Bake final lightmaps
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@@ -25,13 +25,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3089804154037102653}
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m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
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m_LocalRotation: {x: -0.7069834, y: 0, z: 0, w: 0.7072302}
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m_LocalPosition: {x: -78.483086, y: 7.52, z: -17.343}
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m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
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m_LocalScale: {x: 0.01, y: 0.009999999, z: 0.009999999}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: -89.98, y: 0, z: 0}
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--- !u!33 &1586740105955458338
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MeshFilter:
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m_ObjectHideFlags: 0
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@@ -52,7 +52,7 @@ MeshRenderer:
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 0
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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