fixes, portal sound changed, faders
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@@ -16,6 +16,8 @@ public class AlarmTrigger : MonoBehaviour
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private EventInstance AlarmSound;
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private EventInstance ServerButton;
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private FirstPersonOcclusion occlusion;
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private bool hasAlarm = false;
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private void Awake()
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@@ -26,6 +28,11 @@ public class AlarmTrigger : MonoBehaviour
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AlarmSound = AudioManager.Instance.CreateInstance(FMODEvents.Instance.ServerRoomAlarm); //initialise the instance
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AlarmSound.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject)); //make it 3d
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occlusion = GetComponent<FirstPersonOcclusion>();
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if (occlusion != null)
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occlusion.InitialiseWithInstance(RoomHum);
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occlusion.InitialiseWithInstance(AlarmSound);
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}
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void Start()
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{
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