constructed entryway for skywalk
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@ -0,0 +1,3 @@
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@ -7,9 +7,7 @@ public class FloorButtonVisualizer : MonoBehaviour
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{
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{
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public Sprite InactiveSprite;
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public Sprite InactiveSprite;
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public Sprite ActiveSprite;
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public Sprite ActiveSprite;
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public float FloorUpperCoordiantes;
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public bool ActiveState;
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public float FloorLowerCoordiantes;
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private bool activeState = true;
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private Image buttonImage;
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private Image buttonImage;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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@ -17,25 +15,16 @@ public class FloorButtonVisualizer : MonoBehaviour
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buttonImage = gameObject.GetComponent<Image>();
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buttonImage = gameObject.GetComponent<Image>();
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}
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}
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// Update is called once per frame
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public void Activate()
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void Update()
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{
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{
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float height = gameObject.transform.position.y;
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this.ActiveState = true;
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if (height < FloorUpperCoordiantes && height > FloorLowerCoordiantes)
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buttonImage.sprite = ActiveSprite;
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{
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//Debug.Log("Floorbutton of " + gameObject.name + " activated");
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if (!activeState) {
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}
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activeState = true;
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public void Deactivate()
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buttonImage.sprite = ActiveSprite;
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{
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}
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this.ActiveState = false;
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buttonImage.sprite = InactiveSprite;
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}
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//Debug.Log("Floorbutton of " + gameObject.name + " deactivated");
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else
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{
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if (activeState)
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{
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activeState = false;
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}
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}
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}
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}
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MenuReference : MonoBehaviour
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{
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public List<MenuTeleportButton> buttons;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -3,6 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Unity.XR.CoreUtils;
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using Unity.XR.CoreUtils;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using UnityEngine.XR.Interaction.Toolkit;
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using UnityEngine.XR.Interaction.Toolkit;
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button.onClick.AddListener(TeleportPlayer);
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button.onClick.AddListener(TeleportPlayer);
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TeleportLocation[] locations = FindObjectsOfType<TeleportLocation>(); // Fetches all teleport locations from scene.
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TeleportLocation[] locations = FindObjectsOfType<TeleportLocation>(); // Fetches all teleport locations from scene.
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Debug.Log("The amount of teleport locations is " + locations.Length);
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//Debug.Log("The amount of teleport locations is " + locations.Length);
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foreach (TeleportLocation location in locations) // Finds the target.
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foreach (TeleportLocation location in locations) // Finds the target.
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{
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{
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if (location.Name.Equals(TargetName))
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if (location.Name.Equals(TargetName))
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{
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{
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target = location;
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target = location;
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Debug.Log("Teleport target of " + target.Name + " found.");
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//Debug.Log("Teleport target of " + target.Name + " found.");
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}
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}
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if (target == null) Debug.Log("Teleport target of " + TargetName + " not found.");
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}
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public void SetStateSelected()
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{
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if (button != null)
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{
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if (HoverSprite != null)
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{
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button.targetGraphic.GetComponent<Image>().sprite = HoverSprite;
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}
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}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public void SetStateDefault()
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
|
// Refresh the button state.
|
||||||
|
button.interactable = false;
|
||||||
|
button.interactable = true;
|
||||||
|
if (NormalSprite != null)
|
||||||
|
{
|
||||||
|
button.targetGraphic.GetComponent<Image>().sprite = NormalSprite;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void TeleportPlayer()
|
private void TeleportPlayer()
|
||||||
{
|
{
|
||||||
Debug.Log("Teleport button clicked");
|
//Debug.Log("Teleport button clicked");
|
||||||
|
|
||||||
if (target != null && Player != null && Player.Camera != null)
|
if (target != null && Player != null && Player.Camera != null)
|
||||||
{
|
{
|
||||||
// Teleport the XR Origin to the specified coordinates.
