Some FMOD events changed
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@@ -1,6 +1,3 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.Remoting.Messaging;
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using UnityEngine;
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using UnityEngine.XR.Content.Interaction;
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using FMOD.Studio;
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@@ -30,7 +27,7 @@ public class AlarmTrigger : MonoBehaviour
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void Start()
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{
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//start playing the Server overall sound
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//RoomHum.start();
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RoomHum.start();
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if (PushButton != null)
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{
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@@ -152,4 +152,4 @@ MonoBehaviour:
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PlayerOcclusionWidening: 1
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OcclusionLayer:
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serializedVersion: 2
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m_Bits: 268442624
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m_Bits: 268438528
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