Some fixes made, object picking logic added
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@@ -29,8 +29,6 @@ public class FirstPersonOcclusion : MonoBehaviour
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// ADDED: now stores ALL event instances that must be occluded
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private List<EventInstance> managedInstances = new List<EventInstance>();
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public void InitialiseWithInstance(EventInstance instance)
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{
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AudioOccluded = instance;
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@@ -42,6 +40,8 @@ public class FirstPersonOcclusion : MonoBehaviour
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GetComponent<Rigidbody>()
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);
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//instance.setParameterByName("Occlusion", 1f, true);
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managedInstances.Add(AudioOccluded); // ADDED
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AudioOccluded.getDescription(out AudioDes);
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@@ -63,7 +63,6 @@ public class FirstPersonOcclusion : MonoBehaviour
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}
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}
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private IEnumerator Start()
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{
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// If already initialised, skip internal creation
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