Finished up improving static object colliders. Added network improvements to interactions, still half-baked.
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@@ -11,6 +11,7 @@ GameObject:
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- component: {fileID: 1762886084783935103}
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- component: {fileID: 7290203214719857737}
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- component: {fileID: 3895763596008900784}
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- component: {fileID: 2931656632795443299}
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m_Layer: 0
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m_Name: StreetLamp_Small
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m_TagString: Untagged
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@@ -28,6 +29,7 @@ Transform:
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m_LocalRotation: {x: -0.7069834, y: 0, z: 0, w: 0.7072302}
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m_LocalPosition: {x: -9.25, y: 0.06, z: -25.97}
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m_LocalScale: {x: 3.5, y: 3.5, z: 2.5}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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@@ -51,6 +53,7 @@ MeshRenderer:
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@@ -83,3 +86,25 @@ MeshRenderer:
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!64 &2931656632795443299
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MeshCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3327137944431524972}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 5
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m_Convex: 0
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m_CookingOptions: 30
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m_Mesh: {fileID: 2534964839176971238, guid: a572e15734b99a34aabfc2f23d7ada6a, type: 3}
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