Fix textures & recook lightmaps
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@@ -16,7 +16,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 87
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m_StaticEditorFlags: 4294967295
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m_IsActive: 1
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--- !u!4 &1562525787766920984
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Transform:
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@@ -25,13 +25,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2590815755946353931}
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m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
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m_LocalRotation: {x: -0.7069834, y: 0, z: 0, w: 0.7072302}
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m_LocalPosition: {x: -22.94, y: 0, z: 8.68}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: -89.98, y: 0, z: 0}
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--- !u!33 &7562725010401602862
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MeshFilter:
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m_ObjectHideFlags: 0
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@@ -68,7 +68,7 @@ MeshRenderer:
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 2
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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