fixes, portal sound changed, faders

This commit is contained in:
Timur Nizamov
2025-12-08 00:06:28 +02:00
parent f414e10d94
commit 647d247c81
81 changed files with 963 additions and 885 deletions

View File

@@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class FloorButtonVisualizer : MonoBehaviour
@@ -10,10 +11,6 @@ public class FloorButtonVisualizer : MonoBehaviour
public bool ActiveState;
private Image buttonImage;
// --- Static tracking for selection change ---
private static FloorButtonVisualizer lastActiveButton = null;
private static bool initialized = false;
void Start()
{
buttonImage = gameObject.GetComponent<Image>();
@@ -23,15 +20,7 @@ public class FloorButtonVisualizer : MonoBehaviour
{
this.ActiveState = true;
buttonImage.sprite = ActiveSprite;
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject);
// --- Only play hover if selection actually changed ---
//if (initialized && lastActiveButton != this)
//{
// AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject);
//}
//lastActiveButton = this;
//initialized = true;
}
public void Deactivate()
@@ -39,4 +28,15 @@ public class FloorButtonVisualizer : MonoBehaviour
this.ActiveState = false;
buttonImage.sprite = InactiveSprite;
}
public void OnSelect(BaseEventData eventData) // joystick hover/select
{
buttonImage.sprite = ActiveSprite;
// Play FMOD sound here
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject);
}
public void OnDeselect(BaseEventData eventData) // joystick moves away
{
buttonImage.sprite = InactiveSprite;
}
}