added some sound in FMOD
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@@ -211,7 +211,7 @@ public class AudioManager : MonoBehaviour
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EventInstance instance = RuntimeManager.CreateInstance(sound);
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RuntimeManager.AttachInstanceToGameObject(instance, go);
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instance.start();
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// instance.release();
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instance.release();
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eventInstances.Add(instance);
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return instance;
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@@ -369,7 +369,7 @@ public class AudioManager : MonoBehaviour
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{
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var parameter = Marshal.PtrToStructure<PROGRAMMER_SOUND_PROPERTIES>(parameterPtr);
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var sound = new FMOD.Sound(parameter.sound);
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sound.release();
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sound.release();
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break;
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}
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