Bake final lightmaps
This commit is contained in:
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8fc49e1840
commit
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@ -97,7 +97,7 @@ Material:
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normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 1
|
||||||
|
seamlessCubemap: 1
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 2
|
||||||
|
aniso: 0
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 2
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 0
|
||||||
|
compressionQuality: 100
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -2,6 +2,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
using UnityEngine.Rendering;
|
||||||
|
|
||||||
public class GenerateLightProbes : MonoBehaviour
|
public class GenerateLightProbes : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -55,18 +56,13 @@ public class GenerateLightProbes : MonoBehaviour
|
|||||||
GameObject[] objectsInScene = UnityEngine.Object.FindObjectsOfType<GameObject>() ;
|
GameObject[] objectsInScene = UnityEngine.Object.FindObjectsOfType<GameObject>() ;
|
||||||
foreach(GameObject obj in objectsInScene)
|
foreach(GameObject obj in objectsInScene)
|
||||||
{
|
{
|
||||||
if(obj.isStatic){
|
if (!obj.isStatic) continue;
|
||||||
|
if (obj.GetComponent<Renderer>() == null) continue;
|
||||||
|
|
||||||
if(obj.GetComponent<Renderer>() != null){
|
|
||||||
probeLocations.Add( obj.GetComponent<Renderer>().bounds.max);
|
probeLocations.Add( obj.GetComponent<Renderer>().bounds.max);
|
||||||
probeLocations.Add( obj.GetComponent<Renderer>().bounds.min);
|
probeLocations.Add( obj.GetComponent<Renderer>().bounds.min);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
lightProbes.GetComponent<LightProbeGroup>().probePositions = probeLocations.ToArray();
|
lightProbes.GetComponent<LightProbeGroup>().probePositions = probeLocations.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -88,19 +84,17 @@ public class GenerateLightProbes : MonoBehaviour
|
|||||||
GameObject[] objectsInScene = UnityEngine.Object.FindObjectsOfType<GameObject>() ;
|
GameObject[] objectsInScene = UnityEngine.Object.FindObjectsOfType<GameObject>() ;
|
||||||
foreach(GameObject obj in objectsInScene)
|
foreach(GameObject obj in objectsInScene)
|
||||||
{
|
{
|
||||||
if(obj.isStatic){
|
if (!obj.isStatic) continue;
|
||||||
|
if (obj.GetComponent<Renderer>() == null) continue;
|
||||||
|
if (obj.name.ToLower().Contains("light") || obj.name.ToLower().Contains("lamp")) continue;
|
||||||
|
if (obj.GetComponent<Renderer>().lightProbeUsage == LightProbeUsage.Off) continue;
|
||||||
|
|
||||||
if(obj.GetComponent<Renderer>() != null){
|
|
||||||
probeLocations.Add( obj.GetComponent<Renderer>().bounds.max);
|
probeLocations.Add( obj.GetComponent<Renderer>().bounds.max);
|
||||||
probeLocations.Add( obj.GetComponent<Renderer>().bounds.min);
|
probeLocations.Add( obj.GetComponent<Renderer>().bounds.min);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int boundProbes = probeLocations.Count *2;
|
int boundProbes = probeLocations.Count *2;
|
||||||
for(int i = 0; i < boundProbes; i++)
|
for(var i = 0; i < boundProbes; i++)
|
||||||
{
|
{
|
||||||
probeLocations.Add(Vector3.Lerp(probeLocations[Random.Range(0,boundProbes/2)], probeLocations[Random.Range(0,boundProbes/2)], 0.5f));
|
probeLocations.Add(Vector3.Lerp(probeLocations[Random.Range(0,boundProbes/2)], probeLocations[Random.Range(0,boundProbes/2)], 0.5f));
|
||||||
|
|
||||||
@ -127,17 +121,15 @@ public class GenerateLightProbes : MonoBehaviour
|
|||||||
GameObject[] objectsInScene = UnityEngine.Object.FindObjectsOfType<GameObject>() ;
|
GameObject[] objectsInScene = UnityEngine.Object.FindObjectsOfType<GameObject>() ;
|
||||||
foreach(GameObject obj in objectsInScene)
|
foreach(GameObject obj in objectsInScene)
|
||||||
{
|
{
|
||||||
if(obj.isStatic){
|
if (!obj.isStatic) continue;
|
||||||
|
if (obj.GetComponent<Renderer>() == null) continue;
|
||||||
|
if (obj.name.ToLower().Contains("light") || obj.name.ToLower().Contains("lamp")) continue;
|
||||||
|
if (obj.GetComponent<Renderer>().lightProbeUsage == LightProbeUsage.Off) continue;
|
||||||
|
|
||||||
if(obj.GetComponent<Renderer>() != null){
|
|
||||||
probeLocations.Add( obj.GetComponent<Renderer>().bounds.max);
|
probeLocations.Add( obj.GetComponent<Renderer>().bounds.max);
|
||||||
probeLocations.Add( obj.GetComponent<Renderer>().bounds.min);
|
probeLocations.Add( obj.GetComponent<Renderer>().bounds.min);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int boundProbes = probeLocations.Count *4;
|
int boundProbes = probeLocations.Count *4;
|
||||||
for(int i = 0; i < boundProbes; i++)
|
for(int i = 0; i < boundProbes; i++)
|
||||||
{
|
{
|
||||||
|
@ -206,7 +206,7 @@
|
|||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.subsystemregistration": "1.0.5"
|
"com.unity.subsystemregistration": "1.0.6"
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
Loading…
x
Reference in New Issue
Block a user