|
|
||||||
Player.transform.position = target.transform.position;
|
Player.transform.position = target.transform.position;
|
||||||
Player.Camera.transform.rotation = target.transform.rotation;
|
|
||||||
|
|
||||||
|
// Calculate the rotation offset needed for the player
|
||||||
|
Vector3 targetEulerAngles = target.transform.rotation.eulerAngles;
|
||||||
|
Vector3 currentCameraEulerAngles = Player.Camera.transform.rotation.eulerAngles;
|
||||||
|
|
||||||
|
// Determine the rotation delta around the Y-axis
|
||||||
|
float rotationDeltaY = targetEulerAngles.y - currentCameraEulerAngles.y;
|
||||||
|
|
||||||
|
// Apply the rotation delta to the XR Origin
|
||||||
|
Player.transform.Rotate(0, rotationDeltaY, 0, Space.World);
|
||||||
|
|
||||||
|
// Refresh the button state.
|
||||||
|
button.interactable = false;
|
||||||
|
button.interactable = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,6 +3,7 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.InputSystem.LowLevel;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class Menu : MonoBehaviour
|
public class Menu : MonoBehaviour
|
||||||
@ -10,19 +11,29 @@ public class Menu : MonoBehaviour
|
|||||||
public GameObject MenuRotator;
|
public GameObject MenuRotator;
|
||||||
public GameObject Floor1Panel;
|
public GameObject Floor1Panel;
|
||||||
public GameObject Floor2Panel;
|
public GameObject Floor2Panel;
|
||||||
public Button Floor1Button;
|
public FloorButtonVisualizer Floor1Button;
|
||||||
public Button Floor2Button;
|
public FloorButtonVisualizer Floor2Button;
|
||||||
public Camera Camera;
|
public Camera Camera;
|
||||||
public Image Playericon;
|
public Image PlayericonFloor1;
|
||||||
|
public Image PlayericonFloor2;
|
||||||
|
public GameObject PlayericonFloor1Parent;
|
||||||
|
public GameObject PlayericonFloor2Parent;
|
||||||
|
|
||||||
public InputActionReference openMenuAction;
|
public InputActionReference openMenuAction;
|
||||||
private Canvas canvas;
|
private Canvas canvas;
|
||||||
|
|
||||||
public Vector2 rotatedPlayerPos = new Vector2();
|
// Values for setting the position of the player marker. Do not touch them without great cause.
|
||||||
public float worldToMapAngle = 130.0f;
|
private Vector2 rotatedPlayerPos = new Vector2();
|
||||||
public Vector2 VR_P1 = new Vector2(-77.4f, 10.1f); // - 71.2f (alumine punkt)
|
private float worldToMapAngle = 130.0f;
|
||||||
public Vector2 VR_P2 = new Vector2(95.7f, -82.8f);
|
private Vector2 VR_P1 = new Vector2(-77.4f, 10.1f); // - 71.2f (alumine punkt)
|
||||||
public Vector2 IMG_P1 = new Vector2(-387.2f, 193.1f); //
|
private Vector2 VR_P2 = new Vector2(95.7f, -82.8f);
|
||||||
public Vector2 IMG_P2 = new Vector2(389.7f, -221.4f); //
|
private Vector2 IMG_P1 = new Vector2(-387.2f, 193.1f); //
|
||||||
|
private Vector2 IMG_P2 = new Vector2(389.7f, -221.4f); //
|
||||||
|
|
||||||
|
protected static float cameraToMapIconRotationOffset = -50;
|
||||||
|
private float floor2UpperLimit = 9;
|
||||||
|
private float floorsMidpointLimit = 2.5f;
|
||||||
|
private float floor1LowerLimit = -5;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@ -52,8 +63,8 @@ public class Menu : MonoBehaviour
|
|||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
Floor1Button.onClick.AddListener(DisplayFloor1);
|
Floor1Button.GetComponent<Button>().onClick.AddListener(DisplayFloor1);
|
||||||
Floor2Button.onClick.AddListener(DisplayFloor2);
|
Floor2Button.GetComponent<Button>().onClick.AddListener(DisplayFloor2);
|
||||||
DisplayFloor2();
|
DisplayFloor2();
|
||||||
}
|
}
|
||||||
private void DisplayFloor1()
|
private void DisplayFloor1()
|
||||||
@ -61,13 +72,39 @@ public class Menu : MonoBehaviour
|
|||||||
//Debug.Log("Dispaling floor 1");
|
//Debug.Log("Dispaling floor 1");
|
||||||
Floor1Panel.gameObject.SetActive(true);
|
Floor1Panel.gameObject.SetActive(true);
|
||||||
Floor2Panel.gameObject.SetActive(false);
|
Floor2Panel.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
Button buttonComponent = Floor1Button.GetComponent<Button>();
|
||||||
|
|
||||||
|
// Refresh the state of the button.
