Finished up improving static object colliders. Added network improvements to interactions, still half-baked.
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@@ -1,8 +1,9 @@
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using FishNet.Object;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Waypoint : MonoBehaviour
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public class Waypoint : NetworkBehaviour
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{
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public float DesiredRotation = 0;
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public Waypoint Next;
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