From 4ee6dbb92d08d87bd911c1159ab4c33ecf0ed842 Mon Sep 17 00:00:00 2001 From: mxssw Date: Wed, 21 Jan 2026 19:29:02 +0200 Subject: [PATCH] Final changes --- .../_PROJECT/Scenes/DeltaBuilding_base.unity | 4 +- README.md | 87 +++++++++++++++---- 2 files changed, 74 insertions(+), 17 deletions(-) diff --git a/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity b/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity index 1aaa64b8..02cdc79b 100644 --- a/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity +++ b/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ae11a27ee31e68fc6b527cd7460a393287f0dc564d2bf1c84b4d7d1311d6ae26 -size 67169070 +oid sha256:37fe35b1126199dec1f09c0f230250448de38d8e06a12cad3ebc487ec15c5d26 +size 67169017 diff --git a/README.md b/README.md index 5dc1c26f..8a04f830 100644 --- a/README.md +++ b/README.md @@ -1,29 +1,86 @@ -# DeltaVR +![DeltaVR](https://cgvrgit.ulno.net/cgvr/DeltaVR/media/branch/master/Doc/Readme-Header.png) -DeltaVR is a virtual reality experience set in the Delta Centre of the University of Tartu. It was designed and implemented in a over three theses. The proiect used the Delta Building Visualization project as a basis for the building and built upon it, adding missing -details and improving the performance. DeltaVR has multiplayer support, which allows players to explore the building together in PCVR, Quest 2 and non-VR versions. +DeltaVR is a virtual reality experience set in the [Delta Centre](https://delta.ut.ee/) of the [University of Tartu](https://ut.ee/). The virtual Delta Building includes several interactive scenes that demonstrate the teaching and research actively done in the Delta Centre. -## Gameplay Sample Footage (DeltaVR 2021) +The application works on PCVR, Meta Quest 2 and 3, HTC Vive, and regular Windows PC platforms. There is cross-platform multiplayer functionality that enables several users to be in the same virtual environment from both VR and PC platforms. -https://youtu.be/AoRN4eluiWY -## History +## Features -2023 version: +### Exploration -https://comserv.cs.ut.ee/ati_thesis/datasheet.php?id=77065&language=en +DeltaVR features the first two floors of the Delta Educational Building for **exploration and discovery**. There are many diegetic elements representing the studies and research conducted at the Delta Building, such as robotics, the high-performance computing server room, video game development, and student life. -(See Extras for build) +![DeltaVR Exploration](https://cgvrgit.ulno.net/cgvr/DeltaVR/media/branch/master/Doc/clips/Explore-Clip.gif) -2022 version: +### UFO Bow Game -https://comserv.cs.ut.ee/ati_thesis/datasheet.php?id=74390 +At the terrace on the second floor, Delta explorers can defend the building from UFO-s using a bow and **achieve high scores**. -https://gitlab.com/Joonasp1/deltavr-multiplayer-builds +![DeltaVR UFO Bow Game](https://cgvrgit.ulno.net/cgvr/DeltaVR/media/branch/master/Doc/clips/UFO-Bow-Game-Clip.gif) -2021 version: +### Bolt Self-Driving Car -https://comserv.cs.ut.ee/ati_thesis/datasheet.php?id=71682 +The courtyard between the Educational and Entrepreneurial buildings of the Delta Centre, the explorers can see the Bolt Self-Driving Car. This car is developed by the [[http://adl.cs.ut.ee/|Autonomous Driving Lab]] of the [[https://cs.ut.ee|Institute of Computer Science]]. If one is brave enough, they can stop the car and catch a ride, simulating both the **feeling of being in a self-driving vehicle** as well as VR motion sickness. -https://drive.google.com/file/d/1n19_Wa69vCX6s6zKYoSYKirpHcfJHqaM/view?usp=sharing +![DeltaVR Bolt Self-Driving Car](https://cgvrgit.ulno.net/cgvr/DeltaVR/media/branch/master/Doc/clips/Bolt-Self-Driving-Car-Clip.gif) +### Space Walk + +Where the actual Delta building has a set of skywalks connecting it with the