Some fixes made, object picking logic added
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@@ -91,7 +91,7 @@ public class MenuTeleportButton : MonoBehaviour
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button.targetGraphic.GetComponent<Image>().sprite = HoverSprite;
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}
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// Play FMOD hover sound
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, button.gameObject);
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}
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public void OnDeselect(BaseEventData eventData)
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