Fix textures & recook lightmaps
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@@ -16,7 +16,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 1
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m_StaticEditorFlags: 4294967295
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m_IsActive: 1
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--- !u!4 &5746442976319844592
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Transform:
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@@ -25,13 +25,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8783196472536711907}
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m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068}
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m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
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m_LocalPosition: {x: -14.869892, y: 24.545414, z: -0.3213749}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
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--- !u!33 &3667181134541359814
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MeshFilter:
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m_ObjectHideFlags: 0
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@@ -69,7 +69,7 @@ MeshRenderer:
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 2
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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