Add baked lightmaps and cubemap
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@@ -23,8 +23,8 @@ MonoBehaviour:
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m_RequireOpaqueTexture: 0
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m_OpaqueDownsampling: 1
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m_SupportsTerrainHoles: 1
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m_SupportsHDR: 0
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m_MSAA: 1
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m_SupportsHDR: 1
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m_MSAA: 2
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m_RenderScale: 1
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m_MainLightRenderingMode: 1
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m_MainLightShadowsSupported: 1
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