entrepreneurship building, DeltaVR has a set of portals leading to the Space walk experience. In it, one can move in the **vastness of space** and experience **changes in gravity**. A fleet of UFO ships react to one's presence and come to investigate the arrival. + +![DeltaVR Spacewalk](https://cgvrgit.ulno.net/cgvr/DeltaVR/media/branch/master/Doc/clips/Skywalk-Clip.gif) + +### Server Room + +On the second floor, one can hear the humming of the servers. Should they investigate, they will find a room of server racks and a large red button. Should they push the button, they will trigger the **fire alarm** and have the server room fill with harmful invisible gas. This propms the player to escape the room. This largerly **auditory experience** is noted to be engaging and immersive. It represents the work of UT HPC in maintaining the servers of the University of Tartu. + +![DeltaVR Server Room](https://cgvrgit.ulno.net/cgvr/DeltaVR/media/branch/master/Doc/clips/Server-Room-Clip.gif) + +### Interactive Map + +To navigate the two floors of the large Delta Educational Building, explorers have an interactive map. This provides a clear overview of where they currently are and what other interactions are located across the building. Explorers can teleport to a **select interactive experiences**, while others are left for them to discover based on the hints on the map. + +![DeltaVR Interactive Map](https://cgvrgit.ulno.net/cgvr/DeltaVR/media/branch/master/Doc/clips/Interactive-Map-Clip.gif) + +### Whiteboard + +In the virtual Computer Graphics and Virtual Reality Study Lab, explorers can use spray paint cans to draw on a whiteboard. Surprisingly, this is one of the **more popular interactive experiences** of DeltaVR. + +![DeltaVR Whiteboard](https://cgvrgit.ulno.net/cgvr/DeltaVR/media/branch/master/Doc/clips/Whiteboard-Clip.gif) + +## Credits + +**Ranno Samuel Adson**
+User experience design. Additional interactions. Interaction improvements. + +**Toomas Tamm**
+Project architecture, model optimization, lighting. [Bachelor's Thesis](https://comserv.cs.ut.ee/ati_thesis/datasheet.php?id=71682) ([poster](https://courses.cs.ut.ee/student_projects/download/478.pdf)), [Master's Thesis](https://comserv.cs.ut.ee/ati_thesis/datasheet.php?id=77065&language=en). + +**Joonas Püks**
+Multiplayer and cross-play functionality. [Bachelor's Thesis](https://comserv.cs.ut.ee/ati_thesis/datasheet.php?id=74390) ([poster](https://courses.cs.ut.ee/student_projects/download/534.pdf)). + +**Timur Nizamov**
+Technical sound design. + +**Raimond Tunnel**
+Project management, visual design. + +Developed in the [Computer Graphcis and Virtual Reality Study Lab](https://cgvr.cs.ut.ee/) of the [Institute of Computer Science, University of Tartu](https://cs.ut.ee). + +### Used Attributions + +| Description | License | Source | Author | +|-----------------------------------------------------|----------------------------------------------|---------------------------------------------------------------------------------------------|------------------| +| Server rack model | Royalty Free, No AI License | [Link](https://www.cgtrader.com/free-3d-models/electronics/computer/simple-server-model) | anymelok | +| Robot movement sound | Creative Commons 0 | [Link](https://freesound.org/people/Brazilio123/sounds/661435/) | Brazilio123 | +| Spacewalk UFO sound | Attribution NonCommercial 4.0 | [Link](https://freesound.org/people/Speedenza/sounds/209366/) | Speedenza | +| Keyboard icons | Creative Commons Attribution-NoDerivs 3.0 | [Link](https://icons8.com/) | icons8 | + +----- + +DeltaVR was moved to this repository in 2025. The previous repository is available here: [[https://gitlab.com/UT-CGVR/deltavr]] + +----- + +![DeltaVR](https://cgvrgit.ulno.net/cgvr/DeltaVR/media/branch/master/Doc/Readme-Footer.png)