Worked on hand colliders. Left them not implemented yet. Fixed spray table teleport block.

This commit is contained in:
mxssw 2025-10-21 15:56:44 +03:00
parent 48860cf906
commit 5623167eb9
10 changed files with 2770 additions and 15 deletions

4
.gitignore vendored
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@ -99,3 +99,7 @@ Recordings/
# If the source bank files are kept outside of the StreamingAssets folder then these can be ignored. # If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.
# Log files can be ignored. # Log files can be ignored.
fmod_editor.log fmod_editor.log
NetrworkManagerUI.prefab
NetrworkManagerUI.prefab.meta
CustomNetworkManager.prefab
CustomNetworkManager.prefab.meta

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@ -1,6 +1,4 @@
using System.Collections; using UnityEngine;
using System.Collections.Generic;
using UnityEngine;
public class HandPresencePhysics : MonoBehaviour public class HandPresencePhysics : MonoBehaviour
{ {
@ -11,18 +9,15 @@ public class HandPresencePhysics : MonoBehaviour
{ {
rb = GetComponent<Rigidbody>(); rb = GetComponent<Rigidbody>();
} }
// Update is called once per frame // Update is called once per frame
//
void FixedUpdate() void FixedUpdate()
{ {
//position //position
rb.velocity = (target.position - transform.position) / Time.fixedDeltaTime; rb.velocity = (target.position - transform.position) / Time.fixedDeltaTime;
//rotation //rotation
Quaternion rotationDifference = target.rotation * Quaternion.Inverse(transform.rotation); Quaternion rotationDifference = target.rotation * Quaternion.Inverse(transform.rotation);
rotationDifference.ToAngleAxis(out float angleInDegree, out Vector3 rotationAxis); rotationDifference.ToAngleAxis(out float angleInDegree, out Vector3 rotationAxis);
Vector3 rotationDifferenceInDegree = angleInDegree * rotationAxis; rb.angularVelocity = (rotationDifferenceInDegree * Mathf.Deg2Rad / Time.fixedDeltaTime);
Vector3 rotationDifferenceInDegree = angleInDegree * rotationAxis;
rb.angularVelocity = (rotationDifferenceInDegree * Mathf.Deg2Rad / Time.fixedDeltaTime);
} }
} }

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