": { - "version": "3.1.3", + "version": "4.0.8", "depth": 1, "source": "registry", "dependencies": { @@ -152,12 +181,13 @@ "url": "https://packages.unity.com" }, "com.unity.xr.interaction.toolkit": { - "version": "0.9.4-preview", + "version": "0.10.0-preview.7", "depth": 0, "source": "registry", "dependencies": { + "com.unity.inputsystem": "1.0.0", "com.unity.ugui": "1.0.0", - "com.unity.xr.legacyinputhelpers": "1.3.11" + "com.unity.xr.legacyinputhelpers": "2.1.4" }, "url": "https://packages.unity.com" }, @@ -171,14 +201,14 @@ "url": "https://packages.unity.com" }, "com.unity.xr.legacyinputhelpers": { - "version": "2.1.4", + "version": "2.1.6", "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.xr.management": { - "version": "3.2.16", + "version": "3.2.17", "depth": 0, "source": "registry", "dependencies": { @@ -187,6 +217,15 @@ }, "url": "https://packages.unity.com" }, + "com.unity.xr.mock-hmd": { + "version": "1.2.0-preview.1", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.xr.management": "3.0.6" + }, + "url": "https://packages.unity.com" + }, "com.unity.xr.oculus": { "version": "1.6.1", "depth": 0, @@ -198,13 +237,13 @@ "url": "https://packages.unity.com" }, "com.unity.xr.windowsmr": { - "version": "3.4.0", + "version": "4.2.1", "depth": 0, "source": "registry", "dependencies": { - "com.unity.xr.management": "3.2.15", + "com.unity.xr.management": "3.2.16", "com.unity.xr.interactionsubsystems": "1.0.1", - "com.unity.xr.arsubsystems": "3.0.2" + "com.unity.xr.arsubsystems": "4.0.1" }, "url": "https://packages.unity.com" }, diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index f8c28f1d..83cf7a87 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -15,5 +15,9 @@ EditorBuildSettings: type: 2} Unity.XR.WindowsMR.Settings: {fileID: 11400000, guid: 385ae5e333a6c42488eabd22d8e899a5, type: 2} + com.unity.input.settings: {fileID: 11400000, guid: b40a5c3e37c60d84b9d76e740e9817b1, + type: 2} com.unity.xr.management.loader_settings: {fileID: 11400000, guid: d9074d96c7fe25647ade97e2758ce11d, type: 2} + xr.sdk.mock-hmd.settings: {fileID: 11400000, guid: eab5dab8e7c6e7d4b88b877cb5d19dff, + type: 2} diff --git a/ProjectSettings/InputManager.asset b/ProjectSettings/InputManager.asset index 8f62c251..82bbf0bb 100644 --- a/ProjectSettings/InputManager.asset +++ b/ProjectSettings/InputManager.asset @@ -677,3 +677,627 @@ InputManager: type: 2 axis: 5 joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_Primary2DAxis_Vertical + descriptiveName: Device joystick/touchpad horizontal motion + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 1 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_Primary2DAxis_Horizontal + descriptiveName: Device joystick/touchpad horizontal motion + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_Secondary2DAxis_Vertical + descriptiveName: Device joystick/touchpad horizontal motion. + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 17 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_Secondary2DAxis_Horizontal + descriptiveName: Device joystick/touchpad horizontal motion + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 16 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_Trigger + descriptiveName: Device trigger axis + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.001 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 8 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_Grip + descriptiveName: Device grip axis + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.001 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 10 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_IndexTouch + descriptiveName: Device index finger proximity touch axis. + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 12 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_ThumbTouch + descriptiveName: Device thumb proximity touch axis + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 14 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_PrimaryButton + descriptiveName: Device primary button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 2 + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_SecondaryButton + descriptiveName: Device secondary button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 3 + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_PrimaryTouch + descriptiveName: Device primary touch + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 12 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_SecondaryTouch + descriptiveName: Device secondary button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 13 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_GripButton + descriptiveName: Device grip button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 4 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_TriggerButton + descriptiveName: Device trigger button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 14 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_MenuButton + descriptiveName: Device menu button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 6 + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_Primary2DAxisClick + descriptiveName: Device stick/touchpad click + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 8 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_Primary2DAxisTouch + descriptiveName: Device stick/touchpad touch + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 16 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_Thumbrest + descriptiveName: Device thumbrest + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 18 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_Primary2DAxis_Vertical + descriptiveName: Device joystick/touchpad horizontal motion + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 4 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_Primary2DAxis_Horizontal + descriptiveName: Device joystick/touchpad horizontal motion + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 3 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_Secondary2DAxis_Vertical + descriptiveName: Device joystick/touchpad horizontal motion. + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 19 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_Secondary2DAxis_Horizontal + descriptiveName: Device joystick/touchpad horizontal motion + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 18 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_Trigger + descriptiveName: Device trigger axis + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.001 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 9 