Finished up improving static object colliders. Added network improvements to interactions, still half-baked.
This commit is contained in:
@@ -11,6 +11,7 @@ GameObject:
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- component: {fileID: 7005127164203172055}
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- component: {fileID: 4657367811635413925}
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- component: {fileID: 576998218679620285}
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- component: {fileID: 825767373343246869}
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m_Layer: 0
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m_Name: Static_Door
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m_TagString: Untagged
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@@ -28,6 +29,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 1.8907, y: 0.9307, z: -2.1259995}
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m_LocalScale: {x: 1, y: 1.8975594, z: 0.039999988}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 5901754841814578489}
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m_Father: {fileID: 0}
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@@ -52,6 +54,7 @@ MeshRenderer:
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@@ -82,6 +85,27 @@ MeshRenderer:
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!65 &825767373343246869
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BoxCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6981855879189105860}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 3
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!1 &8558244374828747708
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GameObject:
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m_ObjectHideFlags: 0
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@@ -93,6 +117,7 @@ GameObject:
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- component: {fileID: 5901754841814578489}
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- component: {fileID: 5779845960677079062}
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- component: {fileID: 6258596307722179249}
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- component: {fileID: 7514809612347341080}
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m_Layer: 0
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m_Name: Knob
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m_TagString: Untagged
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@@ -110,6 +135,7 @@ Transform:
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m_LocalRotation: {x: -0.00000008115275, y: -0.000000119209275, z: -1, w: -0.00000025602202}
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m_LocalPosition: {x: 0.1481, y: 0.4123, z: -0.1}
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m_LocalScale: {x: 0.33595094, y: 0.17558122, z: 4}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 7005127164203172055}
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m_RootOrder: 0
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@@ -133,6 +159,7 @@ MeshRenderer:
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@@ -163,3 +190,25 @@ MeshRenderer:
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!64 &7514809612347341080
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MeshCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8558244374828747708}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 5
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m_Convex: 1
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m_CookingOptions: 30
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m_Mesh: {fileID: 4300000, guid: 1c68b634608ac71409cc85c15415923b, type: 2}
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