|
||||||
|
buttonComponent.interactable = false;
|
||||||
|
buttonComponent.interactable = true;
|
||||||
}
|
}
|
||||||
private void DisplayFloor2()
|
private void DisplayFloor2()
|
||||||
{
|
{
|
||||||
//Debug.Log("Dispaling floor 2");
|
//Debug.Log("Dispaling floor 2");
|
||||||
Floor1Panel.gameObject.SetActive(false);
|
Floor1Panel.gameObject.SetActive(false);
|
||||||
Floor2Panel.gameObject.SetActive(true);
|
Floor2Panel.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
Button buttonComponent = Floor2Button.GetComponent<Button>();
|
||||||
|
|
||||||
|
// Refresh the state of the button.
|
||||||
|
buttonComponent.interactable = false;
|
||||||
|
buttonComponent.interactable = true;
|
||||||
}
|
}
|
||||||
|
private int DeterminePlayerCurrentFloor()
|
||||||
|
{
|
||||||
|
float yPos = gameObject.transform.position.y;
|
||||||
|
if (yPos > floorsMidpointLimit && yPos < floor2UpperLimit) // Floor 2
|
||||||
|
{
|
||||||
|
return 2;
|
||||||
|
}
|
||||||
|
if (yPos > floor1LowerLimit && yPos <= floorsMidpointLimit) // Floor 1
|
||||||
|
{
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
return -1; // If the player should not be on the map
|
||||||
|
}
|
||||||
|
|
||||||
private void OnDeviceChange(InputDevice device, InputDeviceChange change) // To avoid bugs with controllers disconnecting.
|
private void OnDeviceChange(InputDevice device, InputDeviceChange change) // To avoid bugs with controllers disconnecting.
|
||||||
{
|
{
|
||||||
switch (change)
|
switch (change)
|
||||||
@ -82,7 +119,7 @@ public class Menu : MonoBehaviour
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
@ -93,7 +130,82 @@ public class Menu : MonoBehaviour
|
|||||||
ToggleMenu(new InputAction.CallbackContext()); // Activate menu.
|
ToggleMenu(new InputAction.CallbackContext()); // Activate menu.
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
UpdatePlayerIconPosition();
|
||||||
|
UpdatePlayerIconRotation();
|
||||||
|
UpdateActveFloor();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
private void UpdatePlayerIconRotation()
|
||||||
|
{
|
||||||
|
float cameraRotationY = -Camera.transform.eulerAngles.y;
|
||||||
|
float iconRotation = cameraRotationY + cameraToMapIconRotationOffset;
|
||||||
|
if (PlayericonFloor1Parent.activeSelf)
|
||||||
|
{
|
||||||
|
PlayericonFloor1.transform.rotation = Quaternion.Euler(transform.eulerAngles.x, transform.eulerAngles.y, iconRotation);
|
||||||
|
}
|
||||||
|
if (PlayericonFloor2Parent.activeSelf)
|
||||||
|
{
|
||||||
|
PlayericonFloor2.transform.rotation = Quaternion.Euler(transform.eulerAngles.x, transform.eulerAngles.y, iconRotation);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void UpdateActveFloor()
|
||||||
|
{
|
||||||
|
int playerCurrentFloor = DeterminePlayerCurrentFloor();
|
||||||
|
//Debug.Log("Player current floor is " + playerCurrentFloor);
|
||||||
|
switch (playerCurrentFloor)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
if (!Floor1Button.ActiveState)
|
||||||
|
{
|
||||||
|
//Debug.Log("Activating floor 1 Button.");
|
||||||
|
Floor1Button.Activate();
|
||||||
|
Floor2Button.Deactivate();
|
||||||
|
}
|
||||||
|
if (!PlayericonFloor1Parent.activeSelf)
|
||||||
|
{
|
||||||
|
PlayericonFloor1Parent.SetActive(true);
|
||||||
|
PlayericonFloor2Parent.SetActive(false);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