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_Grip + descriptiveName: Device grip axis + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.001 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 11 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_IndexTouch + descriptiveName: Device index finger proximity touch axis. + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 13 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_ThumbTouch + descriptiveName: Device thumb proximity touch axis + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 15 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_PrimaryButton + descriptiveName: Device primary button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 0 + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_SecondaryButton + descriptiveName: Device secondary button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 1 + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_PrimaryTouch + descriptiveName: Device primary touch + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 10 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_SecondaryTouch + descriptiveName: Device secondary button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 11 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_GripButton + descriptiveName: Device grip button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 5 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_TriggerButton + descriptiveName: Device trigger button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 15 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_MenuButton + descriptiveName: Device menu button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 7 + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_Primary2DAxisClick + descriptiveName: Device stick/touchpad click + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 9 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_Primary2DAxisTouch + descriptiveName: Device stick/touchpad touch + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 17 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_Thumbrest + descriptiveName: Device thumbrest + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 19 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Combined_Trigger + descriptiveName: Combined Trigger + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 2 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_DPad_Vertical + descriptiveName: Device directional pad. These values are replicated l/r + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.001 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 6 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_DPad_Horizontal + descriptiveName: Device directional pad. These values are replicated l/r + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.001 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 5 + joyNum: 0 diff --git a/ProjectSettings/Packages/com.unity.progrids/Settings.json b/ProjectSettings/Packages/com.unity.progrids/Settings.json new file mode 100644 index 00000000..43fcd7a1 --- /dev/null +++ b/ProjectSettings/Packages/com.unity.progrids/Settings.json @@ -0,0 +1,7 @@ +{ + "m_Name": "Settings", + "m_Path": "ProjectSettings/Packages/com.unity.progrids/Settings.json", + "m_Dictionary": { + "m_DictionaryValues": [] + } +} \ No newline at end of file diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 80a60059..04483a8a 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -702,7 +702,7 @@ PlayerSettings: projectName: DeltaVR organizationId: surplus cloudEnabled: 0 - enableNativePlatformBackendsForNewInputSystem: 0 - disableOldInputManagerSupport: 0 + enableNativePlatformBackendsForNewInputSystem: 1 + disableOldInputManagerSupport: 1 legacyClampBlendShapeWeights: 0 virtualTexturingSupportEnabled: 0 diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index f4577a46..a328ffde 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2020.1.15f1 -m_EditorVersionWithRevision: 2020.1.15f1 (97d0ae02d19d) +m_EditorVersion: 2020.2.1f1 +m_EditorVersionWithRevision: 2020.2.1f1 (270dd8c3da1c) diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index b3d6c813..66d61f90 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -26,7 +26,7 @@ QualitySettings: softVegetation: 1 realtimeReflectionProbes: 1 billboardsFaceCameraPosition: 1 - vSyncCount: 1 + vSyncCount: 0 lodBias: 1.5 maximumLODLevel: 0 streamingMipmapsActive: 0 @@ -40,43 +40,8 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 - customRenderPipeline: {fileID: 0} - excludedTargetPlatforms: [] - - serializedVersion: 2 - name: Reduced - pixelLightCount: 2 - shadows: 2 - shadowResolution: 1 - shadowProjection: 1 - shadowCascades: 2 - shadowDistance: 40 - shadowNearPlaneOffset: 3 - shadowCascade2Split: 0.33333334 - shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} - shadowmaskMode: 1 - skinWeights: 2 - textureQuality: 0 - anisotropicTextures: 1 - antiAliasing: 2 - softParticles: 0 - softVegetation: 1 - realtimeReflectionProbes: 1 - billboardsFaceCameraPosition: 1 - vSyncCount: 1 - lodBias: 1 - maximumLODLevel: 0 - streamingMipmapsActive: 0 - streamingMipmapsAddAllCameras: 1 - streamingMipmapsMemoryBudget: 512 - streamingMipmapsRenderersPerFrame: 512 - streamingMipmapsMaxLevelReduction: 2 - streamingMipmapsMaxFileIORequests: 1024 - particleRaycastBudget: 256 - asyncUploadTimeSlice: 2 - asyncUploadBufferSize: 16 - asyncUploadPersistentBuffer: 1 - resolutionScalingFixedDPIFactor: 1 - customRenderPipeline: {fileID: 0} + customRenderPipeline: {fileID: 11400000, guid: 8099fa5efff101846ba7a5df283e186f, + type: 2} excludedTargetPlatforms: [] m_PerPlatformDefaultQuality: Standalone: 0 diff --git a/ProjectSettings/URPProjectSettings.asset b/ProjectSettings/URPProjectSettings.asset index 91791f36..3077404f 100644 --- a/ProjectSettings/URPProjectSettings.asset +++ b/ProjectSettings/URPProjectSettings.asset @@ -12,4 +12,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3} m_Name: m_EditorClassIdentifier: - m_LastMaterialVersion: 2 + m_LastMaterialVersion: 4 diff --git a/bakery_times.log b/bakery_times.log index bf2568f7..721085ae 100644 --- a/bakery_times.log +++ b/bakery_times.log @@ -1,2 +1,9 @@ 12.09.2020 01:05 | Main_scene | 0h 8m 11s 12.09.2020 01:19 | Main_scene | 0h 4m 22s +12.21.2020 17:47 | Main_scene | 0h 10m 56s +12.21.2020 18:07 | Main_scene | 0h 10m 42s +12.21.2020 18:30 | Main_scene | 0h 10m 48s +12.21.2020 18:45 | Main_scene | 0h 11m 15s +12.21.2020 19:01 | Main_scene | 0h 11m 9s +12.21.2020 19:25 | Main_scene | 0h 11m 17s +12.21.2020 19:40 | Main_scene | 0h 11m 20s