Finished up improving static object colliders. Added network improvements to interactions, still half-baked.
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@@ -11,6 +11,7 @@ GameObject:
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- component: {fileID: 400000}
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- component: {fileID: 3300000}
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- component: {fileID: 2300000}
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- component: {fileID: 1135944842716441705}
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m_Layer: 0
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m_Name: baum ld2(enhanced)
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m_TagString: Untagged
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@@ -28,6 +29,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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@@ -51,6 +53,7 @@ MeshRenderer:
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 0
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m_ReflectionProbeUsage: 1
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@@ -82,3 +85,25 @@ MeshRenderer:
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!64 &1135944842716441705
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MeshCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 100000}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 5
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m_Convex: 0
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m_CookingOptions: 30
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m_Mesh: {fileID: 4300000, guid: bff71d6fe1a3e7044beabfe40f2c32aa, type: 2}
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