finished bolt car interaction
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@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using static MouseLook;
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public class CarDrivingRoutine : MonoBehaviour
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public class CarDrivingRoutine : MonoBehaviour
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{
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{
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@ -8,18 +9,34 @@ public class CarDrivingRoutine : MonoBehaviour
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public AudioSource _tireSound;
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public AudioSource _tireSound;
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public Waypoint _waypoint;
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public Waypoint _waypoint;
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public float speed = 5f; // Movement speed
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public float StraightSpeed = 5f; // Movement speed
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public float rotationSpeed = 5f; // Rotation speed
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public float rotationSpeed = 5f; // Rotation speed
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public float waypointProximityThreshold = 0.5f; // Distance to consider "close enough" to a waypoint
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public float waypointProximityThreshold = 0.5f; // Distance to consider "close enough" to a waypoint
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private bool isTurning = false;
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private float tireTurnAngle = -40;
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private float haltspeed = 1f;
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private float targetSpeed;
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private float targetRotationSpeed;
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[Header("Tires")]
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public List<GameObject> FrontTires;
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public List<GameObject> BackTires;
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private void Start()
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{
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targetSpeed = StraightSpeed;
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targetRotationSpeed = rotationSpeed;
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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if (_waypoint == null) return;
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//if (hasPedestrianInFront) return;
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if (_waypoint == null) return; // Just in case.
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// Move towards the waypoint
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// Move towards the waypoint
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Vector3 targetPosition = _waypoint.transform.position;
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Vector3 targetPosition = _waypoint.transform.position;
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float step = speed * Time.deltaTime;
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float step = StraightSpeed * Time.deltaTime;
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transform.position = Vector3.MoveTowards(transform.position, targetPosition, step);
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transform.position = Vector3.MoveTowards(transform.position, targetPosition, step);
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// Rotate towards the desired rotation
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// Rotate towards the desired rotation
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@ -27,22 +44,95 @@ public class CarDrivingRoutine : MonoBehaviour
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Quaternion desiredRotation = Quaternion.Euler(0, targetRotation, 0);
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Quaternion desiredRotation = Quaternion.Euler(0, targetRotation, 0);
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transform.rotation = Quaternion.RotateTowards(transform.rotation, desiredRotation, rotationSpeed * Time.deltaTime);
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transform.rotation = Quaternion.RotateTowards(transform.rotation, desiredRotation, rotationSpeed * Time.deltaTime);
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rollTires(); // Just an aesthetic improvement.
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if (Quaternion.Angle(transform.rotation, desiredRotation) > 1f) // If the car is turning.
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{
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if (!isTurning)
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{
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setTireRotation(tireTurnAngle);
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}
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isTurning = true;
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}
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if (Quaternion.Angle(transform.rotation, desiredRotation) <= 1f) // Reset the turn value.
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{
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if (isTurning)
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{
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setTireRotation(-tireTurnAngle);
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}
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isTurning = false;
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}
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// Check if close enough to the waypoint
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// Check if close enough to the waypoint
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if (Vector3.Distance(transform.position, targetPosition) <= waypointProximityThreshold &&
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if (Vector3.Distance(transform.position, targetPosition) <= waypointProximityThreshold &&
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Quaternion.Angle(transform.rotation, desiredRotation) <= 1f)
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Quaternion.Angle(transform.rotation, desiredRotation) <= 1f)
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{
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{
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// Proceed to the next waypoint
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// Proceed to the next waypoint
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_waypoint = _waypoint.Next;
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_waypoint = _waypoint.Next;
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if (_waypoint == null)
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}
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}
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private void rollTires()
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{
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{
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// Optional: Play stop sound when no more waypoints
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float tireRollModifier = -9 * rotationSpeed; // Multiplies the value so, that the roll looks natural.
