Fixed the elevator for multiplayer
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@@ -55,7 +55,7 @@ namespace _PROJECT.NewHandPresence
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var devices = new List<InputDevice>();
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InputDevices.GetDevicesWithCharacteristics(controllerCharacteristics, devices);
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Debug.Log("Found devices: " + devices.Count);
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//Debug.Log("Found devices: " + devices.Count);
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if (devices.Count <= 0) return;
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