fixes, portal sound changed, faders

This commit is contained in:
Timur Nizamov
2025-12-08 00:06:28 +02:00
parent f414e10d94
commit 647d247c81
81 changed files with 963 additions and 885 deletions

View File

@@ -16,6 +16,8 @@ public class AlarmTrigger : MonoBehaviour
private EventInstance AlarmSound;
private EventInstance ServerButton;
private FirstPersonOcclusion occlusion;
private bool hasAlarm = false;
private void Awake()
@@ -26,6 +28,11 @@ public class AlarmTrigger : MonoBehaviour
AlarmSound = AudioManager.Instance.CreateInstance(FMODEvents.Instance.ServerRoomAlarm); //initialise the instance
AlarmSound.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject)); //make it 3d
occlusion = GetComponent<FirstPersonOcclusion>();
if (occlusion != null)
occlusion.InitialiseWithInstance(RoomHum);
occlusion.InitialiseWithInstance(AlarmSound);
}
void Start()
{