if (!Floor2Button.ActiveState)
|
||||||
|
{
|
||||||
|
//Debug.Log("Activating floor 2 Button.");
|
||||||
|
Floor1Button.Deactivate();
|
||||||
|
Floor2Button.Activate();
|
||||||
|
}
|
||||||
|
if (!PlayericonFloor2Parent.activeSelf)
|
||||||
|
{
|
||||||
|
Debug.Log("PlayericonFloor2Parent is inactive");
|
||||||
|
PlayericonFloor1Parent.SetActive(false);
|
||||||
|
PlayericonFloor2Parent.SetActive(true);
|
||||||
|
Debug.Log(PlayericonFloor2Parent.activeSelf);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
if (PlayericonFloor1Parent.activeSelf || PlayericonFloor2Parent.activeSelf)
|
||||||
|
{
|
||||||
|
//Debug.Log("Deactivating floor Buttons.");
|
||||||
|
Floor1Button.Deactivate();
|
||||||
|
Floor2Button.Deactivate();
|
||||||
|
}
|
||||||
|
if (PlayericonFloor1.enabled || PlayericonFloor2.enabled)
|
||||||
|
{
|
||||||
|
PlayericonFloor1Parent.SetActive(false);
|
||||||
|
PlayericonFloor2Parent.SetActive(false);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void UpdatePlayerIconPosition()
|
||||||
|
{
|
||||||
float worldToMapAngleRad = worldToMapAngle * Mathf.Deg2Rad;
|
float worldToMapAngleRad = worldToMapAngle * Mathf.Deg2Rad;
|
||||||
|
|
||||||
//Vector2 VR_Player = new Vector2(transform.position.x, transform.position.z);
|
//Vector2 VR_Player = new Vector2(transform.position.x, transform.position.z);
|
||||||
@ -121,7 +233,14 @@ public class Menu : MonoBehaviour
|
|||||||
Vector2 IMG_L = IMG_P2 - IMG_P1;
|
Vector2 IMG_L = IMG_P2 - IMG_P1;
|
||||||
|
|
||||||
Vector2 IMG_Player = (VR_Player - VR_P1) / VR_L * IMG_L + IMG_P1;
|
Vector2 IMG_Player = (VR_Player - VR_P1) / VR_L * IMG_L + IMG_P1;
|
||||||
Playericon.GetComponent<RectTransform>().anchoredPosition = IMG_Player;
|
if (PlayericonFloor1Parent.activeSelf)
|
||||||
|
{
|
||||||
|
PlayericonFloor1.GetComponent<RectTransform>().anchoredPosition = IMG_Player;
|
||||||
|
}
|
||||||
|
if (PlayericonFloor2Parent.activeSelf)
|
||||||
|
{
|
||||||
|
PlayericonFloor2.GetComponent<RectTransform>().anchoredPosition = IMG_Player;
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
float VR_X = transform.position.x;
|
float VR_X = transform.position.x;
|
||||||
@ -142,14 +261,13 @@ public class Menu : MonoBehaviour
|
|||||||
//Playericon.transform.position.Set(IMG_X,0,0);
|
//Playericon.transform.position.Set(IMG_X,0,0);
|
||||||
//Playericon.GetComponent<RectTransform>().anchoredPosition = new Vector2(IMG_X, IMG_Y);
|
//Playericon.GetComponent<RectTransform>().anchoredPosition = new Vector2(IMG_X, IMG_Y);
|
||||||
//Debug.Log(IMG_X + " vs " + Playericon.GetComponent<RectTransform>().anchoredPosition.x);
|
//Debug.Log(IMG_X + " vs " + Playericon.GetComponent<RectTransform>().anchoredPosition.x);
|
||||||
|
|
||||||
}
|
}
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
openMenuAction.action.Disable();
|
openMenuAction.action.Disable();
|
||||||
openMenuAction.action.performed -= ToggleMenu;
|
openMenuAction.action.performed -= ToggleMenu;
|
||||||
InputSystem.onDeviceChange -= OnDeviceChange;
|
InputSystem.onDeviceChange -= OnDeviceChange;
|
||||||
Floor1Button.onClick.RemoveListener(DisplayFloor1);
|
Floor1Button.GetComponent<Button>().onClick.RemoveListener(DisplayFloor1);
|
||||||
Floor2Button.onClick.RemoveListener(DisplayFloor2);
|