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_stopSound?.Play();
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foreach (GameObject tire in FrontTires)
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}
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else
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{
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{
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// Optional: Play tire sound when moving to the next waypoint
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tire.transform.Rotate(tireRollModifier * Time.deltaTime, 0, 0);
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_tireSound?.Play();
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}
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foreach (GameObject tire in BackTires)
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{
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tire.transform.Rotate(tireRollModifier * Time.deltaTime, 0, 0);
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}
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}
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}
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}
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private void setTireRotation(float rotation)
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{
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foreach (GameObject tire in FrontTires)
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{
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Vector3 currentRotation = tire.transform.eulerAngles;
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currentRotation.y += rotation;
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tire.transform.eulerAngles = currentRotation;
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}
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}
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private void OnTriggerEnter(Collider other)
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{
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StartCoroutine(SmoothAdjustSpeed(0, 0, haltspeed)); // Smoothly halt in 1 second
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_tireSound.Stop();
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_stopSound.Play();
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}
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private void OnTriggerExit(Collider other)
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{
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StartCoroutine(SmoothAdjustSpeed(targetSpeed, targetRotationSpeed, haltspeed)); // Smoothly resume speed in 1 second
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_stopSound.Stop();
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_tireSound.Play();
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}
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private IEnumerator SmoothAdjustSpeed(float targetStraightSpeed, float targetRotationSpeed, float duration)
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{
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float initialStraightSpeed = StraightSpeed;
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float initialRotationSpeed = rotationSpeed;
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float elapsedTime = 0f;
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while (elapsedTime < duration)
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{
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elapsedTime += Time.deltaTime;
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float t = elapsedTime / duration;
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// Smooth interpolation (you can use Mathf.Lerp or Mathf.SmoothStep)
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StraightSpeed = Mathf.Lerp(initialStraightSpeed, targetStraightSpeed, t);
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rotationSpeed = Mathf.Lerp(initialRotationSpeed, targetRotationSpeed, t);
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yield return null; // Wait for the next frame
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}
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// Ensure final values are set
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StraightSpeed = targetStraightSpeed;
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rotationSpeed = targetRotationSpeed;
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}
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}
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}
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}
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@ -0,0 +1,8 @@
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@ -0,0 +1,31 @@
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# Exported from Wings 3D 1.5.3
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newmtl Cube12_auv
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Ns 100.0
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Ke 0.0 0.0 0.0
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map_Kd servers.png
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newmtl Cube1_auv
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Ns 100.0
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d 1.0
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illum 2
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Kd 1.0 1.0 1.0
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Ka 1.0 1.0 1.0
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Ks 1.0 1.0 1.0
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map_Kd rack.png
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newmtl console_auv
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Ns 100.0
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d 1.0
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illum 2
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Kd 1.0 1.0 1.0
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Ka 1.0 1.0 1.0
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Ks 1.0 1.0 1.0
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Ke 0.0 0.0 0.0
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map_Kd console.png
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@ -0,0 +1,3 @@
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||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1,3 +1,3 @@
|
|||||||
version https://git-lfs.github.com/spec/v1
|
version https://git-lfs.github.com/spec/v1
|
||||||
oid sha256:16de3f25b727fcaa06c99dd82a88260f63a0030ab9fad65c7529eed0355de014
|
oid sha256:82a4717216b41cdb6593053eddd1fe14aa9dfa83a2adeae511dc830ec60ea73a
|
||||||
size 364524
|
size 370252
|
||||||
|
BIN
Assets/_PROJECT/Other/Delta Hoone/Ground.fbx
(Stored with Git LFS)
BIN
Assets/_PROJECT/Other/Delta Hoone/Ground.fbx
(Stored with Git LFS)
Binary file not shown.
@ -1,3 +1,3 @@
|
|||||||
version https://git-lfs.github.com/spec/v1
|
version https://git-lfs.github.com/spec/v1
|
||||||
oid sha256:2cbb9c47ca3ff14bba81e2f38cc1e34bfdf7f19e4f0b23574deed52d12e0d297
|
oid sha256:42cf97847671fbcdeab259cbba1043122bb00314cadcdba51b7b16b124519043
|
||||||
size 127202028
|
size 127160315
|
||||||
|
Loading…
x
Reference in New Issue
Block a user