Remove useless files, add hands
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@@ -1,432 +0,0 @@
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using System.Collections;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEngine.UI;
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// Show off all the Debug UI components.
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public class DebugUISample : MonoBehaviour
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{
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bool inMenu;
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private Text sliderText;
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void Start ()
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DebugUIBuilder.instance.AddButton("Button Pressed", LogButtonPressed);
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DebugUIBuilder.instance.AddLabel("Label");
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var textElementsInSlider = sliderPrefab.GetComponentsInChildren<Text>();
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Assert.AreEqual(textElementsInSlider.Length, 2, "Slider prefab format requires 2 text components (label + value)");
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sliderText = textElementsInSlider[1];
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Assert.IsNotNull(sliderText, "No text component on slider prefab");
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sliderText.text = sliderPrefab.GetComponentInChildren<Slider>().value.ToString();
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DebugUIBuilder.instance.AddDivider();
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DebugUIBuilder.instance.AddToggle("Toggle", TogglePressed);
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DebugUIBuilder.instance.AddRadio("Radio1", "group", delegate(Toggle t) { RadioPressed("Radio1", "group", t); }) ;
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DebugUIBuilder.instance.AddRadio("Radio2", "group", delegate(Toggle t) { RadioPressed("Radio2", "group", t); }) ;
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DebugUIBuilder.instance.AddLabel("Secondary Tab", 1);
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DebugUIBuilder.instance.AddDivider(1);
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DebugUIBuilder.instance.AddRadio("Side Radio 1", "group2", delegate(Toggle t) { RadioPressed("Side Radio 1", "group2", t); }, DebugUIBuilder.DEBUG_PANE_RIGHT);
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DebugUIBuilder.instance.AddRadio("Side Radio 2", "group2", delegate(Toggle t) { RadioPressed("Side Radio 2", "group2", t); }, DebugUIBuilder.DEBUG_PANE_RIGHT);
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DebugUIBuilder.instance.Show();
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}
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public void TogglePressed(Toggle t)
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{
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Debug.Log("Toggle pressed. Is on? "+t.isOn);
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}
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public void RadioPressed(string radioLabel, string group, Toggle t)
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{
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Debug.Log("Radio value changed: "+radioLabel+", from group "+group+". New value: "+t.isOn);
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}
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public void SliderPressed(float f)
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{
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Debug.Log("Slider: " + f);
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sliderText.text = f.ToString();
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}
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void Update()
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{
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if(OVRInput.GetDown(OVRInput.Button.Two) || OVRInput.GetDown(OVRInput.Button.Start))
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{
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if (inMenu) DebugUIBuilder.instance.Hide();
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else DebugUIBuilder.instance.Show();
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inMenu = !inMenu;
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}
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}
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void LogButtonPressed()
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{
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Debug.Log("Button pressed");
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/************************************************************************************
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Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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See SampleFramework license.txt for license terms. Unless required by applicable law
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or agreed to in writing, the sample code is provided <20>AS IS<49> WITHOUT WARRANTIES OR
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CONDITIONS OF ANY KIND, either express or implied. See the license for specific
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language governing permissions and limitations under the license.
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************************************************************************************/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace OculusSampleFramework
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{
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public class DistanceGrabberSample : MonoBehaviour
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{
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bool useSpherecast = false;
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bool allowGrabThroughWalls = false;
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public bool UseSpherecast
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{
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get { return useSpherecast; }
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set
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{
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useSpherecast = value;
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for (int i = 0; i < m_grabbers.Length; ++i)
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{
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m_grabbers[i].UseSpherecast = useSpherecast;
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}
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}
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}
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public bool AllowGrabThroughWalls
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{
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get { return allowGrabThroughWalls; }
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set
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{
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allowGrabThroughWalls = value;
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for (int i = 0; i < m_grabbers.Length; ++i)
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{
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m_grabbers[i].m_preventGrabThroughWalls = !allowGrabThroughWalls;
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}
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}
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}
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[SerializeField]
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DistanceGrabber[] m_grabbers = null;
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// Use this for initialization
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void Start()
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{
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DebugUIBuilder.instance.AddLabel("Distance Grab Sample");
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DebugUIBuilder.instance.AddToggle("Use Spherecasting", ToggleSphereCasting, useSpherecast);
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DebugUIBuilder.instance.AddToggle("Grab Through Walls", ToggleGrabThroughWalls, allowGrabThroughWalls);
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DebugUIBuilder.instance.Show();
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// Forcing physics tick rate to match game frame rate, for improved physics in this sample.
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// See comment in OVRGrabber.Update for more information.
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float freq = OVRManager.display.displayFrequency;
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if(freq > 0.1f)
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{
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Debug.Log("Setting Time.fixedDeltaTime to: " + (1.0f / freq));
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Time.fixedDeltaTime = 1.0f / freq;
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}
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}
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public void ToggleSphereCasting(Toggle t)
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{
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UseSpherecast = !UseSpherecast;
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}
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public void ToggleGrabThroughWalls(Toggle t)
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{
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AllowGrabThroughWalls = !AllowGrabThroughWalls;
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}
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}
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}
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user