Floor2Button.GetComponent<Button>().onClick.RemoveListener(DisplayFloor2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,48 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class TeleportLocationCollider : MonoBehaviour
|
||||||
|
{
|
||||||
|
public TeleportLocation parent;
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
MenuReference reference = other.GetComponent<MenuReference>();
|
||||||
|
if (reference == null) return;
|
||||||
|
|
||||||
|
List<MenuTeleportButton> buttonsList = reference.buttons;
|
||||||
|
MenuTeleportButton button = findCorrespondingButton(buttonsList);
|
||||||
|
if (button != null)
|
||||||
|
{
|
||||||
|
button.SetStateSelected();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
MenuReference reference = other.GetComponent<MenuReference>();
|
||||||
|
if (reference == null) return;
|
||||||
|
|
||||||
|
List<MenuTeleportButton> buttonsList = other.GetComponent<MenuReference>().buttons;
|
||||||
|
MenuTeleportButton button = findCorrespondingButton(buttonsList);
|
||||||
|
|
||||||
|
if (button != null)
|
||||||
|
{
|
||||||
|
button.SetStateDefault();
|
||||||
|
}
|
||||||
|
|
||||||
|
//Debug.Log(other.name + " exited the area");
|
||||||
|
}
|
||||||
|
private MenuTeleportButton findCorrespondingButton(List<MenuTeleportButton> buttons)
|
||||||
|
{
|
||||||
|
foreach (MenuTeleportButton button in buttons)
|
||||||
|
{
|
||||||
|
if (button.TargetName.Equals(parent.Name))
|
||||||
|
{
|
||||||
|
return button;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Debug.Log("Teleport location of " + parent.Name + " was unable to find the button triggering it");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: becc71823bf144d48b8395ee9683eac4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -97,7 +97,7 @@ MonoBehaviour:
|
|||||||
m_SelectOnDown: {fileID: 0}
|
m_SelectOnDown: {fileID: 0}
|
||||||
m_SelectOnLeft: {fileID: 0}
|
m_SelectOnLeft: {fileID: 0}
|
||||||
m_SelectOnRight: {fileID: 0}
|
m_SelectOnRight: {fileID: 0}
|
||||||
m_Transition: 1
|
m_Transition: 2
|
||||||
m_Colors:
|
m_Colors:
|
||||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 0.78431374}
|
m_NormalColor: {r: 1, g: 1, b: 1, a: 0.78431374}
|
||||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||||
@ -136,6 +136,7 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
NormalSprite: {fileID: 0}
|
NormalSprite: {fileID: 0}
|
||||||
HoverSprite: {fileID: 0}
|
HoverSprite: {fileID: 0}
|
||||||
TeleportCoordinates: {fileID: 0}
|
TargetName:
|
||||||
LeftXRInteractor: {fileID: 0}
|
LeftXRInteractor: {fileID: 0}
|
||||||
RightXRInteractor: {fileID: 0}
|
RightXRInteractor: {fileID: 0}
|
||||||
|
Player: {fileID: 0}
|
||||||
|
@ -12,7 +12,7 @@ GameObject:
|
|||||||
- component: {fileID: 1865875317547819479}
|
- component: {fileID: 1865875317547819479}
|
||||||
- component: {fileID: 7554133574101087666}
|
- component: {fileID: 7554133574101087666}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: PlayerIcon
|
m_Name: Player Icon Circle
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
@ -26,17 +26,18 @@ RectTransform:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 293094293084247706}
|
m_GameObject: {fileID: 293094293084247706}
|
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Loading…
x
Reference in New Issue
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