Voiceline adding logic, fmod asset folder cleaning, fmod tweaks
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@@ -3,6 +3,9 @@ using UnityEngine;
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public class FMODEvents : MonoBehaviour
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{
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[field: Header("Voiceline FMOD Programmer Event")]
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[field: SerializeField] public EventReference VoiceoverAll { get; private set; }
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[field: Header("Musical Ambiences")]
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[field: SerializeField] public EventReference Kosmos { get; private set; }
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@@ -19,7 +22,7 @@ public class FMODEvents : MonoBehaviour
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[field: SerializeField] public EventReference BowGrab { get; private set; }
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[field: SerializeField] public EventReference Spray { get; private set; }
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[field: SerializeField] public EventReference Coughing { get; private set; }
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[field: SerializeField] public EventReference MyNewSoundEffect { get; private set; }
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//[field: SerializeField] public EventReference MyNewSoundEffect { get; private set; }
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[field: Header("CAR")]
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[field: SerializeField] public EventReference DoorOpen { get; private set; }
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