Finished up improving static object colliders. Added network improvements to interactions, still half-baked.

This commit is contained in:
2025-11-08 21:52:54 +02:00
parent dddb082288
commit 50f758cc28
27 changed files with 4091 additions and 293 deletions

View File

@@ -11,6 +11,7 @@ GameObject:
- component: {fileID: 7005127164203172055}
- component: {fileID: 4657367811635413925}
- component: {fileID: 576998218679620285}
- component: {fileID: 825767373343246869}
m_Layer: 0
m_Name: Static_Door
m_TagString: Untagged
@@ -28,6 +29,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 1.8907, y: 0.9307, z: -2.1259995}
m_LocalScale: {x: 1, y: 1.8975594, z: 0.039999988}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5901754841814578489}
m_Father: {fileID: 0}
@@ -52,6 +54,7 @@ MeshRenderer:
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@@ -82,6 +85,27 @@ MeshRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &825767373343246869
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6981855879189105860}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &8558244374828747708
GameObject:
m_ObjectHideFlags: 0
@@ -93,6 +117,7 @@ GameObject:
- component: {fileID: 5901754841814578489}
- component: {fileID: 5779845960677079062}
- component: {fileID: 6258596307722179249}
- component: {fileID: 7514809612347341080}
m_Layer: 0
m_Name: Knob
m_TagString: Untagged
@@ -110,6 +135,7 @@ Transform:
m_LocalRotation: {x: -0.00000008115275, y: -0.000000119209275, z: -1, w: -0.00000025602202}
m_LocalPosition: {x: 0.1481, y: 0.4123, z: -0.1}
m_LocalScale: {x: 0.33595094, y: 0.17558122, z: 4}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7005127164203172055}
m_RootOrder: 0
@@ -133,6 +159,7 @@ MeshRenderer:
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@@ -163,3 +190,25 @@ MeshRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!64 &7514809612347341080
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8558244374828747708}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 1
m_CookingOptions: 30
m_Mesh: {fileID: 4300000, guid: 1c68b634608ac71409cc85c15415923b, type: 2}