Some fixes made, object picking logic added
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@@ -32,7 +32,7 @@ public class FloorButtonVisualizer : MonoBehaviour
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{
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buttonImage.sprite = ActiveSprite;
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// Play FMOD sound here
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, buttonImage.gameObject);
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}
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public void OnDeselect(BaseEventData eventData) // joystick moves away
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