Voiceline adding logic, fmod asset folder cleaning, fmod tweaks
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13
Assets/_PROJECT/Scripts/Audio/VoiceoverTester.cs
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13
Assets/_PROJECT/Scripts/Audio/VoiceoverTester.cs
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using UnityEngine;
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public class VoiceoverTester : MonoBehaviour
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{
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//[Tooltip("Audio Table key")]
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public string dialogueKey = "Professor/Madis_Printing2";
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private void OnTriggerEnter(Collider other)
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{
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AudioManager.Instance.PlayDialogue(dialogueKey, gameObject);
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//Debug.LogError("Voiceline played (in 3D)");
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}
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}
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