prepping for new skywalk system
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@ -0,0 +1,19 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MenuReference : MonoBehaviour
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{
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public List<MenuTeleportButton> buttons;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -0,0 +1,48 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class TeleportLocationCollider : MonoBehaviour
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{
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public TeleportLocation parent;
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private void OnTriggerEnter(Collider other)
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{
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MenuReference reference = other.GetComponent<MenuReference>();
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if (reference == null) return;
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List<MenuTeleportButton> buttonsList = reference.buttons;
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MenuTeleportButton button = findCorrespondingButton(buttonsList);
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if (button != null)
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{
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button.SetStateSelected();
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}
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}
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private void OnTriggerExit(Collider other)
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{
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MenuReference reference = other.GetComponent<MenuReference>();
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if (reference == null) return;
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List<MenuTeleportButton> buttonsList = other.GetComponent<MenuReference>().buttons;
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MenuTeleportButton button = findCorrespondingButton(buttonsList);
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if (button != null)
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{
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button.SetStateDefault();
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}
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//Debug.Log(other.name + " exited the area");
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}
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private MenuTeleportButton findCorrespondingButton(List<MenuTeleportButton> buttons)
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{
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foreach (MenuTeleportButton button in buttons)
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{
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if (button.TargetName.Equals(parent.Name))
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{
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return button;
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}
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}
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Debug.Log("Teleport location of " + parent.Name + " was unable to find the button triggering it");
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return null;
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}
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}
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3
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