Some fixes made, object picking logic added
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@@ -14,7 +14,9 @@ public class FMODEvents : MonoBehaviour
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[field: SerializeField] public EventReference Teleport { get; private set; }
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[field: SerializeField] public EventReference UFODestroy { get; private set; }
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[field: SerializeField] public EventReference PortalEnter { get; private set; }
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[field: SerializeField] public EventReference SprayerTake { get; private set; }
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[field: SerializeField] public EventReference SprayerGrab { get; private set; }
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[field: SerializeField] public EventReference DefaultGrab { get; private set; }
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[field: SerializeField] public EventReference BowGrab { get; private set; }
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[field: SerializeField] public EventReference Spray { get; private set; }
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[field: Header("CAR")]
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@@ -60,6 +62,14 @@ public class FMODEvents : MonoBehaviour
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public static FMODEvents Instance { get; private set; }
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public enum GrabSoundType
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{
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Default,
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Bow,
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Sprayer
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}
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private void Awake()
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{
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if (Instance != null)
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